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Found 5 results

  1. Hi i am running Altis Life v5.0.0.0 I am setting up my admin menu with buttons so the admins have access to functions fast. I am looking for a way for the admins to restrain a player via the button. Much like how the cops do - without the need for zipties. I have a button setup in my admin menu Thank you
  2. Toni's Barrier Menu Q: What is it? A: It is a Small script contained within an Addon that allows users to spawn barriers, It can be loaded client side as an addon or ported into a mission file with a little effort Q: Didn't Someone Already Make a Script Similar to this? A: Yes, Warnerm14 did for Altis Life Framework but his was based on AddActions. Mine is A full GUI based solution and its modular (Can be used as a standalone addon or ported into a mission framework) Features: Inventory button for easy access, Simple to use GUI, Fully customizable, Portable to a mission file if the addon is not what you need. Links: Download/View Source Code From Github Download From Google Drive Lemme know what you all think and feel free to leave a reply with opinions. Please Report issues on Github! Questions?, Comments?, Need help setting this up on your server? Join My Discord Video: https://i.gyazo.com/3b28d217710fe10cd44f55ae212edd56.mp4
  3. Hello, I would like to start off with saying that if I can get this all together and working with the latest version of Altis Life then I will post the updated files working with the latest build. With the help of @Jason_000 I have managed to convert EQUAL to isEqualTo as EQUAL was removed and therefore not usable. People have told me to look at the idcs but from what I can see, the idcs are defined as the new ones that have been entered. The only problem that I have now is to do with fn_openInvMenu.sqf and core\pmenu files. Basically, it used to say that the item was not useable then with the help on discord I fixed that issue. After that issue was fixed another issue rose, now it is saying that the item must be selected before using / dropping. Screenshots: Here is the information of where I have found the phone and a download link. Relative Files: Life82.LakesideValley\dialog\CustomPhone\Functions Life82.LakesideValley\dialog\CustomPhone\Functions\Dialog In the following file I have added extra buttons to suit my purpose. (WILL BE DELETED IN PUBLIC RELEASE) player_menu.hpp (drop, give and remove dialog) player_sys.sqf (Dialog Defines) Life82.LakesideValley\core\pmenu fn_useitem.sqf (Some items removed on purpose) fn_removeItem.sqf (updated _data line) fn_giveItem.sqf (Not Tested) fn_p_updateMenu.sqf (updated _struct line) I believe those are all of the files related to my issue, if not, please tell me what I missed and I will post it. I hope you guys can help me out. Thanks, Carl Dizy
  4. Difficulty: Medium Credit To: Snipes Murphy Screenshot: https://steamuserimages-a.akamaihd.net/ugc/93853995681305698/2BA8798D6748A599ECC098F6BFE68C7FF53CCFD6/ Versions Tested: Comment for Verification and adding to post 4.4r3 - Snipes Murphy dialog/truck.hpp: that done we go to our functions.hpp / functions.h in the root directory nad add unter class vehicle the following: class vehTakeAllItem {}; class vehStoreAllItem {}; next of we go in the directory core/vehicle and create 2 new sqf files the first one: fn_vehStoreAllItem.sqf: and fn_vehTakeAllItem.sqf: now for the Icons/Images: Put them in Dialog https://mega.nz/#!gt5VxKQY!rleKGrMisV4XbSbi7pVomNzAw9tmRJzqe6rMYOM1v9M
  5. Hello ! I did this tutorial : It work actually, but the market option is not displayed on the Y menu. (4.4r4) I have no errors in my rpt Someone know why ? Thanks for helping guys !
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