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Found 58 results

  1. Hi Framework v5.0 I am trying to remove the no license processing option from the processing machines. So players just have the option to process with only buying the license. I have set the no license fee to -1 like so in Config_Process.hpp.- class oil { MaterialsReq[] = {{"oil_unprocessed",1}}; MaterialsGive[] = {{"oil_processed",1}}; Text = "STR_Process_Oil"; //ScrollText = "Process Oil"; NoLicenseCost = -1; }; This has just made it free to process. I am wondering what to remove from the processing object init to remove the add action for the no license option, i have tried a few things but it keeps breaking it- this enableSimulation false; this allowDamage false; this addAction[localize"STR_Process_Diamond",life_fnc_processAction,"diamond",0,false,false,"",' life_inv_diamondUncut > 0 && !life_is_processing && !life_action_inUse',5]; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "diamond" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "diamond" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"diamond",0,false,false,"",' !license_civ_diamond && playerSide isEqualTo civilian ',5]; Thank you.
  2. Running v.5.0 I have ported Altis to the Australia map. Every thing is fine except for player spawn positions in certain houses. I was hoping someone might be able to help me with adjusting the spawn position of the player in these houses. At the moment the player spawns in the floor of these houses below. They are all 2 storey houses and the ground floors are raised above the ground with steps. the script seems to set the spawn point to 0 (map ground) and the player spawns toward the front of the building and in the floor. I thought it might have been this restrictedPos[] = { 0,1,3,4 }; but it seems that adjusting these has little to no affect on player spawn position. Is there code i am missing that will rectify this? Also the houses below do not lock when owned - aus2storyhouse greyhouse squarehouse I am also not able to refuel at gas stations. They are all part of the AU map. Thank you
  3. How do i make it so that cops can only restrain people when they have their hands up och when they've been tazed? Can't seem to find anything on the forums. Using Altis Life 4.4r4 and the original restrain script.
  4. Hello trying to make truck missions, used the existing script for spawning and stuff but still need to check if truck is near the deliver DP point. I started trying to use nearestObjects but it doesnt seem to work and I have no idea why. It doesnt broadcast in chat if admin finished or didnt finish mission. #include "..\..\script_macros.hpp" /* File: fn_dpFinish.sqf Author: Bryan "Tonic" Boardwine Description: Finishes the DP Mission and calculates the money earned based on distance between A->B */ private ["_dp","_dis","_price"]; _dp = [_this,0,objNull,[objNull]] call BIS_fnc_param; life_delivery_in_progress = false; life_dp_point = nil; _dis = round((getPos life_dp_start) distance (getPos _dp)); _price = round(10 * _dis); if((nearestObjects [getpos _dp, dpTruck]) distance _dp < 20) then{ trucknearplayer = true; }else{ trucknearplayer = false; }; if(nearestObjects [getpos _dp, ["B_Truck_01_mover_F", "B_G_Van_01_transport_F", "B_T_Truck_01_covered_F", "B_Truck_01_fuel_F", "O_Truck_02_transport_F", "O_Truck_02_box_F", "O_Truck_03_covered_F", "O_T_Truck_03_repair_ghex_F"], 150]) then{ trucknearplayer = true; }else{ trucknearplayer = false; }; if(trucknearplayer == true) then { [0,format ["Admin %1 finished mission",profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; } else { [0,format ["Admin %1 ddint finish mission",profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; };
  5. I have uploaded the screenshot. What should I do if this happens? What needs to be changed in the task?
  6. I need help! How to clean up the money lost by the player's death in altislife Some players use the delay of connecting with the server to save money! I don't know how to solve this type, how to solve it, so I ask everyone to help me. Thank you! My English may not be too good
  7. Hello, I'm currently creating a mission file for lakeside on the latest 5.0 Framework. And i carry on dying when i get in a spot and receive the mission file it doesn't come up with a spawn menu, it takes me straight to my death screen. I have to wait to re-spawn, and then i click re-spawn and then it brings up the spawn menu ? Can any help asap, will be much appreciated Regards.
  8. Hi, I have setup a new server and decided to check that all the database features were working. So I bought a car, tried to store it in the garage and nothing executes, I get no error either. However, if I then restart the server, it's automatically put into my garage, so I started it back up then pulled it out of my garage, it got retrieved and then I tried to store it and it worked. So it seems that newly bought vehicles cannot be stored in the garage for some strange reason, I would love some ideas on how to resolve this issue. Thanks. Edit- You also can't impound vehicles or check registration
  9. Hey there, I'm trying to make my tablet background for my Y menu but I keep making the wrong size and the buttons are outside the screen. What is the best pixel size to fit it?
  10. Hey everyone, I have a question so I'm looking at the housing stuff in the files and I have made it so Players can by modded homes around the map I have a question we can't unlock the house from outside and most doors won't open when pressing U next to them but the unbought version of the house is fully enterable? I'm thinking that it is something to do with these numbers at the end of the code maybe they mean the number of doors in the House? I'm just guessing at this point but the location is core\housing\gethousinglocations.sqf I have put the file below if someone could explain what these numbers mean it would be greatly apprenticed. /* File: fn_getBuildingPositions.sqf Author: Bryan "Tonic" Boardwine Description: Retrieves all 3D-world positions in a building and also restricts certain positions due to window positioning. */ private["_building","_arr","_restricted","_exitLoop","_i"]; _building = _this select 0; _arr = []; _restricted = switch (typeOf _building) do { case "Land_Ranch_DED_Ranch_01_F": {[0,1,2,3,4,5]}; case "Land_Ranch_DED_Ranch_02_F": {[0,1,2,3,4,5]}; case "Land_HouseA": {[0,1,2,3,4,5,6,7,8]}; case "Land_HouseB": {[0,1,2,3,4,5,6,7,8]}; case "Land_HouseC1_L": {[0,1,2,3,4,5,6,7,8,9]}; case "Land_HouseC_R": {[0,1,2,3,4,5,6,7,8]}; case "Land_HouseA1_L": {[0,1,2,3,4,5,6,7,8,9]}; case "Land_HouseB1_L": {[0,1,2,3,4,5,6,7,8,9]}; case "Land_HouseDoubleAL": {[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]}; default {[]}; }; _i = 0; _exitLoop = false; //Loops are not fun. for "_i" from 0 to 1 step 0 do { if (!(_i in _restricted)) then { _pos = _building buildingPos _i; if (_pos isEqualTo [0,0,0]) exitWith {_exitLoop = true;}; _arr pushBack _pos; }; if (_exitLoop) exitWith {}; _i = _i + 1; }; _arr;
  11. As the title says, I have made myself a nice tablet picture and I want to make a full menu with buttons that look like actual apps, I've been looking forever for a good tut that will actually show me how to properly put it together for my life server.
  12. Hey guys! I just recently got this game, and I am not sure where and which mod to download off of the Arma 3 steam page. Help would be appreciated.
  13. Hello, I was installing scripcts and i booted up my server and this error message popped up and i could no longer load in INPUT after EndOfFile. So i start googling it and i find nothing please help i have included my mission.sqm,and my stringable+my descrepstion description.ext mission.sqm stringtable.xml
  14. The image below will tell you all of the problem
  15. If the Life_Clothing window is open, close it if (findDisplay 3100) then { closeDialog 0; }; This is not working help me pls
  16. BraK3N

    Med skin

    I need U_C_Paramedic_01_F in texture.
  17. Where is the problem ?
  18. hello, I am creating a server of altis life and with the theme of the uniforms of the cop I made, I put them and when they revive me or simply because if the other players do not see me the texture of the uniform or even revive I lose it, I lose it and you see the vanilla arma uniform, in some servers I have seen that they have something some script that by pressing some keys recharges the texture of the uniform and people see it. The only solution I have seen is to go back to the toend and buy it again but it is a waste of time. Someone knows where to get that script or can it happen to me. (I repeat push a few keys and the texture is recharged to the uniform) or some other solution to this problem. thank you very much, I hope answers
  19. How to center the text for the button http://prntscr.com/iw2ulo Ayarlar code class ButtonSettings: Life_RscButtonMenu { idc = -1; //["0.284036 * safezoneW + safezoneX","0.687009 * safezoneH + safezoneY","0.0879854 * safezoneW","0.0510023 * safezoneH"] text = "$STR_Global_Settings"; onButtonClick = "[] call life_fnc_settingsMenu;"; x = 0.284036 * safezoneW + safezoneX; y = 0.687009 * safezoneH + safezoneY; w = 0.0879854 * safezoneW; h = 0.0510023 * safezoneH; };
  20. So I know a lot of people get this error but I can't seem to find my problem. I run on a hosting service. .rpt logs - https://pastebin.com/tJMeRXV6 .sql file - https://pastebin.com/wdSB9fn1 extDB3 logs - https://pastebin.com/pv4Fwf69 Anyone got any advice?
  21. https://pastebin.com/iwcsL1EE I'm having the same issue even when reinstalling the exDB3 on the link, would someone be able to recommend a fix and I'll try it out as soon as I can
  22. I was woundering if there was a area I can go on the forums to request to change my forum name from smokeythebear to Husky?
  23. Hello there, Thank you for taking the time to read by this post as you may well know that I require some staff for my newly created Altis Life Server V4.4r4. Particular staff I am looking for are experienced Developers and people who can manage an important role within server management. This is because I am incredibly inexperienced within the development of a server and scripting. The Server that I host is called VanquishRP - yes the name can be changed via vote of staff if you so wish to join The server is a small 40 slot server and is hosted via Host Havoc. Please if you have any questions or wish to inquire, contact me via this forum where we can discuss matters live. Thank you - CalebA
  24. A group of friends and I are looking at starting an Altis or Tanoa Life server in the coming weeks, as we don't have experience with the dev side of servers we are looking for a server dev with experience. We are willing to pay a small amount if needed, anyone that is interested can contact me through steam (http://steamcommunity.com/profiles/76561198110552736) or pm me for my teamsepak. My name will be KnightlyNeil. I am looking forward to talking to anyone interested.
  25. Hello, I would like to start off with saying that if I can get this all together and working with the latest version of Altis Life then I will post the updated files working with the latest build. With the help of @Jason_000 I have managed to convert EQUAL to isEqualTo as EQUAL was removed and therefore not usable. People have told me to look at the idcs but from what I can see, the idcs are defined as the new ones that have been entered. The only problem that I have now is to do with fn_openInvMenu.sqf and core\pmenu files. Basically, it used to say that the item was not useable then with the help on discord I fixed that issue. After that issue was fixed another issue rose, now it is saying that the item must be selected before using / dropping. Screenshots: Here is the information of where I have found the phone and a download link. Relative Files: Life82.LakesideValley\dialog\CustomPhone\Functions Life82.LakesideValley\dialog\CustomPhone\Functions\Dialog In the following file I have added extra buttons to suit my purpose. (WILL BE DELETED IN PUBLIC RELEASE) player_menu.hpp (drop, give and remove dialog) player_sys.sqf (Dialog Defines) Life82.LakesideValley\core\pmenu fn_useitem.sqf (Some items removed on purpose) fn_removeItem.sqf (updated _data line) fn_giveItem.sqf (Not Tested) fn_p_updateMenu.sqf (updated _struct line) I believe those are all of the files related to my issue, if not, please tell me what I missed and I will post it. I hope you guys can help me out. Thanks, Carl Dizy
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