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  1. ═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════ Difficulty: Very Easy Published By: Snipes Murphy Version: 4.x Credit Tonic You will need 2 32x32 icons that are a paa file and one needs to be called rubyr and the other ruby ═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════ First go into your Config_vitems.hpp MAKE SURE TO CHANGE NULL TO YOUR SET PRICE class ruby_raw { variable = "RubyRaw"; displayName = "STR_Item_RubyRaw"; weight = 6; buyPrice = -1; sellPrice = -1; illegal = false; edible = -1; icon = "icons\rubyr"; }; class ruby_refined { variable = "rubyrefined"; displayName = "STR_Item_Ruby"; weight = 4; buyPrice = -1; sellPrice = NULL; illegal = false; edible = -1; icon = "icons\ruby"; }; Now go into your Config_vitems.hpp class ruby { name = "STR_Shops_Ruby"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "ruby_refined" }; }; Next in your Config_Gather.hpp class ruby_raw { amount = 1; zones[] = { "ruby_mine" }; item = "pickaxe"; mined[] = { "ruby_raw" }; zoneSize = 50; }; The next file is Config_Licenses.hpp MAKE SURE TO SET NULL TO YOUR SET PRICE class ruby { variable = "ruby"; displayName = "STR_License_Ruby"; price = NULL; illegal = false; side = "civ"; }; Now go into your Config_Process.hpp class ruby { MaterialsReq[] = {{"ruby_raw",1}}; MaterialsGive[] = {{"ruby_refined",1}}; Text = "STR_Process_Ruby"; ScrollText = "Refine Ruby"; NoLicenseCost = 1275; }; Next go into your stringtable.xml <Key ID="STR_Item_RubyRaw"> <Original>Ruby Raw</Original> </Key> <Key ID="STR_Item_Ruby"> <Original>Ruby</Original> </Key> <Key ID="STR_License_Ruby"> <Original>Ruby Processing</Original> </Key> <Key ID="STR_Process_Ruby"> <Original>Processing Ruby</Original> </Key> <Key ID="STR_MAR_Ruby_Trader"> <Original>Ruby Trader</Original> </Key> The INIT For the Process NPC is this enableSimulation false; this allowDamage false; this addAction[localize"STR_MAR_Process_Ruby",life_fnc_processAction,"ruby",0,false,false,"",' life_inv_Ruby > 0 && !life_is_processing && !life_action_inUse']; this addAction[format["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "ruby" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "ruby" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"ruby",0,false,false,"",' !license_civ_ruby && playerSide isEqualTo civilian ']; The INIT For the Trader NPC is this allowDamage false; this enableSimulation false; this addAction[localize"STR_MAR_Ruby_Trader",life_fnc_virt_menu,"ruby"]; Now Finally go and find a nice area for the ruby mine and place a empty marker with the Variable ruby_mine Now you Should Be good to go make sure to go and check all the Process in the map to make sure you didn't stuff it up ═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════ ═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════ Need anything else? message me of what you need done and ill upload that to the forums
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