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  1. Original Author: PapaBear Reupload: DaBombGamer Source: My Google Drive Coding Knowledge: Moderate Works on 4.0. Haven't tested 4.4 This is a barebones script. I am not including the Functions.hpp etc. If someone wants to put effort and do that, i'll happily add it to the main post Similar to @Repentz repost, but this is blackjack, and that... well it's slots. Sorry it's not a full release. Currently 4AM and don't feel like doing much coding. May add it in at a later time. CREDITS TO DEADLESSZOMBIE FOR THIS SOURCE. IF YOU DON'T KNOW HOW TO ADD THE REST IN: https://altisdev.com/topic/766/tuto-ajoutez-le-black-jack-d Next four files are in core\shops Create a file named fn_BJbet.sqf /* File: fn_BJbet.sqf Description: Blackjack Created by Blacklistgaming.org Coder: PapaBear */ private ["_betamt"]; _betamt = [_this,0,1,[0]] call BIS_fnc_param; disableSerialization; _display = findDisplay 5980; if(life_cash < _betamt) exitWith {hint format["You don't have enough money to play (%1$)",_betamt];}; life_cash = life_cash - _betamt; _Pcard1 = _display displayCtrl 5992; _Pcard2 = _display displayCtrl 5993; _Pcard3 = _display displayCtrl 5994; _Pcard4 = _display displayCtrl 5997; _Pcard5 = _display displayCtrl 5998; _Dcard1 = _display displayCtrl 5990; _Dcard2 = _display displayCtrl 5991; _Dcard3 = _display displayCtrl 5995; _Dcard4 = _display displayCtrl 5996; _bet1 = _display displayCtrl 5984; _bet2 = _display displayCtrl 5985; _bet3 = _display displayCtrl 5986; _bet4 = _display displayCtrl 5987; _Stay = _display displayCtrl 5982; _Hit = _display displayCtrl 5983; _TOTALTXT = _display displayCtrl 6007; _Pcard1 ctrlSetText ""; _Pcard2 ctrlSetText ""; _Pcard3 ctrlSetText ""; _Pcard4 ctrlSetText ""; _Pcard5 ctrlSetText ""; _Dcard1 ctrlSetText ""; _Dcard2 ctrlSetText ""; _Dcard3 ctrlSetText ""; _Dcard4 ctrlSetText ""; _TOTALTXT ctrlSetText "Total: "; _bet2KTEXT = _display displayCtrl 6003; _bet4KTEXT = _display displayCtrl 6004; _bet6KTEXT = _display displayCtrl 6005; _bet8KTEXT = _display displayCtrl 6006; _total = 0; _bet1 ctrlEnable false; _bet2 ctrlEnable false; _bet3 ctrlEnable false; _bet4 ctrlEnable false; _Hit ctrlEnable false; _Stay ctrlEnable false; switch ( _betamt ) do { case 2000: { _bet4KTEXT ctrlSetText ""; _bet6KTEXT ctrlSetText ""; _bet8KTEXT ctrlSetText ""; }; case 4000: { _bet2KTEXT ctrlSetText ""; _bet6KTEXT ctrlSetText ""; _bet8KTEXT ctrlSetText ""; }; case 6000: { _bet4KTEXT ctrlSetText ""; _bet2KTEXT ctrlSetText ""; _bet8KTEXT ctrlSetText ""; }; case 8000: { _bet4KTEXT ctrlSetText ""; _bet6KTEXT ctrlSetText ""; _bet2KTEXT ctrlSetText ""; }; default { _bet4KTEXT ctrlSetText ""; _bet6KTEXT ctrlSetText ""; _bet8KTEXT ctrlSetText ""; } }; // give dealer 1 card, other is XX // give player 2 cards _number = ceil(random 11); _number = _number + 2; if ( _number == 11 OR _number == 12 ) then { _number = 10; } else { if( _number == 13 ) then { _number = "ACE"; }; }; _Pcard1 ctrlSetText format["%1",_number]; sleep 0.5; _number = ceil(random 11); _number = _number + 2; if ( _number == 11 OR _number == 12 ) then { _number = 10; } else { if( _number == 13 ) then { _number = "ACE"; }; }; _Dcard1 ctrlSetText format["%1",_number]; sleep 0.5; _number = ceil(random 11); _number = _number + 2; if ( _number == 11 OR _number == 12 ) then { _number = 10; } else { if( _number == 13 ) then { _number = "ACE"; }; }; _Pcard2 ctrlSetText format["%1",_number]; _P1 = ctrlText _Pcard1; _P2 = ctrlText _Pcard2; _D1 = ctrlText _Dcard1; sleep 0.5; _winnings = _display displayCtrl 6001; _total = 0; if( _P1 == "ACE" ) then { if( _P2 == "10" ) then { _total = 21; }else { if( _P2 == "ACE" ) then { _total = 12; } else { _total = 11 + (parseNumber _P2); }; }; } else { if( _P2 == "ACE" ) then { if( _P1 == "10" ) then { _total = 21; } else { if( _P1 == "ACE" ) then { _total = 12; } else { _total = 11 + (parseNumber _P1); }; }; } else { _total = (parseNumber _P1) + (parseNumber _P2); }; }; _TOTALTXT ctrlSetText format["%1",_total]; if( _total == 21 ) then { _win = 4 * _betamt; life_cash = life_cash + _win; _winnings ctrlSetText format["%1",_win]; _bet1 ctrlEnable true; _bet2 ctrlEnable true; _bet3 ctrlEnable true; _bet4 ctrlEnable true; } else { _number = ceil(random 11); _number = _number + 2; //check if dealer got ace and then a 10. //10 then ace? if( _number == 13 ) then { _number = "ACE"; if( _D1 == "10" ) then { _Dcard2 ctrlSetText format["%1",_number]; _winnings = _display displayCtrl 6001; _winnings ctrlSetText "You Lose"; _bet1 ctrlEnable true; _bet2 ctrlEnable true; _bet3 ctrlEnable true; _bet4 ctrlEnable true; } else { _Dcard2 ctrlSetText "XX"; }; } else { if( _D1 == "ACE" ) then { if( _number == 10 ) then { _Dcard2 ctrlSetText format["%1",_number]; _winnings = _display displayCtrl 6001; _winnings ctrlSetText "You Lose"; _bet1 ctrlEnable true; _bet2 ctrlEnable true; _bet3 ctrlEnable true; _bet4 ctrlEnable true; } else { _Dcard2 ctrlSetText "XX"; }; } else { _Dcard2 ctrlSetText "XX"; }; }; _Hit ctrlEnable true; _Stay ctrlEnable true; }; Now in the same folder create fn_BJhit.sqf /* File: fn_BJhit.sqf Description: Blackjack Created by Blacklistgaming.org Coder: PapaBear */ //hit phase //check value of cards //stop if bust //if 5th hit and still good win disableSerialization; _display = findDisplay 5980; //setup variables _Pcard1 = _display displayCtrl 5992; _Pcard2 = _display displayCtrl 5993; _Pcard3 = _display displayCtrl 5994; _Pcard4 = _display displayCtrl 5997; _Pcard5 = _display displayCtrl 5998; _TOTALTXT = _display displayCtrl 6007; _bet2KTEXT = _display displayCtrl 6003; _bet4KTEXT = _display displayCtrl 6004; _bet6KTEXT = _display displayCtrl 6005; _bet8KTEXT = _display displayCtrl 6006; _betamt = 0; if( (ctrlText _bet2KText) != "" ) then { _betamt = 2000; } else { if( (ctrlText _bet4KText) != "" ) then { _betamt = 4000; } else { if( (ctrlText _bet6KText) != "" ) then { _betamt = 6000; } else { _betamt = 8000; }; }; }; _gameover = false; _bet1 = _display displayCtrl 5984; _bet2 = _display displayCtrl 5985; _bet3 = _display displayCtrl 5986; _bet4 = _display displayCtrl 5987; _Stay = _display displayCtrl 5982; _Hit = _display displayCtrl 5983; _winnings = _display displayCtrl 6001; _bet1 ctrlEnable false; _bet2 ctrlEnable false; _bet3 ctrlEnable false; _bet4 ctrlEnable false; _Hit ctrlEnable false; _Stay ctrlEnable false; _P1T = ctrlText _Pcard1; _P2T = ctrlText _Pcard2; _P3T = ctrlText _Pcard3; _P4T = ctrlText _Pcard4; _P5T = ctrlText _Pcard5; _ACES = false; _ACE1 = 0; _ACE2 = 0; _ACE3 = 0; _ACE4 = 0; _total = 0; _win = 0; _cash = 0; //figure out which card is next to be dealt _NextCard = 0; if(_P3T != "" ) then { if(_P4T != "" ) then { _NextCard = 5; } else { _NextCard = 4; }; } else { _NextCard = 3; }; //deal next card _number = ceil(random 11); _number = _number + 2; if ( _number == 11 OR _number == 12 ) then { _number = 10; } else { if( _number == 13 ) then { _number = "ACE"; }; }; //assign card to its place switch ( _NextCard ) do { case 3: { _Pcard3 ctrlSetText format["%1",_number]; _P3T = ctrlText _Pcard3; }; case 4: { _Pcard4 ctrlSetText format["%1",_number]; _P4T = ctrlText _Pcard4; }; case 5: { _Pcard5 ctrlSetText format["%1",_number]; _P5T = ctrlText _Pcard5; }; default { _Pcard3 ctrlSetText format["%1",_number]; _P3T = ctrlText _Pcard3; } }; _totalAces = 0; //check if there are any aces //and where they are if( _P1T == "ACE" ) then { _ACES = true; _ACE1 = 1; _totalAces = 1; }; if( _P2T == "ACE" ) then { _ACES = true; if( _ACE1 == 0 ) then { _ACE1 = 2; _totalAces = 1; } else { _ACE2 = 2; _totalAces = 2; }; }; if( _P3T == "ACE" ) then { _ACES = true; if( _ACE1 == 0 ) then { _ACE1 = 3; _totalAces = 1; } else { if( _ACE2 == 0 ) then { _ACE2 = 3; _totalAces = 2; } else { _ACE3 = 3; _totalAces = 3; }; }; }; if( _P4T == "ACE" ) then { _ACES = true; if( _ACE1 == 0 ) then { _ACE1 = 4; _totalAces = 1; } else { if( _ACE2 == 0 ) then { _ACE2 = 4; _totalAces = 2; } else { if( _ACE3 == 0 ) then { _ACE3 = 4; _totalAces = 3; } else { _ACE4 = 4; _totalAces = 4; }; }; }; }; if( _P5T == "ACE" ) then { _ACES = true; if( _ACE1 == 0 ) then { _ACE1 = 5; _totalAces = 1; } else { if( _ACE2 == 0 ) then { _ACE2 = 5; _totalAces = 2; } else { if( _ACE3 == 0 ) then { _ACE3 = 5; _totalAces = 3; } else { _ACE4 = 5; _totalAces = 4; }; }; }; }; _temp1 = 0; _temp2 = 0; //aces check complete. //now we need total the players cards //if there are aces we need to compare // 11 vs 1 totals // the total values of whether is 21 or under if( _ACES ) then { if( _ACE4 != 5 OR _ACE3 != 5 OR _ACE2 != 5 OR _ACE1 != 5 ) then { _total = _total + (parseNumber _P5T); }; if( _ACE4 != 4 OR _ACE3 != 4 OR _ACE2 != 4 OR _ACE1 != 4 ) then { _total = _total + (parseNumber _P4T); }; if( _ACE3 != 3 OR _ACE2 != 3 OR _ACE1 != 3 ) then { _total = _total + (parseNumber _P3T); }; if( _ACE2 != 2 OR _ACE1 != 2 ) then { _total = _total + (parseNumber _P2T); }; if( _ACE1 != 1 ) then { _total = _total + (parseNumber _P1T); }; switch ( _totalAces ) do { case 4: { //11,1,1,1 _temp1 = 14; //1,1,1,1 _temp2 = 4; }; case 3: { //11,1,1 _temp1 = 13; //1,1,1 _temp2 = 3; }; case 2: { //11,1 _temp1 = 12; //1,1 _temp2 = 2; }; case 1: { //11 _temp1 = 11; //1 _temp2 = 1; }; default {_temp1 = 0; _temp2 = 0;} }; _totalTemp = _total + _temp2; _total = _total + _temp1; //if player hit 21 then he wins 4X if( _total == 21 ) then { _TOTALTXT ctrlSetText format["%1",_total]; _win = 4; } else { //player didnt hit 21 //now check if he went bust using the 11 //if he didnt then can keep playing if( _total > 21 ) then { //using 11 he went over 21 //lets check if he is still over using a 1 instead //if over 21 he loses, else keeps playing if( _totalTemp > 21 ) then { _TOTALTXT ctrlSetText format["%1",_totalTemp]; _gameover = true; } else { //if using 1 in total and still under 21 //while using 5 cards, player wins 3X if( _NextCard == 5 ) then { _win = 4; } else { _TOTALTXT ctrlSetText format["%1",_totalTemp]; }; }; } else { _TOTALTXT ctrlSetText format["%1",_total]; }; }; } else { // NO ACES!!!! Total all cards _total = (parseNumber _P1T) + (parseNumber _P2T) + (parseNumber _P3T) + (parseNumber _P4T) + (parseNumber _P5T); _TOTALTXT ctrlSetText format["%1",_total]; //if hit 21, win if( _total == 21 ) then { _win = 4; _gameover = true; } else { if( _total > 21 ) then { _gameover = true; }; }; }; //last check to see if they lose, win,still playing if( _gameover ) then { if( _win != 0 ) then { _cash = _betamt * _win; life_cash = life_cash + _cash; _winnings ctrlSetText format["%1",_cash]; //you win, give money //set text //free up bet buttons } else { _winnings ctrlSetText "You lose. BUST"; //you lose //set text //free up bet buttons }; _bet1 ctrlEnable true; _bet2 ctrlEnable true; _bet3 ctrlEnable true; _bet4 ctrlEnable true; _bet2KTEXT ctrlSetText "BET"; _bet4KTEXT ctrlSetText "BET"; _bet6KTEXT ctrlSetText "BET"; _bet8KTEXT ctrlSetText "BET"; _Hit ctrlEnable false; _Stay ctrlEnable false; } else { //below 21, can still play //free up hit/stay buttons. _Hit ctrlEnable true; _Stay ctrlEnable true; }; In the same folder (again lol) create fn_BJstay.sqf /* File: fn_BJstay.sqf Description: Blackjack Created by Blacklistgaming.org Coder: PapaBear */ //stay //calculate value of player //reveal dealer //if dealer higher, lose //if dealer lower, dealer hit. //check dealer value, win/lose hits. disableSerialization; _display = findDisplay 5980; //setup variables _Pcard1 = _display displayCtrl 5992; _Pcard2 = _display displayCtrl 5993; _Pcard3 = _display displayCtrl 5994; _Pcard4 = _display displayCtrl 5997; _Dcard1 = _display displayCtrl 5990; _Dcard2 = _display displayCtrl 5991; _Dcard3 = _display displayCtrl 5995; _Dcard4 = _display displayCtrl 5996; _TOTALTXT = _display displayCtrl 6007; _bet2KTEXT = _display displayCtrl 6003; _bet4KTEXT = _display displayCtrl 6004; _bet6KTEXT = _display displayCtrl 6005; _bet8KTEXT = _display displayCtrl 6006; _betamt = 0; if( (ctrlText _bet2KText) != "" ) then { _betamt = 2000; } else { if( (ctrlText _bet4KText) != "" ) then { _betamt = 4000; } else { if( (ctrlText _bet6KText) != "" ) then { _betamt = 6000; } else { _betamt = 8000; }; }; }; _bet1 = _display displayCtrl 5984; _bet2 = _display displayCtrl 5985; _bet3 = _display displayCtrl 5986; _bet4 = _display displayCtrl 5987; _Stay = _display displayCtrl 5982; _Hit = _display displayCtrl 5983; _winnings = _display displayCtrl 6001; _bet1 ctrlEnable false; _bet2 ctrlEnable false; _bet3 ctrlEnable false; _bet4 ctrlEnable false; _Hit ctrlEnable false; _Stay ctrlEnable false; _P1T = ctrlText _Pcard1; _P2T = ctrlText _Pcard2; _P3T = ctrlText _Pcard3; _P4T = ctrlText _Pcard4; _D1T = ctrlText _Dcard1; _gameover = false; _totalPlayer = 0; _totalDealer = 0; _totalDealer2 = 0; _totalDealer3 = 0; _totalDealer4 = 0; _totalPlayer = ctrlText _TOTALTXT; _totalPlayer = parseNumber _totalPlayer; _totalDealer = 0; _win = 0; _number = ceil(random 11); _number = _number + 2; if ( _number == 11 OR _number == 12 ) then { _number = 10; } else { if( _number == 13 ) then { _number = 10; }; }; _Dcard2 ctrlSetText format["%1",_number]; if( _D1T == "ACE" ) then { if( _number == 10 ) then { _totalDealer = 21; } else { _totalDealer = 11 + _number; }; } else { _totalDealer = _number + (parseNumber _D1T); }; if( _totalDealer > _totalPlayer ) then { //dealer beat player //dealer wins //no money for player _gameover = true; } else { if( _totalDealer == _totalPlayer ) then { //tie, betamt won back _win = 1; _gameover = true; } else { _gameover = false; }; }; if( !_gameover ) then { _number = ceil(random 11); _number = _number + 2; if ( _number == 11 OR _number == 12 ) then { _number = 10; _Dcard3 ctrlSetText format["%1",_number]; } else { if( _number == 13 ) then { _Dcard3 ctrlSetText "ACE"; } else { _Dcard3 ctrlSetText format["%1",_number]; }; }; if( _number == 13 ) then { _totalTemp = _totalDealer + 11; _totalTemp2 = _totalDealer + 1; if( _totalTemp == 21 OR _totalTemp2 == 21 ) then { _gameover = true; } else { if( _totalTemp > 21 AND _totalTemp2 > 21 ) then { _gameover = true; _win = 2; }; }; if( !_gameover ) then { if( _totalTemp > _totalPlayer ) then { if( _totalTemp < 21 ) then { _gameover = true; }; } else { if( _totalTemp2 > _totalPlayer ) then { if( _totalTemp2 < 21 ) then { _gameover = true; }; }; }; }; } else { //should check for aces... but ya _totalDealer = _totalDealer + _number; if( _totalDealer > 21 ) then { //player wins //dealer bust _gameover = true; _win = 2; } else { if( _totalDealer > _totalPlayer ) then { //dealer beats player _gameover = true; } else { if( _totalDealer == _totalPlayer ) then { _gameover = true; _win = 1; } else { _gameover = false; }; }; }; }; }; //draw another card for dealer... card 4. fuck this shit.... if( !_gameover ) then { _win = 2; }; //last check to see if they lose, win,still playing if( _win != 0 ) then { _cash = _betamt * _win; life_cash = life_cash + _cash; _winnings ctrlSetText format["%1",_cash]; //you win, give money //set text //free up bet buttons } else { _winnings ctrlSetText "You lose. Dealer Wins."; //you lose //set text //free up bet buttons }; _bet1 ctrlEnable true; _bet2 ctrlEnable true; _bet3 ctrlEnable true; _bet4 ctrlEnable true; _bet2KTEXT ctrlSetText "BET"; _bet4KTEXT ctrlSetText "BET"; _bet6KTEXT ctrlSetText "BET"; _bet8KTEXT ctrlSetText "BET"; Again in the same folder lmao, create fn_blackjack.sqf /* File: fn_blackjack.sqf Description: Blackjack Created by Blacklistgaming.org Coder: PapaBear */ if(!dialog) then { createDialog "BlackjackGUI"; }; disableSerialization; _display = findDisplay 5980; _Hit = _display displayCtrl 5983; _Stay = _display displayCtrl 5982; _Hit ctrlEnable false; _Stay ctrlEnable false; _bet1 = _display displayCtrl 5984; _bet2 = _display displayCtrl 5985; _bet3 = _display displayCtrl 5986; _bet4 = _display displayCtrl 5987; _bet1 ctrlEnable true; _bet2 ctrlEnable true; _bet3 ctrlEnable true; _bet4 ctrlEnable true; Now, go to your dialog folder and create blackjack.hpp /*Created by Blacklistgaming.org Coder: PapaBear */ #define GUI_GRID_X (0) #define GUI_GRID_Y (0) #define GUI_GRID_W (0.025) #define GUI_GRID_H (0.04) #define GUI_GRID_WAbs (1) #define GUI_GRID_HAbs (1) class BlackjackGUI { idd = 5980; name="black_jack"; movingEnabled = 0; enableSimulation = 1; onLoad = ""; class controlsBackground { class RscFrame_1800: life_RscText { idc = 5981; colorBackground[] = {0,0,0,0.7}; x = 3 * GUI_GRID_W + GUI_GRID_X; y = 1.5 * GUI_GRID_H + GUI_GRID_Y; w = 31 * GUI_GRID_W; h = 20.5 * GUI_GRID_H; }; class RscText_1000: life_RscText { idc = 5988; text = "Dealer"; //--- ToDo: Localize; x = 5 * GUI_GRID_W + GUI_GRID_X; y = 3 * GUI_GRID_H + GUI_GRID_Y; w = 5 * GUI_GRID_W; h = 2 * GUI_GRID_H; }; class RscText_1001: life_RscText { idc = 5989; text = "Player"; //--- ToDo: Localize; x = 20 * GUI_GRID_W + GUI_GRID_X; y = 3 * GUI_GRID_H + GUI_GRID_Y; w = 6 * GUI_GRID_W; h = 2 * GUI_GRID_H; }; class RscText_1012: life_RscText { idc = 5999; text = "BLACKJACK"; //--- ToDo: Localize; x = 9 * GUI_GRID_W + GUI_GRID_X; y = 1 * GUI_GRID_H + GUI_GRID_Y; w = 18.5 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class RscText_1013: life_RscText { idc = 6000; text = "Winnings: $"; //--- ToDo: Localize; x = 5.5 * GUI_GRID_W + GUI_GRID_X; y = 15 * GUI_GRID_H + GUI_GRID_Y; w = 5 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; }; class controls { class STAY_BTN: life_RscButtonMenu { idc = 5982; text = "Stay"; //--- ToDo: Localize; //colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; colorBackground[] = {0.2,0.3,0.9,0.7}; onButtonClick = "[] spawn life_fnc_BJstay;"; x = 20 * GUI_GRID_W + GUI_GRID_X; y = 14.5 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class HIT_BTN: life_RscButtonMenu { idc = 5983; text = "Hit"; //--- ToDo: Localize; //colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; colorBackground[] = {0.2,0.3,0.9,0.7}; onButtonClick = "[] spawn life_fnc_BJhit;"; x = 27 * GUI_GRID_W + GUI_GRID_X; y = 14.5 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class TOTAL: life_RscText { idc = 6007; text = "Total: "; //--- ToDo: Localize; x = 28 * GUI_GRID_W + GUI_GRID_X; y = 10.5 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class BET_5K: life_RscButtonMenu { idc = 5984; text = "2K"; //--- ToDo: Localize; //colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; colorBackground[] = {0.2,0.3,0.9,0.7}; onButtonClick = "[2000] spawn life_fnc_BJbet;"; x = 6 * GUI_GRID_W + GUI_GRID_X; y = 19 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class BET_10K: life_RscButtonMenu { idc = 5985; text = "4K"; //--- ToDo: Localize; //colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; colorBackground[] = {0.2,0.3,0.9,0.7}; onButtonClick = "[4000] spawn life_fnc_BJbet;"; x = 13 * GUI_GRID_W + GUI_GRID_X; y = 19 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class BET_25K: life_RscButtonMenu { idc = 5986; text = "6K"; //--- ToDo: Localize; //colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; colorBackground[] = {0.2,0.3,0.9,0.7}; onButtonClick = "[6000] spawn life_fnc_BJbet;"; x = 20 * GUI_GRID_W + GUI_GRID_X; y = 19 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class BET_50K: life_RscButtonMenu { idc = 5987; text = "8K"; //--- ToDo: Localize; //colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; colorBackground[] = {0.2,0.3,0.9,0.7}; onButtonClick = "[8000] spawn life_fnc_BJbet;"; x = 27 * GUI_GRID_W + GUI_GRID_X; y = 19 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Dealer_Card_1: life_RscText { idc = 5990; x = 5 * GUI_GRID_W + GUI_GRID_X; y = 5 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Dealer_Card_2: life_RscText { idc = 5991; x = 9.5 * GUI_GRID_W + GUI_GRID_X; y = 5 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Player_Card_1: life_RscText { idc = 5992; x = 20.5 * GUI_GRID_W + GUI_GRID_X; y = 5 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Player_Card_2: life_RscText { idc = 5993; x = 24.5 * GUI_GRID_W + GUI_GRID_X; y = 5 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Player_Card_3: life_RscText { idc = 5994; x = 28.5 * GUI_GRID_W + GUI_GRID_X; y = 5 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Dealer_Card_4: life_RscText { idc = 5995; x = 5 * GUI_GRID_W + GUI_GRID_X; y = 8 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Dealer_Card_5: life_RscText { idc = 5996; x = 9.5 * GUI_GRID_W + GUI_GRID_X; y = 8 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Player_Card_4: life_RscText { idc = 5997; x = 20.5 * GUI_GRID_W + GUI_GRID_X; y = 8 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Player_Card_5: life_RscText { idc = 5998; x = 24.5 * GUI_GRID_W + GUI_GRID_X; y = 8 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class Winnings: life_RscText { idc = 6001; x = 11 * GUI_GRID_W + GUI_GRID_X; y = 15 * GUI_GRID_H + GUI_GRID_Y; w = 5 * GUI_GRID_W; h = 2.5 * GUI_GRID_H; }; class EXIT_BTN: life_RscButtonMenu { idc = 6002; text = "EXIT"; //--- ToDo: Localize; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; onButtonClick = "closeDialog 0;"; x = 30 * GUI_GRID_W + GUI_GRID_X; y = 1.5 * GUI_GRID_H + GUI_GRID_Y; w = 4 * GUI_GRID_W; h = 1 * GUI_GRID_H; }; class RscText_1015: life_RscText { idc = 6003; text = "BET"; //--- ToDo: Localize; x = 7 * GUI_GRID_W + GUI_GRID_X; y = 18 * GUI_GRID_H + GUI_GRID_Y; w = 2 * GUI_GRID_W; h = 1 * GUI_GRID_H; }; class RscText_1016: life_RscText { idc = 6004; text = "BET"; //--- ToDo: Localize; x = 14 * GUI_GRID_W + GUI_GRID_X; y = 18 * GUI_GRID_H + GUI_GRID_Y; w = 2 * GUI_GRID_W; h = 1 * GUI_GRID_H; }; class RscText_1017: life_RscText { idc = 6005; text = "BET"; //--- ToDo: Localize; x = 21 * GUI_GRID_W + GUI_GRID_X; y = 18 * GUI_GRID_H + GUI_GRID_Y; w = 2 * GUI_GRID_W; h = 1 * GUI_GRID_H; }; class RscText_1018: life_RscText { idc = 6006; text = "BET"; //--- ToDo: Localize; x = 28 * GUI_GRID_W + GUI_GRID_X; y = 18 * GUI_GRID_H + GUI_GRID_Y; w = 2 * GUI_GRID_W; h = 1 * GUI_GRID_H; }; }; }; That's the base script. Enjoy!
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