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Found 2 results

  1. I don't know about you but when I see cops abusing the handleDamage script to insta' heal a colleague it infuriates me. In wake of this issue we were having, a friend of mine @Rogue added a fix for this to our mission, and I thought others might like to enjoy it. This FIX will stop tazers from healing people. This particular work is mine to share. So here goes nothing. Step 1: Open "Altis_Life\core\functions\fn_handleDamage.sqf". Step 2: Find the following code: _projectile = _this select 4; And then add this below it: _originalDamage = if (_part == "") then {damage _unit} else {_unit getHit _part}; Step 3: Replace all of the lines of code like this: _damage = 0; With this line of code: _damage = _originalDamage; And you're done, hope this helps some people out. Let me know if there was any issues.
  2. [TUTORIAL] Fix "Error Loading Mission" I have noticed that since the forums have been revived no one has posted a fix for the "error loading mission file" after building in the Eden editor, which is a very common error. So here is a quick simple fix. 1.) Open your Altis Life map in the Eden editor. 2.) At the top left of your screen, select "entities", this will bring up all the entities in the game, from npc's, markers, cars, buildings etc. 3.) In the search bar, search for "car1_1". There should be two identical duplicates. 4.) Delete one of them, and save. DONE! Now you can edit in the 3D editor as much as you want.
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