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Found 2 results

  1. Hello guys, I want to create a dialog wich appears when the player is unconscious. I searched more than one hour, but the only thing I got is a post on armaworld.de The user created a dialog, but the buttons arent working. Some people helped him and now it works for him, but he doesn´t show any script name or directory in his mission or server files. He said, that this eventhandler is working for him He is working with a version of the following script: I dont know, where i have to add the event handler or the script and how much he changed to get it working. This is the post on armaworld.de Post Thank you for your help and sorry for the bad english. Best regards
  2. Hello I do not speak very good English, excuse me for my bad writing. As said in the title, I try to make a loop of my music on my waiting menu (as long as the player does not press a key, the player remains on the menu). Here are my files: scriptName "fn_startCinematicCam"; #define __filename "fn_startCinematicCam.sqf" // Close all dialogs closeDialog 0; // Create cam introcam_object = "camera" camCreate (getPos player); introcam_object cameraEffect ["Internal", "Back"]; introcam_object camSetFOV .65; introcam_object camSetFocus [2, 1]; introcam_object camCommit 0; //[] spawn {sleep 0.1;showCinemaBorder false}; // Let main script init wait until the player continued introcam_continue = false; // Display status bar 9500 cutRsc["dialog_introcam_status","PLAIN"]; if (getNumber(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "music") == 1) then { 0 fadeMusic (getNumber(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "musicVolume")); playMusic (getText(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "musicName")); 0 fadeSound 0; }; // Load first and start the loop introcam_scripthandle = [] spawn { _time = getNumber(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "secondsPerCam"); _firstData = (getArray(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Positions" >> "data")) select 0; 9501 cutRsc["dialog_introcam_blackin","PLAIN"]; while {true} do { // Load new position _newData = []; if ((getNumber(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "selectRandom")) == 1) then { _newData = (getArray(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Positions" >> "data")) call BIS_fnc_selectRandom; } else { if (isNil "introcam_lastindex") then { introcam_lastindex = -1; }; introcam_lastindex = introcam_lastindex + 1; if (isNil {(getArray(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Positions" >> "data")) select introcam_lastindex}) then { introcam_lastindex = 0; }; _newData = (getArray(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Positions" >> "data")) select introcam_lastindex; }; introcam_object camSetPos (_newData select 0); introcam_object camSetTarget (_newData select 1); introcam_object camPreparePos (_newData select 2); introcam_object camPrepareTarget (_newData select 3); introcam_object camsetFocus [(_newData select 4),0.7]; introcam_object camCommit 0; //showCinemaBorder false; introcam_object camCommitPrepared (_time); sleep (_time - 4); 9501 cutRsc["dialog_introcam_transition","PLAIN"]; sleep 4; }; };
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