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Found 10 results

  1. Hey im releasing my phone that i made when i was working on my lakeside files wich im still working on but thought why not release a peace of it here you go feel free to edit it Picture: My GamerTag Devza and if you need any help add my discord devza#0113 Reminder: im not the best to design guis so please critic so i can make a new version thats better How To Download it should be pretty easy Go inside youre Dialog and open player_inv.hpp and repla it whit this: << Code Box and Spoiler Added By ITGH >> Almost done now download these the icon file and put the paa files inside images not the icon folder just the paa files: next up create a folder called tablet inside images and put these icon paa files from the phoneicon.rar folder in there now again oly the paa files in there not the phoneicon folder and youre done: icon.rar phoneicon.rar
  2. Hey im releasing my Custom made Food and water UI for roleplay mostly there come no health bar whit it because i dont want people to see how much health they have left because that wouldt be releastic but here it is anyway :p HOPE YOU LIKE IT Picture: Download Infomation So first off its pretty Easy to download its mostly copy past for you First go into youre AltisLife\dialog\ and then open up hud_stats.hpp and replace it whit this code #define ST_CENTER 0x02 /* Author: DeVza This is a script created by DeVza for fg File: hud_stats.hpp */ class playerHUD { idd = -1; duration = 10e10; movingEnable = 0; fadein = 0; fadeout = 0; name = "playerHUD"; onLoad = "uiNamespace setVariable ['playerHUD',_this select 0]"; objects[] = {}; controls[] = { LIFE_RscProgress_devzabackground, Life_RscProgress_HUDFood, Life_RscProgress_HUDWater }; // Simpel hud made by devza class LIFE_RscProgress_HUDCommon: Life_RscProgress { colorFrame[] = {0, 0, 0, 0.8}; x = 0.0122186 * safezoneW + safezoneX; y = 0.5704 * safezoneH + safezoneY; w = 0.149531 * safezoneW; h = 0.022 * safezoneH; }; class Life_RscProgress_HUDFood: LIFE_RscProgress_HUDCommon { idc = 2200; colorBar[] = {0,0.502,0,1}; x = 0.0519792 * safezoneW + safezoneX; y = 0.9334 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.011 * safezoneH; }; class Life_RscProgress_HUDWater: LIFE_RscProgress_HUDCommon { idc = 2202; colorBar[] = {0,0.408,0.545,1}; x = 0.0519792 * safezoneW + safezoneX; y = 0.9026 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.011 * safezoneH; }; class LIFE_RscProgress_devzabackground: life_RscPicture { idc = -1; text = "images\devzahud\hud.paa"; x = 0.0015625 * safezoneW + safezoneX; y = 0.797 * safezoneH + safezoneY; w = 0.171875 * safezoneW; h = 0.231 * safezoneH; }; }; Now go into youre images and create a folder called devzahud or change it but make sure you change this line text = "images\devzahud\hud.paa"; if you want to change the folder name but put the hud.paa file in there that you can download right under this text and youre done hud.paa
  3. Hey today im releasing my Mechanic Toolbox script that i made for a framework im working on. ENJOY! feel free to change the icon of the mechanic toolbox i havent changed it because im a sloth PLEASE READ This is for a mechanic jobs you can make out of it and its made so when the normal toolkit is used it repairs 40% and you need a mechanic toolbox to get it to a 100% but if you want it to work as a job you can easy make it whitelisted for a licensens or add the item in the script of a loadout script if you have that, idc but just a reminder so you know its purpose DOWNLOAD INFOMATION [difficulty should be easy] Step 1: go inside youre core\actions and paste this in there fn_Mechanictool.sqf Step 2: now go into youre config_vItem.hpp and paste this code in the class VirtualItems class MechanicTool { variable = "MechanicTool"; displayName = "STR_Item_FMCD"; weight = 4; buyPrice = 350; sellPrice = 100; illegal = false; edible = -1; icon = "\a3\weapons_f\items\data\UI\gear_toolkit_ca.paa"; }; Step 3: replace these lines in the fn_vInteractionMenu.sqf : #define Btn1 37450 #define Btn2 37451 #define Btn3 37452 #define Btn4 37453 #define Btn5 37454 #define Btn6 37455 #define Title 37401 private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6,"_dlcVehicles"]; if (!dialog) then { createDialog "vInteraction_Menu"; }; disableSerialization; whit this: #define Btn1 37450 #define Btn2 37451 #define Btn3 37452 #define Btn4 37453 #define Btn5 37454 #define Btn6 37455 #define Btn7 37155 #define Title 37401 private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_dlcVehicles"]; if (!dialog) then { createDialog "vInteraction_Menu"; }; disableSerialization; step 4: in the same folder replace these lines: _display = findDisplay 37400; _Btn1 = _display displayCtrl Btn1; _Btn2 = _display displayCtrl Btn2; _Btn3 = _display displayCtrl Btn3; _Btn4 = _display displayCtrl Btn4; _Btn5 = _display displayCtrl Btn5; _Btn6 = _display displayCtrl Btn6; life_vInact_curTarget = _curTarget; _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"]; whit these: _display = findDisplay 37400; _Btn1 = _display displayCtrl Btn1; _Btn2 = _display displayCtrl Btn2; _Btn3 = _display displayCtrl Btn3; _Btn4 = _display displayCtrl Btn4; _Btn5 = _display displayCtrl Btn5; _Btn6 = _display displayCtrl Btn6; _Btn7 = _display displayCtrl Btn7; life_vInact_curTarget = _curTarget; _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"]; Step 5: now add this in the same file under the repair action should look something like this https://gyazo.com/d9701e0928f12f2dd553ff0d7497584b: // mechanic repair action by fanzer _Btn7 ctrlSetText localize "STR_fzact_Repair"; _Btn7 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_Mechanictool; closeDialog 0;"; step 6: then add this in the same file under the life_inv_toolkit should look something like this https://gyazo.com/24240b9883cc0db0337c24a13898be25: if ((life_inv_MechanicTool >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn7 ctrlEnable true;} else {_Btn7 ctrlEnable false;}; step 7: now go inside youre functions.hpp and go down to class Actions and add this line: class Mechanictool {}; step 8: now go inside the stringtable.xml and go somewhere at the buttom or where ever you want and add this line: <Key ID="STR_Item_FMCD"> <Original>Mechanic Toolbox</Original> </Key> and you should be done if you have any problems ill will help if i have time!
  4. [4.4r4 Oly] Hey Im releasing my Y-Menu for you guys here is what you need to do [EASY Download] Okay so what you need to do is go into youre MissionFolder\Dialogs and then replace it whit the player_inv.sqf folder thats provided in the download link and after that please go in to youre MissionFile\Images Folder and drop the fanzerstuff folder in there wich is also in the download link hope you enjoy it PLEASEREAD: I will also soon be releasing a Recoded version of TFR im working on whit new 3d Model that match the design of the phone i made for it and will be recoding the audio system, and will also soon be releasing a new Spawn Screen that also looks more advanced design! fanzer_release.rar
  5. Hey today im releasing my simpel clean looking Health,Food,Water UI for you! its very simpel to get on youre Life server as it where not hard to make but here you go! [Download: Easy] 1. So this will be quick and fun so what you can do to start off is go ahead and download the huddialog.paa file at the buttom of the text and go ahead and put it in youre missionfile\textures and youre done whit that 2. Go ahead and replace youre hud_stats.hpp whit the one provided at the buttom off the text and replace inside youre dialog folder and youre done! [Hud Infomation] If you where wondering [Red Color is for Health] [Blue Color is for Water] [Green Color is for Food] [Please Read] Please to critic if you dont like it and ill make a more improved version of it and if you have any issues whit it i am happy to help you and hope you enjoy it! hud_stats.hpp huddialog.paa
  6. Hey im releasing a nice simpel clean looking hud that i made for my files because realy like it just to be simpel and clean not much to it here you go Picture Go to youre Dialog Folder and replace the file called hud_stats.hpp whit the one you can download right under this text hud_stats.hpp
  7. Title: Rubber Bullets / Advanced Tazer Owner: Mike Black Difficulty: Easy This is the handleDamage from V5.0 - 4.4R3 I think you can see what I've done. If not ask ------------------------------------------------------------------------------------------- then you copy your tazed.sqf and rename it with fn_tazedRubber.sqf. Here you can see what to edit: Then go to your Function.hpp and search under class Civilian: (This calls the script to work ) Ready!! If something not work ask me please Have fun with this ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ My Server! Hello everyone I am happy to say we have got a server its a Altis Life server So why not come check us out it can't hurt Project Narnia Website: www.project-narnia-rpg.com In-game server IP: 164.132.200.207:2302 Teamspeak: ts.project-narnia-rpg.com
  8. How to add custom spawn points: Difficulty: EASY For adding spawn points that require a certain license: Step 1: Open your mission file in the editor, and create a new marker and place it where you want the player to spawn. There CANNOT be any spaces in the name, if you wish to use a space use _ as a replacement. So one e.g. could be gang_spawn_1 or just gang_spawn.. It really doesn't matter, just make sure the marker name doesn't already exist. Step 1: Open up Config_SpawnPoints.hpp and find which side (cop,civ,med) you want to add the spawn to. The process is the exact same for every side. (For this example I will be adding a civilian spawn). Step 2: Make a new class, it is easier to just copy and paste the above class and then adjust it. New class CAN look like this: class Gang { //"Gang" can be anything you want! displayName = "Gang Spawn"; //this is the display name that will appear on the spawn selection menu! spawnMarker = "gang_spawn_3"; //this needs to be the exact same name as the spawn marker you named in the editor! icon = "textures\spawnicons\spawnciv.paa"; //This is the icon that will appear next to the display name, if any. [64x64] licenses[] = { { "gang", true } }; //"gang" is the license required to be able to spawn at the new spawn. We will add the license in the next step! level[] = { "", "", -1 }; //leave this alone }; Now for the license: Open up Config_Licenses and again, find which side you want to add the license to. Copy the above class and then adjust it like this: class Gang { //must be the same class as the class name in Config_SpawnPoints.hpp variable = "gang"; //must also be the same as the variable in "Config_Spawnpoints.hpp displayName = "STR_License_Gang"; //just change the last word (Gang) to whatever you want price = 75000; //The price for buying the license! Does not matter if you don't want people to be able to buy it, and only want to manually add it through the database. illegal = true; //is the license illegal? side = "civ"; //which side is this license for? *IMPORTANT* }; For adding spawn points that do NOT require a license: Literally just do the exact same process, but do not touch Config_Licenses! And make sure you get rid of the License name in : licenses[] = { { "gang", true } }; So it should look like this if you do not want a license to be required: licenses[] = { { "", true } };
  9. When anyone on the server leaves, the player model stays on. Even though they have left the server! How to fix life?
  10. [TUTORIAL] Fix "Error Loading Mission" I have noticed that since the forums have been revived no one has posted a fix for the "error loading mission file" after building in the Eden editor, which is a very common error. So here is a quick simple fix. 1.) Open your Altis Life map in the Eden editor. 2.) At the top left of your screen, select "entities", this will bring up all the entities in the game, from npc's, markers, cars, buildings etc. 3.) In the search bar, search for "car1_1". There should be two identical duplicates. 4.) Delete one of them, and save. DONE! Now you can edit in the 3D editor as much as you want.
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