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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

Prophet

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About Prophet

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  1. @Semprus Gaming You can try to use And use that as a reference for this.
  2. I have played on Rock Gaming and have talked to Owen in the teamspeak and stuff they are chill people and I saw the Kavala Square. It was definitely DToX's but it was highly edited.
  3. I use the DToX square but I made it myself based off of it. I didn't take it from any mission file and I don't steal stuff haha.
  4. bump Just released server.
  5. Can you elaborate? What are you trying to accomplish?
  6. You don't have the rights to anything. Now get the fuck out of my thread and hit me with a cease and desist order if you feel obliged.
  7. To execute the scriptText and scriptCont with execVM they would have to be in your main mission file folder. Change it too init="nul = [this,45,60,{ [] execVM ""core\scripts\fn_scriptText.sqf""; }] execVM ""core\scripts\fn_scriptCont.sqf"";";
  8. @[IL] KingCrazyHunter I believe he meant a dialog to be able to change certain players ranks. Like it pops up when you press change while clicked on a players name and then you change his rank.
  9. You didn't create these lmao. @Repentz im dying.
  10. RPT Logs?
  11. Yes I would have gave credit to the correct person if I knew who it exactly was, and I would have asked. If I knew Repentz was the creator of these I would have asked before release.
  12. If you want it down I don't mind I will gladly take it down. I apologize for not asking, I was not sure who the actual creator was. If I knew I would have asked.
  13. I did post these from the Trailerpark mission file which was publicly released. I thought I would release these in light that they do look nice, and I gave credit. If you would prefer, I or you can take down the thread I don't mind, I released because it looks nice.
  14. Creator: Not sure to be honest, let's just say ClassifiedReborn EDIT: Creator was actually Trailerpark/Repentz. @Repentz For Credit. Garage Menu Tutorial: 1. Replace your impound.hpp with: class Life_impound_menu { idd = 2800; name="life_vehicle_shop"; movingEnable = 0; enableSimulation = 1; onLoad = "ctrlShow [2330,false];"; class controlsBackground { class InventoryBack:Life_RscPicture { text = "textures\UI\back_garage.paa"; idc = -1; x = 0.0978125 * safezoneW + safezoneX; y = -0.05 * safezoneH + safezoneY; w = 0.825 * safezoneW; h = 1.1 * safezoneH; }; }; class controls { class CloseBtn : Life_RscButtonMenu { idc = -1; onButtonClick = "closeDialog 0;"; x = 0.29375 * safezoneW + safezoneX; y = 0.313 * safezoneH + safezoneY; w = 0.020625 * safezoneW; h = 0.022 * safezoneH; tooltip = "$STR_Global_Close"; colorBackground[] = {0,0,0,0}; colorBackgroundFocused[] = {0,0,0,0}; colorBackground2[] = {0,0,0,0}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; }; class RentCar : Life_RscButtonMenu { idc = -1; onButtonClick = "[] call life_fnc_unimpound;"; x = 0.295812 * safezoneW + safezoneX; y = 0.72275 * safezoneH + safezoneY; w = 0.134062 * safezoneW; h = 0.03245 * safezoneH; tooltip = "$STR_Global_Retrieve"; colorBackground[] = {0,0,0,0}; colorBackgroundFocused[] = {0,0,0,0}; colorBackground2[] = {0,0,0,0}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; }; class BuyCar : life_RscButtonMenu { idc = -1; onButtonClick = "[] call life_fnc_sellGarage; closeDialog 0;"; x = 0.445138 * safezoneW + safezoneX; y = 0.72275 * safezoneH + safezoneY; w = 0.134062 * safezoneW; h = 0.03245 * safezoneH; tooltip = "$STR_Global_Sell"; colorBackground[] = {0,0,0,0}; colorBackgroundFocused[] = {0,0,0,0}; colorBackground2[] = {0,0,0,0}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; }; class VehicleList : Life_RscListBox { idc = 2802; text = ""; sizeEx = 0.04; colorBackground[] = {0,0,0,0}; onLBSelChanged = "_this call life_fnc_garageLBChange;"; x = 0.298906 * safezoneW + safezoneX; y = 0.368 * safezoneH + safezoneY; w = 0.165 * safezoneW; h = 0.33 * safezoneH; }; class vehicleInfomationList : Life_RscStructuredText { idc = 2803; text = ""; sizeEx = 0.035; colorBackground[] = {0,0,0,0}; x = 0.479375 * safezoneW + safezoneX; y = 0.368 * safezoneH + safezoneY; w = 0.2475 * safezoneW; h = 0.33 * safezoneH; }; class MainHideText : Life_RscText { idc = 2811; text = "$STR_ANOTF_QueryGarage"; x = 0.298906 * safezoneW + safezoneX; y = 0.5 * safezoneH + safezoneY; w = 0.170156 * safezoneW; h = 0.022 * safezoneH; }; }; }; 2. Make a new UI folder in your textures, and put back_garage.paa in it. Spawn Menu: 1. Replace your spawnSelection.hpp with: class life_spawn_selection { idd = 38500; movingEnabled = 0; enableSimulation = 1; class controlsBackground { class BGha: Life_RscPicture { idc = 38531; text = "textures\UI\bg.jpg"; x = 0 * safezoneW + safezoneX; y = 0 * safezoneH + safezoneY; w = 1 * safezoneW; h = 1 * safezoneH; }; class BGMenu: Life_RscPicture { idc = 38531; text = "textures\UI\back_spawn.paa"; x = 0.190625 * safezoneW + safezoneX; y = 0.093 * safezoneH + safezoneY; w = 0.629062 * safezoneW; h = 0.792 * safezoneH; }; class MapView : Life_RscMapControl { idc = 38502; colorBackground[] = {0,0,0,0.7}; x = 0.37625 * safezoneW + safezoneX; y = 0.324 * safezoneH + safezoneY; w = 0.376406 * safezoneW; h = 0.418 * safezoneH; maxSatelliteAlpha = 0.75;//0.75; alphaFadeStartScale = 1.15;//0.15; alphaFadeEndScale = 1.29;//0.29; }; }; class controls { class SpawnPointList: Life_RscListNBox { idc = 38510; text = ""; sizeEx = 0.041; coloumns[] = {0,0,0.9}; drawSideArrows = 0; idcLeft = -1; idcRight = -1; rowHeight = 0.050; x = 0.247344 * safezoneW + safezoneX; y = 0.324 * safezoneH + safezoneY; w = 0.12375 * safezoneW; h = 0.374 * safezoneH; onLBSelChanged = "_this call life_fnc_spawnPointSelected;"; }; class spawnButton : Life_RscButtonMenu { idc = -1; type = 1; style = "0x02"; colorBackground[] = {0.03,0.55,0.95,1}; text = "Spawn"; onButtonClick = "[] call life_fnc_spawnConfirm"; x = 0.247344 * safezoneW + safezoneX; y = 0.709 * safezoneH + safezoneY; w = 0.12375 * safezoneW; h = 0.033 * safezoneH; colorBackgroundActive[] = {0.06,0.32,0.96,1}; colorBackgroundDisabled[] = {0.95,0.95,0.95,0}; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; colorShadow[] = {0,0,0,1}; colorBorder[] = {0,0,0,0}; borderSize = 0.008; }; /* class LastPos : Life_RscButtonMenu { idc = 1001; type = 1; style = "0x02"; colorBackground[] = {0,1,0,0.5}; text = "Letzte Position"; onButtonClick = "[] call life_fnc_spawnLast"; x = 0.247344 * safezoneW + safezoneX; y = 0.665 * safezoneH + safezoneY; w = 0.12375 * safezoneW; h = 0.033 * safezoneH; colorBackgroundActive[] = {0,1,0,0.7}; colorBackgroundDisabled[] = {0.95,0.95,0.95,0}; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; colorShadow[] = {0,0,0,1}; colorBorder[] = {0,0,0,0}; borderSize = 0.008; };*/ }; }; Then make (or if you have one) a UI folder and put back_spawn.paa in there. You want to find a random picture from google and put it in your UI folder and name it bg.jpg. If you don't have a picture I will provide you with one. I can't post links to images here, I will use a external source. bg.jpg Screenshots: (Thanks too @Dave650 for these)