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semprusgaming

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About semprusgaming

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  1. add this line of code to the event handler onplayerkilled and change the death camera to tailor it. [_unit, "acts_InjuredLyingRifle01"] remoteExecCall ["life_fnc_animSync", 0];
  2. this might work to reduce fall damage by half. I don't know though try it //--- Reduce Fall Damage if (_damageType isEqualTo "falling") then { if !(_hitSelection in ["", "legs"]) then { //--- Divide Damage in Half _damage = _damage / 2; } else { if (_hitSelection isEqualTo "") then { _hitSelection = "legs"; _this set [1, _hitSelection]; }; //--- Divide Damage in Half _damage = _damage / 2; }; };
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