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Enrique Herrero

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Enrique Herrero last won the day on December 16 2017

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About Enrique Herrero

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  1. Enrique Herrero

    SOURCE LIGHTBAR

    This is my light bar created with. BLENDER and OBJECT BUILDER. - It is a free model and can not be used for commercial purpose. - The light bar have a logo, and you can't remove, you can remove the rvmat of the logo. -The instalation guide its in spanish, you can translate. - If you want the 3d model you can get in this page: (click here) -In a futur i will create more 3d models for arma 3, and i will publish it in this page: www.tienda.terragaming.es
  2. Enrique Herrero

    vehicles out of the garage disappearing after restart..

    In you altislife.sql you have to change the user of weapon3 to you user of MySQL example my user is root and have to change to root CREATE DEFINER=`arma3`@`localhost` PROCEDURE `resetLifeVehicles`() BEGIN UPDATE `vehicles` SET `active`= 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteDeadVehicles`() BEGIN DELETE FROM `vehicles` WHERE `alive` = 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteOldHouses`() BEGIN DELETE FROM `houses` WHERE `owned` = 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteOldGangs`() BEGIN DELETE FROM `gangs` WHERE `active` = 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteOldContainers`() BEGIN DELETE FROM `containers` WHERE `owned` = 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteOldWanted`() BEGIN DELETE FROM `wanted` WHERE `active` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `resetLifeVehicles`() BEGIN UPDATE `vehicles` SET `active`= 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteDeadVehicles`() BEGIN DELETE FROM `vehicles` WHERE `alive` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteOldHouses`() BEGIN DELETE FROM `houses` WHERE `owned` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteOldGangs`() BEGIN DELETE FROM `gangs` WHERE `active` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteOldContainers`() BEGIN DELETE FROM `containers` WHERE `owned` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteOldWanted`() BEGIN DELETE FROM `wanted` WHERE `active` = 0; END$$
  3. Enrique Herrero

    Buscamos STAFF

    Direccion de TS·3: ts3.terragaming.es
  4. Enrique Herrero

    [TUTORIAL] Physical inventory

    "spawn life_thirst = 100" is a example in useitem.sqf you have the information
  5. Enrique Herrero

    [TUTORIAL] Physical inventory

    is tested in 5.0
  6. Enrique Herrero

    [TUTORIAL] Physical inventory

    case "IDITEM": {hint "gg"; ["IDITEM", -1] spawn life_thirst = 100;}; /ACTION\
  7. Enrique Herrero

    [TUTORIAL] Physical inventory

    but yes this remove the item
  8. Enrique Herrero

    [TUTORIAL] Physical inventory

    wather is the item of dblclick
  9. Enrique Herrero

    [TUTORIAL] Physical inventory

    Now i add screenshots
  10. Enrique Herrero

    [TUTORIAL] Physical inventory

    @Deadlesszombie UPDATE
  11. Enrique Herrero

    [TUTORIAL] Physical inventory

    Use acction physical inventory Open Functions.hpp and add on "class Actions" class dblclick2 {}; Then go to core\actions and create fn_dblclick2.sqf and add this code: /* Author: TerraGaming forum: www.terragaming.es */ life_fnc_dblClick = { _idc = ctrlIDC (_this select 0); _selectedIndex = _this select 1; _data = format ["%1",lbData [_idc, _selectedIndex]]; //CLASE DEL OBJETO _text = format ["%1",lbText [_idc, _selectedIndex]]; _value = format ["%1",lbValue [_idc, _selectedIndex]]; //// case "IDITEM": {hint "gg"; ["IDITEM", -1] spawn life_thirst = 100;}; // /ACTION\ switch (_data) do { case "wather": {hint "gg"; ["wather", -1] spawn life_thirst = 100;}; }; false }; while {true} do { waituntil {!(isnull (findDisplay 602))}; ((findDisplay 602) displayCtrl 633) ctrlSetEventHandler ["LBDblClick", "_this call life_fnc_dblClick"]; // uniform ((findDisplay 602) displayCtrl 638) ctrlSetEventHandler ["LBDblClick", "_this call life_fnc_dblClick"]; // vest ((findDisplay 602) displayCtrl 619) ctrlSetEventHandler ["LBDblClick", "_this call life_fnc_dblClick"]; // backpak // ((findDisplay 602) displayCtrl 640) ctrlSetEventHandler ["LBDblClick", "_this call life_fnc_dblClick"]; // ground waituntil {isnull (findDisplay 602)}; }; This is my script of planting system, you can do with water, food, for all of objects
  12. Enrique Herrero

    [Tutorial] Advanced Banking System, With Pins.

    works in 5.0?
  13. Enrique Herrero

    Anti VDM

    I think that a baby can do this. Tutorial in ESP and ENG 1. ///// Go to: MISSION.FILE\core\functions\fn_handleDamage.sqf \\\\\ ///// Vamos a: MISSION.FILE\core\functions\fn_handleDamage.sqf\\\\\ ///// And we add on this line:\\\\\ ///// Y añadimos en esta linea:\\\\\ /////The next code:\\\\\ ///// Este codigo:\\\\\ if (((vehicle _source isKindOf "Ship") OR ( vehicle _source isKindOf "Air") OR (vehicle _source isKindOf "LandVehicle")) AND (_projectile == "")) then { _unit allowDamage false; _unit setVariable ["life_fnc_allowDamage", False]; _unit spawn { sleep 2; _this setVariable ["life_fnc_allowDamage", True]; _this allowDamage true; }; }; /////It has to look like this:\\\\\ ///// Tiene que quedar como este:\\\\\ ENJOY.
  14. Enrique Herrero

    Much errors try start server

    @⎛⎝AAPFire⎠⎞ handle damage
  15. Enrique Herrero

    Much errors try start server

    creo que son objetos de mods y no tienes esos mods
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