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Description - Other Accessories

Found 2 results

  1. I thought people could use this on their server against people trolling the function KNOCK-OUT. Pleas if you re-share this don't forget to write the credits. Tested on: 4.4r4 but should work for everyone. # CREDITS # Me (LeventHAN) (and KLM for his corrections via Discord) # DIFFICULTY : Easy Peasy Lemons Squeezy # Tutorial: 1) Open: core\civilian\fn_knockoutAction.sqf 2) Find: #include "..\..\script_macros.hpp" 2.1) Add under that code snippet this: (Change the markers names for your favor.) #define SAFETY_ZONES_knockout [["Safe_Kavala", 425], ["Safe_Athira", 300], ["Safe_Pyrgos", 425], ["Safe_Sofia", 250], ["Safe_Zaros", 250], ["Safe_Vip", 190], ["Safe_Rebel_1", 140], ["Safe_Rebel_2", 140], ["Safe_Rebel_3", 140], ["marker_241", 30], ["Safe_sakir", 450], ["spawnsafe", 425]] 3) Now find this code: life_knockout = true; 3.1) And now add UPSIDe that code snipped this: if ({((position player) distance (getMarkerPos (_x select 0))) < (_x select 1)} count SAFETY_ZONES_knockout > 0) exitWith {}; Done! Now civilians can't use KNOCK-OUT action when they are on a safezone. PS: Sorry for bad england
  2. Despite being closed in the Description.ext file, debugging console, tanks, helicopters etc. can be created and everything can be done. Is there anything to close this debugging console? enableDebugConsole = 0; // enableDebugConsole = 1; The above code does not work. Cheat users can open the debugging console. Thank you for everyone who responded
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