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Found 11 results

  1. By: CubeX Designs *FOR VERSION 5.0* Difficulty: Medium 1. Preview 2. Installation 3. FAQ 1| Preview: 2| Installation: 1: Go to your description.ext and find this line: #include "config\Config_Master.hpp" Below that line add this code: #include "CBX\CBXDialogHandler.hpp" 2: Go to your CfgRemoteExec.hpp and find this line: jip = 0; Below that line add this code: #include "CBX\CBXCfgRemoteExec.hpp" 3: Copy all of the files from core\pmenu in our zip file and replace them with the ones in yourmiss
  2. This was tested on most recent altis life framework. This was my first major projects on arma so sorry if there are bugs but after a lot of testing I believe that it is working! This requires modifications to the life server file please make a copy of it before you make any changes to it. I have tried to make the installation to this as simple as possible to prevent mistakes. please tell me if you are having any issues! Description: This is a full blown experience system for altis life with experience, perks, levels etc... this connects to the database a to save all variables.
  3. Hello, I've got a problem while starting the altislife. I'm on Ubuntu 18.04 and I'm trying to load extDB3. Everytime I open the server these are the logs. 11:44:32 "---------------------------------------------------------------------" 11:44:32 "---------------------------------------------------------------------" Call extension 'extDB3' could not be loaded 11:44:32 "extDB3 Failed to Load, Check Requirements @ https://bitbucket.org/torndeco/extdb3/wiki/Installation" 11:44:32 "" 11:44:32 "If you are running this on a client, Battleye will random block extensions. Try Disable Battleye"
  4. Hello guys, today I'm releasing out another notification system but this one is inspired from Arma 3 Project Life's one. It took me like five minutes to create this, so I'm releasing it with installation guide. Create "fn_notificationSystem_new.sqf" in "core\functions" and add in the file you just created this code: /* Author: PiterChannel Description: Activates the notification system Syntax: 1) [colour,"Welcome"] spawn life_fnc_notificationSystem_new; 2) _msg = format ["Welcome %1", name player]; [colour,_msg] spawn life_fnc_notificationSystem_new; */ params ["_colore","_messaggio
  5. Version: Only tested with 5.0 Difficulty: Easy Note: This will not replace already existing vehicles number plates with new ones. Open fn_vehicleShopBuy.sqf and add this code under _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. _select1 = selectRandom ["A","B","C","D","E","F","G","H","J","K","L","M","N","O","P","R","S","T","U","W","X","Y","Z"]; _select2 = selectRandom ["A","B","C","D","E","F","G","H","J","K","L","M","N","O","P","R","S","T","U","W","X","Y","Z"]; _select3 = selectRandom ["A","B","C","D","E","F","G","H","J","K","L","M","N"
  6. Author: Me (I mean, it really wasn't that hard.) Difficulty: Really Easy What does it do? It enables / disables environmental ambient sound by pressing Shift + 0. (People claim that it gives you better FPS.) In my case, it gives me an extra 2 - 6 FPS depending on how much ambient sound there is. https://community.bistudio.com/wiki/enableEnvironment I've made it so that it only disables / enables ambient sound. Here it is: Step 1: Go to core\configuration.sqf - Add 'life_environment = 0;' Do it like this: Step 2: Go to core\functions
  7. Yoyoyo, here I have a HUD for you which I have only recently made but will not continue to use. Before this goes away, I'd rather upload it for others. Legal information (copyright): This script+tutorial was provided by "HerrBackfisch". The copyright in the script may not be removed. Uploading the textures is also forbidden without permission. I forbid the distribution of this data and the tutorial I have written in other forums without my prior consent. Tutorial: 1. you download the attached file. 2. drag the file in the dialog folder into yourmission.altis/dialog and replace
  8. Likey

    extDB3 error

    Hi, I have installed version 5.0 of Altis Life. I prepared everything but I can not connect to the database. help me.. The version is 5.0 and I am using extDB3. As a result of my RPT 'CallExtension' extDB3 'could not be found'Is shown. It is also not visible in the logs of my extDB3. Somebody please help me please. My database name is altislife and I wrote it exactly like extDB3. ------------------------------------------------------------------------------------------------------------------- SERVER RPG https://hastebin.com/ipawubobec.tex extdb3-conf
  9. Hello everyone, I made this script not long ago for my server but it didn't go anywhere arma is feeling like a dead game for me so I'm releasing most of the scripts I made! ok so first things first, Author: TaskForceTactical Difficulty: Copy & Paste Couldn't have done this without Pril he helped me learn to script and also helped with any errors I had Create a file in Mission\Core\Civilian\ called "fn_demoChargeTimerBank.sqf" and paste this into it! #include "..\..\script_macros.hpp" /* File: fn_demoChargeTimerBank.sqf Author: TaskForceTactical
  10. Autor: Blackfisch How it looks like ingame: 1. Download the Folder form here: https://github.com/BlackFisch/AttachableLightbar Add the Fils in the right Folders !!! 2. Open your init.sqf and add: emergLight_vehicles = []; { emergLight_vehicles pushBack (configName _x); } forEach ("true" configClasses (missionConfigFile >> "emergLightVehicles")); 2. Go in your description.ext and search: #include "config\Config_Master.hpp" add direct under: #include "Config_EmergLights.hpp" 4. Open your CfgRemoteExec.hpp and add F(bf_fnc_ligh
  11. Autor: Scarso327 Warning!: The message will come but j dont know how to deactivate the standard arma 3 death messages 1. Open your stringtable.xml and add: <Package name="NHS"> <Key ID="STR_NHS_Died"> <Original>%1 has died from there injuries.</Original> </Key> <Key ID="STR_NHS_Killed"> <Original>%1 has been heavily wounded by %2!</Original> </Key> <Key ID="STR_NHS_Suicide"> <Original>%1 has been heavily wounded!</Original> </Key> <Key ID="STR_NHS_PlayerRevived"> <Original>%1 has
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