Welcome to Altis Life RPG

Register now to gain access to all of our features.
Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.

Note that you can now sign-in with your Steam account.

This message will be removed once you have signed in.

  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.


Independent Helper
  • Content count

  • Joined

  • Last visited

Everything posted by Haduuken

  1. [Tutorial] Radio Tower Hacking

    Author: MrKraken (Used The ATM Robbery, Didn't Change A lot.) Edited By: StonerGaming First Open Core\functions And Create A File Called fn_hackradio.sqf /* file: fn_hackradio.sqf Author: MrKraken Made from MrKrakens bare-bones shop robbing tutorial on www.altisliferpg.com forums Description: Executes the rob shob action! Idea developed by PEpwnzya v1.0 */ private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"]; _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1 //_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bi.../wiki/addAction). Give it a try and post below ;) _action = [_this,2] call BIS_fnc_param;//Action name if(side _robber != civilian) exitWith { hint "You can not hack this Tower!" }; if(_robber distance _shop > 2) exitWith { hint "You need to be within 2m of the Tower!" }; if !(_kassa) then { _kassa = 1000; }; if (_rip) exitWith { hint "Hacking already in progress!" }; if (vehicle player != _robber) exitWith { hint "Get out of your vehicle!" }; if !(alive _robber) exitWith {}; if(!([false,"laptop",1] call life_fnc_handleInv)) exitWith {"You dont have a Laptop"}; if (_kassa == 0) exitWith { hint "There is no cash in the register!" }; _rip = true; _kassa = 50000 + round(random 90000); _shop removeAction _action; _shop switchMove "AmovPercMstpSsurWnonDnon"; _chance = random(100); if(_chance >= 85) then { hint "The FBI Has Been Notified, Get Out Of There!"; [[1,format["ALARM! - Radio Tower: %1 is being hacked!", _shop]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; }; _cops = (west countSide playableUnits); if(_cops < 2) exitWith{[[_vault,-1],"disableSerialization;",false,false] spawn life_fnc_MP; hint "There isnt enough Police to hack the Tower!";}; disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNameSpace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["Robbery in Progress, stay close (2m) (1%1)...","%"]; _progress progressSetPosition 0.01; _cP = 0.01; if(_rip) then { while{true} do { sleep 0.85; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["Hacking in Progress, stay close (2m) (%1%2)...",round(_cP * 100),"%"]; _Pos = position player; // by ehno: get player pos _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map "Marker200" setMarkerColor "ColorRed"; "Marker200" setMarkerText "!ATTENTION! hacking !ATTENTION!"; "Marker200" setMarkerType "mil_warning"; if(_cP >= 1) exitWith {}; if(_robber distance _shop > 2.5) exitWith { }; if!(alive _robber) exitWith {}; }; if!(alive _robber) exitWith { _rip = false; }; if(_robber distance _shop > 2.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "You need to stay within 2m to hack the Tower! - Now the database is locked down."; 5 cutText ["","PLAIN"]; _rip = false; }; 5 cutText ["","PLAIN"]; titleText[format["You have stolen $%1, now get away before the FBI arrive!",[_kassa] call life_fnc_numberText],"PLAIN"]; deleteMarker "Marker200"; // by ehno delete maker life_cash = life_cash + _kassa; _rip = false; life_use_atm = false; sleep (30 + random(180)); life_use_atm = true; if!(alive _robber) exitWith {}; [getPlayerUID _robber,name _robber,"26"]remoteExec["life_fnc_wantedAdd",false,false] }; sleep 300; _action = _shop addAction["Hack The Tower",life_fnc_hackradio]; _shop switchMove ""; Now Open functions.hpp and below functions class hackradio {}; Now Open Config_Master.hpp and create a new crime {"STR_Crime_26","8000","26"} Should Look Like Now Open Config_Vitems.hpp and add class laptop { variable = "laptop"; displayName = "STR_Item_Laptop"; weight = 5; buyPrice = 5000; sellPrice = -1; illegal = true; edible = -1; icon = ""; }; Now Open stringtable.xml and add <Key ID="STR_Crime_26"> <Original>Cyber Terrorism</Original> </Key> <Key ID="STR_Item_Laptop"> <Original>Laptop</Original> </Key> To Change The Crime Just Edit [getPlayerUID _robber,name _robber,"26"]remoteExec["life_fnc_wantedAdd",false,false] Now Go Into EDEN Editor And Place A Object (Will Not Work On Tower) this addAction["Hack The Tower",life_fnc_hackradio];
  2. need help to photoshop

    learn that part of photoshop
  3. Looking for staff

    Here's a heads up, I don't think this is the place you want to find staff members. I have ran plenty of communities in the past (mostly arma 3) and I stopped due to staff. If you accept people you don't know your gonna deal with a lot of abuse, false bans, staff fighting, etc.... I have been through it all. well good luck maybe you will get lucky and find good staff (hard to find), cause I never could.
  4. Am I wrong?

    The life servers have been pretty shitty fro what I seen. ran a life server for a year. it was really shitty due to the players and staff members on it. People now a days do not like to play the same way as others so you have trolls that are gonna join. I have given up on arma 3 completely its not as interesting as it was when I first purchased the game. I am waiting on them to release a new version of arma. the arma community is gonna die quick unless something new is released do to people getting bored of the same game. I have 4k close to 5k hours on arma 3, and now I rarely play the game. If I open the game its cause I created a new texture and i want to see how it looks ingame.
  5. this is all I see Error: Object(2 : 1609) not found
  6. Oil Rig

    I've seen a guy try this before. I think what he did was changed the location by grid cords. that might work
  7. [Tutorial] Uranium Mine (Fixed)

    This wasn't intended for 4.5. I made on 4.4r4 a while ago. that's the version its compatible on
  8. [Tutorial] Uranium Mine (Fixed)

    Author: StonerGaming Difficulty: Easy/Copy Paste Step 1. Open Config_VItems.hpp. Add under //mined items class uranium_unrefined { variable = "uraniumUnrefined"; displayName = "STR_Item_UraniumOre"; weight = 3; buyPrice = -1; sellPrice = -1; illegal = true; edible = -1; icon = ""; }; class uranium_refined { variable = "uraniumRefined"; displayName = "STR_Item_Uranium"; weight = 1; buyPrice = -1; sellPrice = 6500; //Optional Price illegal = true; edible = -1; icon = ""; }; Step 2. Open Config_VItems.hpp. Add Under Virtual Shops class uranium { name = "STR_Shops_Uranium"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "uranium_refined" }; }; Step 3. Open Config_Gather.hpp. Add under "Class Minerals" class uranium_unrefined { amount = 15; zones[] = { "uranium_mine" }; item = "pickaxe"; mined[] = { "uranium_unrefined" }; zoneSize = 30; }; Step 4. Open Config_License.hpp. Add under //Processing License class uranium { variable = "uranium"; displayName = "STR_License_Uranium"; price = 35000; illegal = true; side = "civ"; }; Step 5. Open Config_Process.hpp. Add class uranium { MaterialsReq[] = {{"uranium_unrefined",1}}; MaterialsGive[] = {{"uranium_refined",1}}; Text = "STR_Process_Uranium"; //ScrollText = "Refine Uranium"; NoLicenseCost = 10000; }; Step 6. Open stringtable.xml. Add <Key ID="STR_Item_Uranium"> <Original>Uranium</Original> </Key> <Key ID="STR_Item_UraniumOre"> <Original>Uranium Ore</Original> </Key> <Key ID="STR_MAR_Uranium_Trader"> <Original>Uranium Trader</Original> </Key> <Key ID="STR_Process_Uranium"> <Original>Processing Uranium</Original> </Key> <Key ID="STR_License_Uranium"> <Original>Uranium Processing</Original> </Key> Step 7. Open your mission.sqm in A3 Editor. Place a marker variable name: uranium_mine Step 8. Place a NPC. add in the init. (For Processing) this enableSimulation false; this allowDamage false; this addAction[localize"STR_Process_Uranium",life_fnc_processAction,"uranium",0,false,false,"",' life_inv_uraniumUnrefined > 0 && !life_is_processing && !life_action_inUse']; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "uranium" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "uranium" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"uranium",0,false,false,"",' !license_civ_uranium && playerSide isEqualTo civilian ']; Step 9. Place a NPC. add in the init. (For Trader) this allowDamage false; this enableSimulation false; this addAction[localize"STR_MAR_Uranium_Trader",life_fnc_virt_menu,"uranium"]; I am 100% sure this version works i have tested it on my server
  9. Im offering graphic, skins-textures or map design help

    @(AOGN)Sidewinder how did you get a prowler template? I've been searching and trying to find ways to get one.
  10. [V4.4]

    have you tried contacting the mod creator. Also you might want to request permission to edit what they have created. Some mod creators does not want people to edit their mod.
  11. Uniform Work

    clothing and or vehicles?
  12. [Broken] Adding Ruby Mine 4.x

    they refuse to update it. I have requested multiple times for them to update it with my tobacco field script which works. if you have anymore issues I can always add the mine for you myself
  13. [Broken] Adding Ruby Mine 4.x

    This is broken. It was never fixed.
  14. Mr. New's TeamSpeak Icon Pack

    for swat icons I used the army icons. could try that if you want
  15. Mr. New's TeamSpeak Icon Pack

    https://gyazo.com/3adaf8c29dfca5ca3d1546658b543c70 its next to the between the rust and major icon. I also used this guys icon pack
  16. Mr. New's TeamSpeak Icon Pack

    i have some punishment icons if you want em
  17. Gang Shop Not Work

    there is a lot of errors you have. I don't see anything about a gang shop error just life_server extdb3 and rebel shops.
  18. Gang Shop Not Work

    are you on a dedi or host?
  19. Gang Shop Not Work

    send rpt logs
  20. Jailbreak script?

    my idea was to take the fed script for breaking into the dome and use that but change it to jail break. the only issue I had was I didn't have a script to keep people in jail when they would glitch out
  21. Jailbreak script?

    I had the idea for one but never did it.
  22. Request - Kelley Bank

    This isn't the place to request things. This is for releasing graphics such as vehicle and or clothing textures.
  23. Rocket Punishment?

    honestly, that's the best idea of a script I ever heard but I don't think you could script it in you might have to create a mod. not sure though.