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Showing results for tags 'gui'.
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Hey today im releasing my simpel clean looking Health,Food,Water UI for you! its very simpel to get on youre Life server as it where not hard to make but here you go! [Download: Easy] 1. So this will be quick and fun so what you can do to start off is go ahead and download the huddialog.paa file at the buttom of the text and go ahead and put it in youre missionfile\textures and youre done whit that 2. Go ahead and replace youre hud_stats.hpp whit the one provided at the buttom off the text and replace inside youre dialog folder and youre done! [Hud Infomation] If you where wondering [
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[4.4r4 Oly] Hey Im releasing my Y-Menu for you guys here is what you need to do [EASY Download] Okay so what you need to do is go into youre MissionFolder\Dialogs and then replace it whit the player_inv.sqf folder thats provided in the download link and after that please go in to youre MissionFile\Images Folder and drop the fanzerstuff folder in there wich is also in the download link hope you enjoy it PLEASEREAD: I will also soon be releasing a Recoded version of TFR im working on whit new 3d Model that match the design of the phone i made for it and will be recoding the audio s
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Toni's Barrier Menu Q: What is it? A: It is a Small script contained within an Addon that allows users to spawn barriers, It can be loaded client side as an addon or ported into a mission file with a little effort Q: Didn't Someone Already Make a Script Similar to this? A: Yes, Warnerm14 did for Altis Life Framework but his was based on AddActions. Mine is A full GUI based solution and its modular (Can be used as a standalone addon or ported into a mission framework) Features: Inventory butto
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I made a garage and shop UI and I decided to share him,Sorry, my English is no good!Hope you like it impound.hpp class Life_impound_menu { idd = 2800; name="life_vehicle_shop"; movingEnable = 0; enableSimulation = 1; onLoad = "ctrlShow [2330,false];"; class controlsBackground { class InventoryBack:Life_RscPicture { idc = -1; text = "textures\back_garage.PAA"; x = 0.0587137 * safezoneW + safezoneX; y = 0.104 * safezoneH + safezoneY; w = 0.891852 * safezoneW; h = 0.803 * safezoneH; }; }; class controls { class CloseBtn : Life_RscButton
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Deleted by Deadlesszombie
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Hi all, Ive been trying to customize the "Y" menu Im basically just moving stuff around so for the most part i have been cutting and pasting code and it has worked. Ive run into and issue tho were as the new location of the players inventory does not work, and does not show up any items in the listbox. As default, when you press "Y" the GUI pop up and has the inventory on the first screen, im attempting to switch this up by having a screen with individual button first which then go onto the selected functions e.i money/licenses/inventory. Here is a short gif as a visual representatio
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Difficulty: Medium Credit To: Snipes Murphy Screenshot: https://steamuserimages-a.akamaihd.net/ugc/93853995681305698/2BA8798D6748A599ECC098F6BFE68C7FF53CCFD6/ Versions Tested: Comment for Verification and adding to post 4.4r3 - Snipes Murphy dialog/truck.hpp: that done we go to our functions.hpp / functions.h in the root directory nad add unter class vehicle the following: class vehTakeAllItem {}; class vehStoreAllItem {}; next of we go in the directory core/vehicle and create 2 new sqf files the first one: fn_vehStoreAllItem.sqf: