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Found 6 results

  1. Hey im releasing my Custom made Food and water UI for roleplay mostly there come no health bar whit it because i dont want people to see how much health they have left because that wouldt be releastic but here it is anyway :p HOPE YOU LIKE IT Picture: Download Infomation So first off its pretty Easy to download its mostly copy past for you First go into youre AltisLife\dialog\ and then open up hud_stats.hpp and replace it whit this code #define ST_CENTER 0x02 /* Author: DeVza This is a script created by DeVza for fg File: hud_stats.hpp */ class playerHUD { idd = -1; duration = 10e10; movingEnable = 0; fadein = 0; fadeout = 0; name = "playerHUD"; onLoad = "uiNamespace setVariable ['playerHUD',_this select 0]"; objects[] = {}; controls[] = { LIFE_RscProgress_devzabackground, Life_RscProgress_HUDFood, Life_RscProgress_HUDWater }; // Simpel hud made by devza class LIFE_RscProgress_HUDCommon: Life_RscProgress { colorFrame[] = {0, 0, 0, 0.8}; x = 0.0122186 * safezoneW + safezoneX; y = 0.5704 * safezoneH + safezoneY; w = 0.149531 * safezoneW; h = 0.022 * safezoneH; }; class Life_RscProgress_HUDFood: LIFE_RscProgress_HUDCommon { idc = 2200; colorBar[] = {0,0.502,0,1}; x = 0.0519792 * safezoneW + safezoneX; y = 0.9334 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.011 * safezoneH; }; class Life_RscProgress_HUDWater: LIFE_RscProgress_HUDCommon { idc = 2202; colorBar[] = {0,0.408,0.545,1}; x = 0.0519792 * safezoneW + safezoneX; y = 0.9026 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.011 * safezoneH; }; class LIFE_RscProgress_devzabackground: life_RscPicture { idc = -1; text = "images\devzahud\hud.paa"; x = 0.0015625 * safezoneW + safezoneX; y = 0.797 * safezoneH + safezoneY; w = 0.171875 * safezoneW; h = 0.231 * safezoneH; }; }; Now go into youre images and create a folder called devzahud or change it but make sure you change this line text = "images\devzahud\hud.paa"; if you want to change the folder name but put the hud.paa file in there that you can download right under this text and youre done hud.paa
  2. Hey today im releasing my Mechanic Toolbox script that i made for a framework im working on. ENJOY! feel free to change the icon of the mechanic toolbox i havent changed it because im a sloth PLEASE READ This is for a mechanic jobs you can make out of it and its made so when the normal toolkit is used it repairs 40% and you need a mechanic toolbox to get it to a 100% but if you want it to work as a job you can easy make it whitelisted for a licensens or add the item in the script of a loadout script if you have that, idc but just a reminder so you know its purpose DOWNLOAD INFOMATION [difficulty should be easy] Step 1: go inside youre core\actions and paste this in there fn_Mechanictool.sqf Step 2: now go into youre config_vItem.hpp and paste this code in the class VirtualItems class MechanicTool { variable = "MechanicTool"; displayName = "STR_Item_FMCD"; weight = 4; buyPrice = 350; sellPrice = 100; illegal = false; edible = -1; icon = "\a3\weapons_f\items\data\UI\gear_toolkit_ca.paa"; }; Step 3: replace these lines in the fn_vInteractionMenu.sqf : #define Btn1 37450 #define Btn2 37451 #define Btn3 37452 #define Btn4 37453 #define Btn5 37454 #define Btn6 37455 #define Title 37401 private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6,"_dlcVehicles"]; if (!dialog) then { createDialog "vInteraction_Menu"; }; disableSerialization; whit this: #define Btn1 37450 #define Btn2 37451 #define Btn3 37452 #define Btn4 37453 #define Btn5 37454 #define Btn6 37455 #define Btn7 37155 #define Title 37401 private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_dlcVehicles"]; if (!dialog) then { createDialog "vInteraction_Menu"; }; disableSerialization; step 4: in the same folder replace these lines: _display = findDisplay 37400; _Btn1 = _display displayCtrl Btn1; _Btn2 = _display displayCtrl Btn2; _Btn3 = _display displayCtrl Btn3; _Btn4 = _display displayCtrl Btn4; _Btn5 = _display displayCtrl Btn5; _Btn6 = _display displayCtrl Btn6; life_vInact_curTarget = _curTarget; _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"]; whit these: _display = findDisplay 37400; _Btn1 = _display displayCtrl Btn1; _Btn2 = _display displayCtrl Btn2; _Btn3 = _display displayCtrl Btn3; _Btn4 = _display displayCtrl Btn4; _Btn5 = _display displayCtrl Btn5; _Btn6 = _display displayCtrl Btn6; _Btn7 = _display displayCtrl Btn7; life_vInact_curTarget = _curTarget; _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"]; Step 5: now add this in the same file under the repair action should look something like this https://gyazo.com/d9701e0928f12f2dd553ff0d7497584b: // mechanic repair action by fanzer _Btn7 ctrlSetText localize "STR_fzact_Repair"; _Btn7 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_Mechanictool; closeDialog 0;"; step 6: then add this in the same file under the life_inv_toolkit should look something like this https://gyazo.com/24240b9883cc0db0337c24a13898be25: if ((life_inv_MechanicTool >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn7 ctrlEnable true;} else {_Btn7 ctrlEnable false;}; step 7: now go inside youre functions.hpp and go down to class Actions and add this line: class Mechanictool {}; step 8: now go inside the stringtable.xml and go somewhere at the buttom or where ever you want and add this line: <Key ID="STR_Item_FMCD"> <Original>Mechanic Toolbox</Original> </Key> and you should be done if you have any problems ill will help if i have time!
  3. [4.4r4 Oly] Hey Im releasing my Y-Menu for you guys here is what you need to do [EASY Download] Okay so what you need to do is go into youre MissionFolder\Dialogs and then replace it whit the player_inv.sqf folder thats provided in the download link and after that please go in to youre MissionFile\Images Folder and drop the fanzerstuff folder in there wich is also in the download link hope you enjoy it PLEASEREAD: I will also soon be releasing a Recoded version of TFR im working on whit new 3d Model that match the design of the phone i made for it and will be recoding the audio system, and will also soon be releasing a new Spawn Screen that also looks more advanced design! fanzer_release.rar
  4. Hey today im releasing my simpel clean looking Health,Food,Water UI for you! its very simpel to get on youre Life server as it where not hard to make but here you go! [Download: Easy] 1. So this will be quick and fun so what you can do to start off is go ahead and download the huddialog.paa file at the buttom of the text and go ahead and put it in youre missionfile\textures and youre done whit that 2. Go ahead and replace youre hud_stats.hpp whit the one provided at the buttom off the text and replace inside youre dialog folder and youre done! [Hud Infomation] If you where wondering [Red Color is for Health] [Blue Color is for Water] [Green Color is for Food] [Please Read] Please to critic if you dont like it and ill make a more improved version of it and if you have any issues whit it i am happy to help you and hope you enjoy it! hud_stats.hpp huddialog.paa
  5. Hello ! I did this tutorial : It work actually, but the market option is not displayed on the Y menu. (4.4r4) I have no errors in my rpt Someone know why ? Thanks for helping guys !
  6. This server is closed as of the 20-may due to low player count, and server expenses becoming too much for the person paying the bills. it was a fun experience to have been a part of the server(as the guy paying the bills, and handling all scripting) a new server might be started at a later date, smaller and more focused. but that will be in the future. Thanks for this round.
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