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Haduuken

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Everything posted by Haduuken

  1. Haduuken

    [Tutorial] Tobacco Field

    Author: StonerGaming difficulty: Easy 1. Open Config_Gather.hpp. Add 2. Open Config_VItems.hpp. Add Under //Drugs ( If you want it as a drug ) 3. Open Config_VItems.hpp. and add it to a shop of your choice. Example 4. Open Config_Process.hpp, and add 5. Open Config_License.hpp, and under //illegal license ( If Illegal ) 6. Open stringtable.xml, and add 7. Open your mission.sqm in A3 Editor add a Maker named Tobacco Field, with the variable name tobacco_1 8. Open your mission.sqm in A3Editor, Place a NPC and add in the init You Must Get Your Own Icons. If you have any questions, just ask me.
  2. Haduuken

    [Tutorial] Add License 4.4

    This is the updated version of the older version. This version is for 4.4 and higher Step 1. Open config_license.hpp. add class example { //This is just a example change it to what ever you need variable = "example"; displayName = "STR_License_Example"; price = 500; illegal = false; side = "civ"; }; Step 2. Open stringtable.xml. Add <Key ID="STR_License_Example"> <Original></Original> <Czech></Czech> <Spanish></Spanish> <Russian></Russian> <German></German> <French></French> <Italian></Italian> <Portuguese></Portuguese> <Polish></Polish> </Key> Done.
  3. Haduuken

    [Tutorial] Uranium Mine 4.4

    Difficulty: Easy Author: StonerGaming The Uranium Mine Does NOT Have Radiation This is my first tutorial, so if there is any issues I will help you fix it. Hope this was helpful Lets Get Started Step 1. Open Mission.Altis/Config/Config_vitems.hpp And Add class uranium_unrefined { variable = "uraniumUnrefined"; displayName = "STR_Item_UraniumOre"; weight = 5; buyPrice = -1; sellPrice = -1; illegal = true; edible = -1; icon = ""; }; class uranium_refined { variable = "uraniumRefined"; displayName = "STR_Item_Uranium"; weight = 3; buyPrice = -1; sellPrice = 3200; illegal = true; edible = -1; icon = ""; }; Step 2. Open Mission.Altis/Config/Config_vitems.hpp And Add (Shops Location) class uranium { name = "STR_Shops_Uranium"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "uranium_refined" }; }; Step 3. Open Mission.Altis/Config/Config_Gather.hpp And Add class uranium_unrefined { amount = 1; zones[] = { "uranium_mine" }; item = "pickaxe"; mined[] = { "uranium_unrefined" }; zoneSize = 30; }; Step 4. Open Mission.Altis/Config/Config_Licenses.hpp And Add class uranium { variable = "uranium"; displayName = "STR_License_Uranium"; price = 5000; illegal = true; side = "civ"; }; Step 5. Open Mission.Altis/Config/Config_Process.hpp And Add class uranium { MaterialsReq[] = {{"uranium_unrefined",1}}; MaterialsGive[] = {{"uranium_refined",1}}; Text = "STR_Process_Uranium"; //ScrollText = "Refine Uranium"; NoLicenseCost = 1120; }; Step 6. Open Mission.Altis/stringtable.xml And Add <Key ID="STR_Item_UraniumOre"> <Original>Uranium Ore</Original> </Key> <Key ID="STR_Item_Uranium"> <Original>Uranium</Original> </Key> <Key ID="STR_License_Uranium"> <Original>Uranium Processing</Original> </Key> <Key ID="STR_Process_Uranium"> <Original>Processing Uranium</Original> </key> <Key ID="STR_MAR_Uranium_Trader"> <Original>Uranium Trader</Original> </Key> Step 7. Open You mission.sqm in the arma 3 editor, place a npc and add (For The Processing) this enableSimulation false; this allowDamage false; this addAction[localize"STR_MAR_Process_Uranium",life_fnc_processAction,"uranium",0,false,false,"",' life_inv_uraniumunrefined > 0 && !life_is_processing && !life_action_inUse']; this addAction[format["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "uranium" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "uranium" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"uranium",0,false,false,"",' !license_civ_uranium && playerSide isEqualTo civilian ']; Step 8. Open You mission.sqm in the arma 3 editor, Place A Marker Named Uranium Processing (Location You Chose The NPC) Step 9. Open You mission.sqm in the arma 3 editor, Place A NPC Down And Add (For The Uranium Trader) this allowDamage false; this enableSimulation false; this addAction[localize"STR_MAR_Uranium_Trader",life_fnc_virt_menu,"uranium"]; Step 10. Open You mission.sqm in the arma 3 editor, Place A Marker Named Uranium Trader (Location You Chose The NPC Trader) Step 11. Open You mission.sqm in the arma 3 editor, Place A Marker Named Uranium Mine, With variable name as uranium_mine All Done
  4. Haduuken

    RANGEMASTER PSD!

    Thank you!!!!!!!! <3
  5. Haduuken

    Altis State Sheriff SUV

    Author: Haduuken Hope You Guys Enjoy The Texture. If You Would Like For This To Be Added To Another Car Lemme Know. What I Based The Car Off Of Was A County Sheriff Charger Below This Is What It Came Out On The SUV Download: https://www.dropbox.com/s/tj3go7k5nde4cqc/Sheriff_SUV.jpg?dl=0
  6. Haduuken

    [Tutorial] Tobacco Field

    give an example on what you mean. multiple traders, or add to another trader?
  7. Haduuken

    [Tutorial] Radio Tower Hacking

    Author: MrKraken (Used The ATM Robbery, Didn't Change A lot.) Edited By: StonerGaming First Open Core\functions And Create A File Called fn_hackradio.sqf /* file: fn_hackradio.sqf Author: MrKraken Made from MrKrakens bare-bones shop robbing tutorial on www.altisliferpg.com forums Description: Executes the rob shob action! Idea developed by PEpwnzya v1.0 */ private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"]; _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1 //_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bi.../wiki/addAction). Give it a try and post below ;) _action = [_this,2] call BIS_fnc_param;//Action name if(side _robber != civilian) exitWith { hint "You can not hack this Tower!" }; if(_robber distance _shop > 2) exitWith { hint "You need to be within 2m of the Tower!" }; if !(_kassa) then { _kassa = 1000; }; if (_rip) exitWith { hint "Hacking already in progress!" }; if (vehicle player != _robber) exitWith { hint "Get out of your vehicle!" }; if !(alive _robber) exitWith {}; if(!([false,"laptop",1] call life_fnc_handleInv)) exitWith {"You dont have a Laptop"}; if (_kassa == 0) exitWith { hint "There is no cash in the register!" }; _rip = true; _kassa = 50000 + round(random 90000); _shop removeAction _action; _shop switchMove "AmovPercMstpSsurWnonDnon"; _chance = random(100); if(_chance >= 85) then { hint "The FBI Has Been Notified, Get Out Of There!"; [[1,format["ALARM! - Radio Tower: %1 is being hacked!", _shop]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; }; _cops = (west countSide playableUnits); if(_cops < 2) exitWith{[[_vault,-1],"disableSerialization;",false,false] spawn life_fnc_MP; hint "There isnt enough Police to hack the Tower!";}; disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNameSpace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["Robbery in Progress, stay close (2m) (1%1)...","%"]; _progress progressSetPosition 0.01; _cP = 0.01; if(_rip) then { while{true} do { sleep 0.85; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["Hacking in Progress, stay close (2m) (%1%2)...",round(_cP * 100),"%"]; _Pos = position player; // by ehno: get player pos _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map "Marker200" setMarkerColor "ColorRed"; "Marker200" setMarkerText "!ATTENTION! hacking !ATTENTION!"; "Marker200" setMarkerType "mil_warning"; if(_cP >= 1) exitWith {}; if(_robber distance _shop > 2.5) exitWith { }; if!(alive _robber) exitWith {}; }; if!(alive _robber) exitWith { _rip = false; }; if(_robber distance _shop > 2.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "You need to stay within 2m to hack the Tower! - Now the database is locked down."; 5 cutText ["","PLAIN"]; _rip = false; }; 5 cutText ["","PLAIN"]; titleText[format["You have stolen $%1, now get away before the FBI arrive!",[_kassa] call life_fnc_numberText],"PLAIN"]; deleteMarker "Marker200"; // by ehno delete maker life_cash = life_cash + _kassa; _rip = false; life_use_atm = false; sleep (30 + random(180)); life_use_atm = true; if!(alive _robber) exitWith {}; [getPlayerUID _robber,name _robber,"26"]remoteExec["life_fnc_wantedAdd",false,false] }; sleep 300; _action = _shop addAction["Hack The Tower",life_fnc_hackradio]; _shop switchMove ""; Now Open functions.hpp and below functions class hackradio {}; Now Open Config_Master.hpp and create a new crime {"STR_Crime_26","8000","26"} Should Look Like Now Open Config_Vitems.hpp and add class laptop { variable = "laptop"; displayName = "STR_Item_Laptop"; weight = 5; buyPrice = 5000; sellPrice = -1; illegal = true; edible = -1; icon = ""; }; Now Open stringtable.xml and add <Key ID="STR_Crime_26"> <Original>Cyber Terrorism</Original> </Key> <Key ID="STR_Item_Laptop"> <Original>Laptop</Original> </Key> To Change The Crime Just Edit [getPlayerUID _robber,name _robber,"26"]remoteExec["life_fnc_wantedAdd",false,false] Now Go Into EDEN Editor And Place A Object (Will Not Work On Tower) this addAction["Hack The Tower",life_fnc_hackradio];
  8. Haduuken

    Sidechat disable

    I believe the way to disable voice chat would be in your server.cfg. I am not sure of that but when I was running TFR on my old server I believe that's how I disabled ingame voice chat
  9. Haduuken

    Corey-Smells Skins

    I would honestly use these if I still was running my server. These are beautiful
  10. Haduuken

    Disable Task force Radio

    I believe there is a marker you can place down for the TFR mod. Been a while since I have used TFR server side. You could try contacting the mod creator and see if they could assist you with it.
  11. Haduuken

    [Tutorial] Uranium Mine (Fixed)

    Author: StonerGaming Difficulty: Easy/Copy Paste Step 1. Open Config_VItems.hpp. Add under //mined items class uranium_unrefined { variable = "uraniumUnrefined"; displayName = "STR_Item_UraniumOre"; weight = 3; buyPrice = -1; sellPrice = -1; illegal = true; edible = -1; icon = ""; }; class uranium_refined { variable = "uraniumRefined"; displayName = "STR_Item_Uranium"; weight = 1; buyPrice = -1; sellPrice = 6500; //Optional Price illegal = true; edible = -1; icon = ""; }; Step 2. Open Config_VItems.hpp. Add Under Virtual Shops class uranium { name = "STR_Shops_Uranium"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "uranium_refined" }; }; Step 3. Open Config_Gather.hpp. Add under "Class Minerals" class uranium_unrefined { amount = 15; zones[] = { "uranium_mine" }; item = "pickaxe"; mined[] = { "uranium_unrefined" }; zoneSize = 30; }; Step 4. Open Config_License.hpp. Add under //Processing License class uranium { variable = "uranium"; displayName = "STR_License_Uranium"; price = 35000; illegal = true; side = "civ"; }; Step 5. Open Config_Process.hpp. Add class uranium { MaterialsReq[] = {{"uranium_unrefined",1}}; MaterialsGive[] = {{"uranium_refined",1}}; Text = "STR_Process_Uranium"; //ScrollText = "Refine Uranium"; NoLicenseCost = 10000; }; Step 6. Open stringtable.xml. Add <Key ID="STR_Item_Uranium"> <Original>Uranium</Original> </Key> <Key ID="STR_Item_UraniumOre"> <Original>Uranium Ore</Original> </Key> <Key ID="STR_MAR_Uranium_Trader"> <Original>Uranium Trader</Original> </Key> <Key ID="STR_Process_Uranium"> <Original>Processing Uranium</Original> </Key> <Key ID="STR_License_Uranium"> <Original>Uranium Processing</Original> </Key> Step 7. Open your mission.sqm in A3 Editor. Place a marker variable name: uranium_mine Step 8. Place a NPC. add in the init. (For Processing) this enableSimulation false; this allowDamage false; this addAction[localize"STR_Process_Uranium",life_fnc_processAction,"uranium",0,false,false,"",' life_inv_uraniumUnrefined > 0 && !life_is_processing && !life_action_inUse']; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "uranium" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "uranium" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"uranium",0,false,false,"",' !license_civ_uranium && playerSide isEqualTo civilian ']; Step 9. Place a NPC. add in the init. (For Trader) this allowDamage false; this enableSimulation false; this addAction[localize"STR_MAR_Uranium_Trader",life_fnc_virt_menu,"uranium"]; I am 100% sure this version works i have tested it on my server
  12. Haduuken

    doctor and police side channel

    have you tried to do it yourself or are you requesting someone to create you a script?
  13. Haduuken

    REMOVE From Helicopter AMMO

    @pravietis1 have you added the code to the .sqf file? If yes are there in errors showing up in the rpt logs about that?
  14. Haduuken

    need help to photoshop

    learn that part of photoshop
  15. Haduuken

    Looking for staff

    Here's a heads up, I don't think this is the place you want to find staff members. I have ran plenty of communities in the past (mostly arma 3) and I stopped due to staff. If you accept people you don't know your gonna deal with a lot of abuse, false bans, staff fighting, etc.... I have been through it all. well good luck maybe you will get lucky and find good staff (hard to find), cause I never could.
  16. this is all I see Error: Object(2 : 1609) not found
  17. Haduuken

    Oil Rig

    I've seen a guy try this before. I think what he did was changed the location by grid cords. that might work
  18. Haduuken

    [Tutorial] Uranium Mine (Fixed)

    This wasn't intended for 4.5. I made on 4.4r4 a while ago. that's the version its compatible on
  19. Haduuken

    Im offering graphic, skins-textures or map design help

    @(AOGN)Sidewinder how did you get a prowler template? I've been searching and trying to find ways to get one.
  20. Haduuken

    [V4.4]

    have you tried contacting the mod creator. Also you might want to request permission to edit what they have created. Some mod creators does not want people to edit their mod.
  21. Haduuken

    Uniform Work

    clothing and or vehicles?
  22. Haduuken

    Mr. New's TeamSpeak Icon Pack

    for swat icons I used the army icons. could try that if you want
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