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Found 6 results

  1. Hi, I'm very new to Scripting ARMA. Started "playing with/developing" an Altis/ARMA Life 5.0 Framework last month and added some clothing, weapons and vehicles classes to shops before I started adding any new functions and scripts etc. I've now followed 13 tutorials so far on this website which have enabled me to add some cool things to this Framework, so thanks to all at this website for that! I've done some web searching and found little reference, with the most similar case scenarios found were on this website, but seemingly unresolved - the issue being that when attempting to repair/flip some vehicles (namely those that I've added), this happens (screenshot): https://drive.google.com/open?id=1ZNg0OjNPoCSXlI2vQgiKlYj8RtV-Y6Xe My understanding of SQF/SQL is limited. Meaning, that I can modify simple scripts and configuration files alone or with instruction, but I can't pull out a pen and write scripts/queries off the top of my hat. I'm Learning... 🤕 Server RPT Log: https://pastebin.com/4Z775k0d P.S - Yes I have added the Blinfolds/Gags/Ziptie function, but I was having this issue prior to, if that is relevant at all? Cheers!
  2. Hi i am running Altis Life v5.0.0.0 I am setting up my admin menu with buttons so the admins have access to functions fast. I am looking for a way for the admins to restrain a player via the button. Much like how the cops do - without the need for zipties. I have a button setup in my admin menu Thank you
  3. Toni's Barrier Menu Q: What is it? A: It is a Small script contained within an Addon that allows users to spawn barriers, It can be loaded client side as an addon or ported into a mission file with a little effort Q: Didn't Someone Already Make a Script Similar to this? A: Yes, Warnerm14 did for Altis Life Framework but his was based on AddActions. Mine is A full GUI based solution and its modular (Can be used as a standalone addon or ported into a mission framework) Features: Inventory button for easy access, Simple to use GUI, Fully customizable, Portable to a mission file if the addon is not what you need. Links: Download/View Source Code From Github Download From Google Drive Lemme know what you all think and feel free to leave a reply with opinions. Please Report issues on Github! Questions?, Comments?, Need help setting this up on your server? Join My Discord Video: https://i.gyazo.com/3b28d217710fe10cd44f55ae212edd56.mp4
  4. Hello, I would like to start off with saying that if I can get this all together and working with the latest version of Altis Life then I will post the updated files working with the latest build. With the help of @Jason_000 I have managed to convert EQUAL to isEqualTo as EQUAL was removed and therefore not usable. People have told me to look at the idcs but from what I can see, the idcs are defined as the new ones that have been entered. The only problem that I have now is to do with fn_openInvMenu.sqf and core\pmenu files. Basically, it used to say that the item was not useable then with the help on discord I fixed that issue. After that issue was fixed another issue rose, now it is saying that the item must be selected before using / dropping. Screenshots: Here is the information of where I have found the phone and a download link. Relative Files: Life82.LakesideValley\dialog\CustomPhone\Functions Life82.LakesideValley\dialog\CustomPhone\Functions\Dialog In the following file I have added extra buttons to suit my purpose. (WILL BE DELETED IN PUBLIC RELEASE) player_menu.hpp (drop, give and remove dialog) player_sys.sqf (Dialog Defines) Life82.LakesideValley\core\pmenu fn_useitem.sqf (Some items removed on purpose) fn_removeItem.sqf (updated _data line) fn_giveItem.sqf (Not Tested) fn_p_updateMenu.sqf (updated _struct line) I believe those are all of the files related to my issue, if not, please tell me what I missed and I will post it. I hope you guys can help me out. Thanks, Carl Dizy
  5. Difficulty: Medium Credit To: Snipes Murphy Screenshot: https://steamuserimages-a.akamaihd.net/ugc/93853995681305698/2BA8798D6748A599ECC098F6BFE68C7FF53CCFD6/ Versions Tested: Comment for Verification and adding to post 4.4r3 - Snipes Murphy dialog/truck.hpp: that done we go to our functions.hpp / functions.h in the root directory nad add unter class vehicle the following: class vehTakeAllItem {}; class vehStoreAllItem {}; next of we go in the directory core/vehicle and create 2 new sqf files the first one: fn_vehStoreAllItem.sqf: and fn_vehTakeAllItem.sqf: now for the Icons/Images: Put them in Dialog https://mega.nz/#!gt5VxKQY!rleKGrMisV4XbSbi7pVomNzAw9tmRJzqe6rMYOM1v9M
  6. Hello ! I did this tutorial : It work actually, but the market option is not displayed on the Y menu. (4.4r4) I have no errors in my rpt Someone know why ? Thanks for helping guys !
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