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Found 9 results

  1. [4.4r4 Oly] Hey Im releasing my Y-Menu for you guys here is what you need to do [EASY Download] Okay so what you need to do is go into youre MissionFolder\Dialogs and then replace it whit the player_inv.sqf folder thats provided in the download link and after that please go in to youre MissionFile\Images Folder and drop the fanzerstuff folder in there wich is also in the download link hope you enjoy it PLEASEREAD: I will also soon be releasing a Recoded version of TFR im working on whit new 3d Model that match the design of the phone i made for it and will be recoding the audio system, and will also soon be releasing a new Spawn Screen that also looks more advanced design! fanzer_release.rar
  2. Hey today im releasing my simpel clean looking Health,Food,Water UI for you! its very simpel to get on youre Life server as it where not hard to make but here you go! [Download: Easy] 1. So this will be quick and fun so what you can do to start off is go ahead and download the huddialog.paa file at the buttom of the text and go ahead and put it in youre missionfile\textures and youre done whit that 2. Go ahead and replace youre hud_stats.hpp whit the one provided at the buttom off the text and replace inside youre dialog folder and youre done! [Hud Infomation] If you where wondering [Red Color is for Health] [Blue Color is for Water] [Green Color is for Food] [Please Read] Please to critic if you dont like it and ill make a more improved version of it and if you have any issues whit it i am happy to help you and hope you enjoy it! hud_stats.hpp huddialog.paa
  3. As the title says, I have made myself a nice tablet picture and I want to make a full menu with buttons that look like actual apps, I've been looking forever for a good tut that will actually show me how to properly put it together for my life server.
  4. Toni's Barrier Menu Q: What is it? A: It is a Small script contained within an Addon that allows users to spawn barriers, It can be loaded client side as an addon or ported into a mission file with a little effort Q: Didn't Someone Already Make a Script Similar to this? A: Yes, Warnerm14 did for Altis Life Framework but his was based on AddActions. Mine is A full GUI based solution and its modular (Can be used as a standalone addon or ported into a mission framework) Features: Inventory button for easy access, Simple to use GUI, Fully customizable, Portable to a mission file if the addon is not what you need. Links: Download/View Source Code From Github Download From Google Drive Lemme know what you all think and feel free to leave a reply with opinions. Please Report issues on Github! Questions?, Comments?, Need help setting this up on your server? Join My Discord Video: https://i.gyazo.com/3b28d217710fe10cd44f55ae212edd56.mp4
  5. I made a garage and shop UI and I decided to share him,Sorry, my English is no good!Hope you like it impound.hpp class Life_impound_menu { idd = 2800; name="life_vehicle_shop"; movingEnable = 0; enableSimulation = 1; onLoad = "ctrlShow [2330,false];"; class controlsBackground { class InventoryBack:Life_RscPicture { idc = -1; text = "textures\back_garage.PAA"; x = 0.0587137 * safezoneW + safezoneX; y = 0.104 * safezoneH + safezoneY; w = 0.891852 * safezoneW; h = 0.803 * safezoneH; }; }; class controls { class CloseBtn : Life_RscButtonMenu { idc = -1; onButtonClick = "closeDialog 0;"; x = 0.733016 * safezoneW + safezoneX; y = 0.1788 * safezoneH + safezoneY; w = 0.0206209 * safezoneW; h = 0.033 * safezoneH; tooltip = "$STR_Global_Close"; colorBackground[] = {0,0,0,0}; colorBackgroundFocused[] = {0,0,0,0}; colorBackground2[] = {0,0,0,0}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; }; class RentCar : Life_RscButtonMenu { idc = -1; onButtonClick = "[] call life_fnc_unimpound;"; x = 0.731985 * safezoneW + safezoneX; y = 0.28 * safezoneH + safezoneY; w = 0.0309313 * safezoneW; h = 0.055 * safezoneH; tooltip = "$STR_Global_Retrieve"; colorBackground[] = {0,0,0,0}; colorBackgroundFocused[] = {0,0,0,0}; colorBackground2[] = {0,0,0,0}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; }; class BuyCar : life_RscButtonMenu { idc = -1; onButtonClick = "[] call life_fnc_sellGarage; closeDialog 0;"; x = 0.730954 * safezoneW + safezoneX; y = 0.357 * safezoneH + safezoneY; w = 0.0309313 * safezoneW; h = 0.055 * safezoneH; tooltip = "$STR_Global_Sell"; colorBackground[] = {0,0,0,0}; colorBackgroundFocused[] = {0,0,0,0}; colorBackground2[] = {0,0,0,0}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; }; class VehicleList : Life_RscListBox { idc = 2802; text = ""; sizeEx = 0.04; colorBackground[] = {0,0,0,0}; onLBSelChanged = "_this call life_fnc_garageLBChange;"; x = 0.253582 * safezoneW + safezoneX; y = 0.2316 * safezoneH + safezoneY; w = 0.221674 * safezoneW; h = 0.572 * safezoneH; }; class vehicleInfomationList : Life_RscStructuredText { idc = 2803; text = ""; sizeEx = 0.035; colorBackground[] = {0,0,0,0}; x = 0.475256 * safezoneW + safezoneX; y = 0.2316 * safezoneH + safezoneY; w = 0.221674 * safezoneW; h = 0.572 * safezoneH; }; class MainHideText : Life_RscText { idc = 2811; text = "$STR_ANOTF_QueryGarage"; x = 0.259768 * safezoneW + safezoneX; y = 0.258 * safezoneH + safezoneY; w = 0.170122 * safezoneW; h = 0.044 * safezoneH; }; }; }; shop items.hpp class shops_menu { idd = 2400; name= "shops_menu"; movingEnable = false; enableSimulation = true; //onLoad = "['guns'] execVM 'gear\switch.sqf'"; class controlsBackground { class RscPicture_1200: life_RscPicture { idc = 1200; text = "textures\shop.PAA"; x = 0.066962 * safezoneW + safezoneX; y = 0.082 * safezoneH + safezoneY; w = 0.845455 * safezoneW; h = 0.803 * safezoneH; }; }; class controls { class itemList : Life_RscListBox { idc = 2401; text = ""; sizeEx = 0.030; //onLBSelChanged = "[] call fnc_selection"; x = 0.258736 * safezoneW + safezoneX; y = 0.2162 * safezoneH + safezoneY; w = 0.201053 * safezoneW; h = 0.473 * safezoneH; }; class pItemlist : Life_RscListBox { idc = 2402; text = ""; sizeEx = 0.030; //onLBSelChanged = "[2502] execVM 'gear\selection.sqf'"; x = 0.485565 * safezoneW + safezoneX; y = 0.2162 * safezoneH + safezoneY; w = 0.201053 * safezoneW; h = 0.473 * safezoneH; }; /*class Title : Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 2403; text = ""; x = 0 * safezoneW + safezoneX; y = 0 * safezoneH + safezoneY; w = 0 * safezoneW; h = 0 * safezoneH; };*/ /*class PlayersName : Title { idc = 601; style = 1; text = ""; };*/ /*class quanityshop: life_RscFrame { idc = 1800; x = 0.416667 * safezoneW + safezoneX; y = 0.605556 * safezoneH + safezoneY; w = 0.069375 * safezoneW; h = 0.0235185 * safezoneH; };*/ class buyEdit : Life_RscEdit { idc = 2404; text = "1"; sizeEx = 0.030; x = 0.324723 * safezoneW + safezoneX; y = 0.753 * safezoneH + safezoneY; w = 0.072173 * safezoneW; h = 0.022 * safezoneH; }; class ButtonAddG : Life_RscButtonMenu { idc = -1; //text = "$STR_VS_BuyItem"; onButtonClick = "[] spawn life_fnc_virt_buy;"; x = 0.284512 * safezoneW + safezoneX; y = 0.7354 * safezoneH + safezoneY; w = 0.0309313 * safezoneW; h = 0.055 * safezoneH; colorBackground[] = {0,0,0,0}; colorBackgroundFocused[] = {0,0,0,0}; colorBackground2[] = {0,0,0,0}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; }; /*class inventoryquanty: life_RscFrame { idc = 1801; x = 0.554166 * safezoneW + safezoneX; y = 0.60537 * safezoneH + safezoneY; w = 0.069375 * safezoneW; h = 0.0235185 * safezoneH; };*/ class sellEdit : Life_RscEdit { idc = 2405; text = "1"; sizeEx = 0.030; x = 0.556707 * safezoneW + safezoneX; y = 0.753 * safezoneH + safezoneY; w = 0.072173 * safezoneW; h = 0.022 * safezoneH; }; class ButtonRemoveG : Life_RscButtonMenu { idc = -1; //text = "$STR_VS_SellItem"; onButtonClick = "[] call life_fnc_virt_sell"; x = 0.516497 * safezoneW + safezoneX; y = 0.7354 * safezoneH + safezoneY; w = 0.0309313 * safezoneW; h = 0.055 * safezoneH; colorBackground[] = {0,0,0,0}; colorBackgroundFocused[] = {0,0,0,0}; colorBackground2[] = {0,0,0,0}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; }; class ButtonClose : Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; //text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.705177 * safezoneW + safezoneX; y = 0.1524 * safezoneH + safezoneY; w = 0.0206209 * safezoneW; h = 0.033 * safezoneH; colorBackground[] = {0,0,0,0}; colorBackgroundFocused[] = {0,0,0,0}; colorBackground2[] = {0,0,0,0}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; }; }; }; Garage .psd shop.psd
  6. Hi! Im making my own Y- Menu like a phone and Ive made half of it already but it takes so fukin long to have to launch the server each time just to move an icon the have to keep launching and moving it to get it right. I know there is a gui editor in arma 3 but is there a way I can get my phone image up and use it so that I know where Im drawing the buttons and stuff? Anyone that can help I would greatly appreciate it!
  7. Hi all, Ive been trying to customize the "Y" menu Im basically just moving stuff around so for the most part i have been cutting and pasting code and it has worked. Ive run into and issue tho were as the new location of the players inventory does not work, and does not show up any items in the listbox. As default, when you press "Y" the GUI pop up and has the inventory on the first screen, im attempting to switch this up by having a screen with individual button first which then go onto the selected functions e.i money/licenses/inventory. Here is a short gif as a visual representation. https://gyazo.com/7cc53b45dc30bf21059e0079a6d55363 As you can see from the gif, the items show up if i use a shop window but not via the pmenu. Ive been struggling with this issue for a few days now and also cant seem to find any references to inventory for life servers on the net. So if anyone had any ideas please do let me know! Ive attached all relevant ( or so i think) files to be looked at. What if done so far: Customized player_inv.hpp to my custom layout with a new Items Button which leads to my new "items_menu.hpp" where i copied the old inventory code to. Defined the new "items_menu.hpp" in the MasterHandler.hpp changed the CONTROL class in fn_p_updateMenu.sqf from _inv = CONTROL(2001,2005); to _inv = CONTROL(5001,2005); to point to the new "items_menu.hpp" Defined playerItems (main class name in "items_menu.hpp") in "player_sys.sqf" Ive tried adding onLoad = p_updateMenu and p_openMenu in the main class in "items_menu.hpp" Ive tried using numbers for the idcs instead of the defined variables all of the above has no effect, its sending me crazy... what am i missing?? items_menu.hpp MasterHandler.hpp player_inv.hpp player_sys.sqf fn_p_openMenu.sqf fn_p_updateMenu.sqf
  8. Difficulty: Medium Credit To: Snipes Murphy Screenshot: https://steamuserimages-a.akamaihd.net/ugc/93853995681305698/2BA8798D6748A599ECC098F6BFE68C7FF53CCFD6/ Versions Tested: Comment for Verification and adding to post 4.4r3 - Snipes Murphy dialog/truck.hpp: that done we go to our functions.hpp / functions.h in the root directory nad add unter class vehicle the following: class vehTakeAllItem {}; class vehStoreAllItem {}; next of we go in the directory core/vehicle and create 2 new sqf files the first one: fn_vehStoreAllItem.sqf: and fn_vehTakeAllItem.sqf: now for the Icons/Images: Put them in Dialog https://mega.nz/#!gt5VxKQY!rleKGrMisV4XbSbi7pVomNzAw9tmRJzqe6rMYOM1v9M
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