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Enrique Herrero

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Enrique Herrero last won the day on December 16 2017

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About Enrique Herrero

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  1. This is my light bar created with. BLENDER and OBJECT BUILDER. - It is a free model and can not be used for commercial purpose. - The light bar have a logo, and you can't remove, you can remove the rvmat of the logo. -The instalation guide its in spanish, you can translate. - If you want the 3d model you can get in this page: (click here) -In a futur i will create more 3d models for arma 3, and i will publish it in this page: www.tienda.terragaming.es
  2. In you altislife.sql you have to change the user of weapon3 to you user of MySQL example my user is root and have to change to root CREATE DEFINER=`arma3`@`localhost` PROCEDURE `resetLifeVehicles`() BEGIN UPDATE `vehicles` SET `active`= 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteDeadVehicles`() BEGIN DELETE FROM `vehicles` WHERE `alive` = 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteOldHouses`() BEGIN DELETE FROM `houses` WHERE `owned` = 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteOldGangs`() BEGIN DELETE FROM `gangs` WHERE `active` = 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteOldContainers`() BEGIN DELETE FROM `containers` WHERE `owned` = 0; END$$ CREATE DEFINER=`arma3`@`localhost` PROCEDURE `deleteOldWanted`() BEGIN DELETE FROM `wanted` WHERE `active` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `resetLifeVehicles`() BEGIN UPDATE `vehicles` SET `active`= 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteDeadVehicles`() BEGIN DELETE FROM `vehicles` WHERE `alive` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteOldHouses`() BEGIN DELETE FROM `houses` WHERE `owned` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteOldGangs`() BEGIN DELETE FROM `gangs` WHERE `active` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteOldContainers`() BEGIN DELETE FROM `containers` WHERE `owned` = 0; END$$ CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteOldWanted`() BEGIN DELETE FROM `wanted` WHERE `active` = 0; END$$
  3. Direccion de TS·3: ts3.terragaming.es
  4. "spawn life_thirst = 100" is a example in useitem.sqf you have the information
  5. case "IDITEM": {hint "gg"; ["IDITEM", -1] spawn life_thirst = 100;}; /ACTION\
  6. Use acction physical inventory Open Functions.hpp and add on "class Actions" class dblclick2 {}; Then go to core\actions and create fn_dblclick2.sqf and add this code: /* Author: TerraGaming forum: www.terragaming.es */ life_fnc_dblClick = { _idc = ctrlIDC (_this select 0); _selectedIndex = _this select 1; _data = format ["%1",lbData [_idc, _selectedIndex]]; //CLASE DEL OBJETO _text = format ["%1",lbText [_idc, _selectedIndex]]; _value = format ["%1",lbValue [_idc, _selectedIndex]]; //// case "IDITEM": {hint "gg"; ["IDITEM", -1] spawn life_thirst = 100;}; // /ACTION\ switch (_data) do { case "wather": {hint "gg"; ["wather", -1] spawn life_thirst = 100;}; }; false }; while {true} do { waituntil {!(isnull (findDisplay 602))}; ((findDisplay 602) displayCtrl 633) ctrlSetEventHandler ["LBDblClick", "_this call life_fnc_dblClick"]; // uniform ((findDisplay 602) displayCtrl 638) ctrlSetEventHandler ["LBDblClick", "_this call life_fnc_dblClick"]; // vest ((findDisplay 602) displayCtrl 619) ctrlSetEventHandler ["LBDblClick", "_this call life_fnc_dblClick"]; // backpak // ((findDisplay 602) displayCtrl 640) ctrlSetEventHandler ["LBDblClick", "_this call life_fnc_dblClick"]; // ground waituntil {isnull (findDisplay 602)}; }; This is my script of planting system, you can do with water, food, for all of objects
  7. Enrique Herrero

    Anti VDM

    I think that a baby can do this. Tutorial in ESP and ENG 1. ///// Go to: MISSION.FILE\core\functions\fn_handleDamage.sqf \\\\\ ///// Vamos a: MISSION.FILE\core\functions\fn_handleDamage.sqf\\\\\ ///// And we add on this line:\\\\\ ///// Y añadimos en esta linea:\\\\\ /////The next code:\\\\\ ///// Este codigo:\\\\\ if (((vehicle _source isKindOf "Ship") OR ( vehicle _source isKindOf "Air") OR (vehicle _source isKindOf "LandVehicle")) AND (_projectile == "")) then { _unit allowDamage false; _unit setVariable ["life_fnc_allowDamage", False]; _unit spawn { sleep 2; _this setVariable ["life_fnc_allowDamage", True]; _this allowDamage true; }; }; /////It has to look like this:\\\\\ ///// Tiene que quedar como este:\\\\\ ENJOY.
  8. creo que son objetos de mods y no tienes esos mods
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