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Description - Other Accessories

Found 4 results

  1. Vihrms offers a wide range of BVI Payroll and HR services in UK & US Virgin Islands. Find the best Human Resource Management Systems for your company.

  2. BraK3N

    Debug

    Where is the problem ?
  3. ⎛⎝AAPFire⎠⎞

    Useful Debug Commands

    The majority of the code is from the ArmA wiki that can be useful to Altis life admins: Execute all code in the debug menu. Please fell free to post any in the comments below. ----------------------------------------------------------------------------------------------------------------------------------- . Adds 100000 to in game cash life_atmcash = 100000; Adds Godmode to player player allowDamage false; . Destroys object in front of cross hair cursortarget setdamage 1 .Change Vehicle texture in game with Cursor Target: cursorTarget setObjectTextureGlobal [0, "\texture_namehere.jpg"] Removes weight life_carryWeight = 0 Repairs object in front of cross hair cursorTarget setDamage 0 Remove driver form vehicle moveOut driver vehicleplayer . Revives person in front of cross hair [[name player],"life_fnc_revived",cursorTarget,FALSE] spawn life_fnc_MP; . Impounds object in front of cross hair [cursorTarget] spawn life_fnc_impoundAction; . Kill yourself player setdamage 1 . Disables fatigue player enableFatigue false; . Full thirst life_thirst = 100; . Full hunger life_hunger = 100; . Spawns weed in inventory [true,"cannabis",1] call life_fnc_handleInv; . Teleport to where you click on the map onmapsingleclick "vehicle player setpos _pos" Disables Fatigue player enableFatigue false . Skips Time by 5 hours skipTime 5; .Removes all weapons removeAllWeapons player; . Show "entertexthere" at the top right on everyone's screen "if ran globally" hint "entertexthere"; . Heals Players player setDamage 0; . Shows text in middle of screen for whole server titleText ["Show this text", "PLAIN"]; . Deletes any vehicle you look at deleteVehicle cursorTarget . repairs any vehicle fully _timeForRepair = 0; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair/flip",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; vehicle = this select 0; _vehicle setvectorup [0,0,1]; . sets players ammo to 1 (change value for different amount) player setAmmo [currentWeapon player, 1]; Attaches GBU's to whoever _expl1 = "Bo_GBU12_LGB" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; _expl2 = "Bo_GBU12_LGB" createVehicle position player; _expl2 attachTo [player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [ [1, 0, 0], [0, 1, 0] ]; _expl3 = "Bo_GBU12_LGB" createVehicle position player; _expl3 attachTo [player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [ [0.5, -0.5, 0], [0.5, 0.5, 0] ]; Gives you some money life_atmcash = life_atmcash + 999999; Attaches smoke to players _expl1 = "G_40mm_SmokeBlue" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; _expl2 = "G_40mm_SmokeOrange" createVehicle position player; _expl2 attachTo [player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [ [1, 0, 0], [0, 1, 0] ]; _expl3 = "G_40mm_SmokePurple" createVehicle position player; _expl3 attachTo [player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [ [0.5, -0.5, 0], [0.5, 0.5, 0] ]; removes fog 0 setFog 0; forceWeatherChange; 999999 setFog 0; Removes fuel from player vehicle vehicle player setfuel 0; adds a weapon to player player addweaponglobal "arifle_MX_GL_F"; . Gives god mode to whoever player allowdamage false; . Blames player(edit ASTRAL with player in game.) 3 astrals ---------------- NO LONGER WORKING if(name player == "Astral")then{ } else { [] spawn {sleep 5; _BRG_popuptext = "<t size='1' color='#ff1111'>" + "WARNING Astral using SSPCM to cheat" + "</t>"; _BRG_popuptext2 = "<t size='1' color='#ff1111'>" + "Type in chat '#kick Astral' if want remove him in the game" + "</t>"; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText; playsound "Hint"; sleep 2; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText; sleep 2; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),5,0,0,90]spawn bis_fnc_dynamicText; sleep 5; _BRG_value1 =[_BRG_popuptext2,0.01,(safeZoneY + 0.05),15,0,0,90]spawn bis_fnc_dynamicText; playsound "Hint"; }; }; puts a small sandstorm near player [player, -1, 0.8, true] call BIS_fnc_sandstorm; . Teleport people 700m in air _pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn bis_fnc_halo; . Attaches chicken to players head _expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Head"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; . Shows people on map if(stealthMarkerToggle == 1) exitWith {stealthMarkerToggle = 0; onEachFrame {}; {deleteMarkerLocal _x;} forEach markerList; hint "Markers disabled";}; stealthMarkerToggle = 1; markerList = []; markerUnits = []; hint "Markers enabled - Check map!"; while {true} do { if(stealthMarkerToggle == 0) exitWith {}; { _unit = _x; markerUnits = markerUnits + [_x]; _markerName = str(format ["%1",name _x]); _mName = "m" + _markerName; //player sidechat format ["%1",_markerName]; if(side _x == side player) then { _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorBlue"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; } else { _unit = _x; markerUnits = markerUnits + [_x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorRed"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; }; //hint format ["%1",_mName]; } forEach allUnits; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {deleteMarkerLocal _x;} forEach markerList; markerUnits = []; markerList = []; }; . Gives speed upgrade to vehicles hint "Speed upgrade loaded!"; waituntil {!isnull (finddisplay 46)}; (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call MY_KEYDOWN_FNC;false;"]; MY_KEYDOWN_FNC = { _vcl = vehicle player; if(_vcl == player)exitwith{}; _nos = _vcl getvariable "nitro"; _supgrade = _vcl getvariable "supgrade"; if(isEngineOn _vcl) then { switch (_this) do { case 17: { if(isEngineOn _vcl and !isnil "_supgrade") then { _vcl SetVelocity [(velocity _vcl select 0) * 1.011, (velocity _vcl select 1) *1.011, (velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["supgrade", 1, true]; }; }; case 42: { if(isEngineOn _vcl and !isnil "_nos") then { _vcl setVelocity [(velocity _vcl select 0) * 1.01, (velocity _vcl select 1) * 1.01, (velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["nitro", 1, true]; }; }; }; }; }; Set your current CASH life_cash = 400000; Set your current ATM Balance life_atmcash = 400000; and for 4.4 (thanks to AlaskaVet) life_atmbank = 10000; Give yourself a licence license_civ_rebel = true; Possible values for the licence: license_cop_air license_cop_swat license_cop_cg license_civ_driver license_civ_air license_civ_heroin license_civ_marijuana license_civ_gang license_civ_boat license_civ_oil license_civ_dive license_civ_truck license_civ_gun license_civ_rebel license_civ_coke license_civ_diamond license_civ_copper license_civ_iron license_civ_sand license_civ_salt license_civ_cement license_med_air license_civ_home refresh your HUD [] call life_fnc_hudUpdate; Setting your carry weight to zero allows you to buy infinite amounts of things for your "z-Inventory" if you run it every time your max carry-weight is reached life_carryWeight = 0; Give yourself a z-Item [true,"cannabis",1] call life_fnc_handleInv; Alternatives for the "cannabis" part: (these are not all possibilities) oil / oilp diamond / diamondc heroin / heroinp copper / copper_r iron / iron_r sand / glass salt / salt_r cocaine / cocainep cannabis / marijuana heroin / heroinu cement / rock water Unrestrain yourself when a cop restrained you player setVariable["restrained",FALSE,TRUE]; Create a vehicle or another object in front of you _toSpawn = "O_G_Quadbike_01_F" createVehicle position player; Replace O_G_Quadbike_01_F with whatever you want. A list of vehicle names can be found here: https://community.bistudio.com/wiki/Arma_3_Assets Give yourself a weapon player addWeaponGlobal "arifle_Katiba_F"; A list of weapon names can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons Give yourself magazines player addMagazineGlobal "30Rnd_556x45_Stanag_Tracer_Green"; List of magazines can be found here too (next to the weapons): https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items Execute a command for a specific player: _uid = getPlayerUID player; if(_uid == "player_id") then{ THE_FUNCTION();}; Replace player_id with the PID of the player which should execute the function and replace THE_FUNCTION(); with the function you want to be executed for him. Teleport yourself into the air, and get a parachute player addBackpack "B_Parachute"; player setPos [getPos player select 0, getPos player select 1, 101]; Create an earthquake for yourself (execute globally for everyone to see it). This does no harm! It's just a nice effect. [] spawn BIS_fnc_earthquake; Get infinite ammunition player addeventhandler ["fired", {(_this select 0) setvehicleammo 1}]
  4. Despite being closed in the Description.ext file, debugging console, tanks, helicopters etc. can be created and everything can be done. Is there anything to close this debugging console? enableDebugConsole = 0; // enableDebugConsole = 1; The above code does not work. Cheat users can open the debugging console. Thank you for everyone who responded
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