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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

Prophet

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About Prophet

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  1. Changing Crimes

    core\medical\fn_onPlayerKilled.sqf //Make the killer wanted if (!isNull _killer && {!(_killer isEqualTo _unit)} && {!(side _killer isEqualTo west)} && {alive _killer}) then { if (vehicle _killer isKindOf "LandVehicle") then { if (life_HC_isActive) then { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; //Get rid of this if you don't want automatic vehicle license removal. if (!local _killer) then { [2] remoteExecCall ["life_fnc_removeLicenses",_killer]; }; } else { if (life_HC_isActive) then { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; if (!local _killer) then { [3] remoteExecCall ["life_fnc_removeLicenses",_killer]; }; }; } else { if(side _killer isEqualTo west && playerSide != west) then { [0,"STR_NHS_Killed",true,[profileName,_killer getVariable ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; } else { [0,"STR_NHS_Suicide",true,[profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; }; }; if (life_HC_isActive) then { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; It's pretty self explanatory on how to change it now.
  2. So basically with my crafting system, everything works except for Virtual Items. When you press Craft on any virtual items, you get a "Bad Vehicle Type" error. if(_itemFilter isEqualTo "item") then { _weight = M_CONFIG(getNumber,"VirtualItems",_item,"weight"); if(life_carryWeight + _weight > life_maxWeight) exitWith { hint localize "STR_NOTF_NoRoom";}; }; if (_itemFilter isEqualTo "item") then { _itemName = localize M_CONFIG(getText,"VirtualItems",_newItem,"displayName"); } else { _itemInfo = [_newItem] call life_fnc_fetchCfgDetails; _itemName = _itemInfo select 1; }; if(_itemFilter isEqualTo "item") then { _handledItem = M_CONFIG(getText,"VirtualItems",_newItem,"displayName"); [true,_handledItem,1] call life_fnc_handleInv; }; 16:59:52 "extDB3: Connected to Database" 16:59:52 "----------------------------------------------------------------------------------------------------" 16:59:52 "---------------------------------- Starting Altis Life Server Init ---------------------------------" 16:59:52 "------------------------------------------ Version 5.0.0 -------------------------------------------" 16:59:52 "----------------------------------------------------------------------------------------------------" 16:59:52 Error in expression <syncCall; }; }; master_group attachTo[bank_obj,[0,0,0]]; { _hs = createVehicl> 16:59:52 Error position: <bank_obj,[0,0,0]]; { _hs = createVehicl> 16:59:52 Error Undefined variable in expression: bank_obj 16:59:52 File life_server\init.sqf, line 87 16:59:52 Attempt to override final function - bis_fnc_storeparamsvalues_data 16:59:52 "<infiSTAR.de>CONNECTLOG| #0 Connected: __SERVER__() Owner: 2 [13-Apr-2017 06-11-57 - v0248]" 16:59:52 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire 16:59:52 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire 16:59:53 "----------------------------------------------------------------------------------------------------" 16:59:53 " End of Altis Life Server Init :: Total Execution Time 0.923996 seconds " 16:59:53 "----------------------------------------------------------------------------------------------------" 17:00:05 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:05 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 17:00:24 "[Display #24]"
  3. We are a new and up rising community using framework version 5.0. Owners: Prophet Server Developer Website Developer Teamspeak Developer Texture Developer Randy Website Security Teamspeak Developer Blue Web Developer/Designer Teamspeak Developer Texture Developer Features infiSTAR Tuning Shop Convoy Sidemissions (Gold Transport) Speed Cameras 100% Custom Textures 3 Police Departments (Metro, State and Coast Guard) Custom Map Active Community Active Development Mature Staff Community Server (Most decisions are made from the community) Custom Spawn Menu Custom Dialogs 100% Authentic 5.0 Mission File Crafting (with crafting areas) Custom Safe Zones Suicide Vests Black Market Market ANN News Station Broadcasting Kidney Stealing Torturing Zip Ties Mask Seizing Communication Seizing GPS Seizing Custom Backpack Capacities In Need of Cops & EMS Screenshots Soon
  4. [Tutorial] Radiation Area

    Yes it works on Altis Life 5.0.
  5. Sanctuary Altis | NEW | 300k Start | Active

    Want a picture? Not associated with any of your shit anymore and surely not associated with Ryan who originally did what happened. But you know, it's fine have a good day Sidewinder, nice talking to you!
  6. for "_i" from 0 to 1 step 0 do { if (animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then { [player,"AinvPknlMstpSnonWnonDnon_medic_1",true] remoteExecCall ["life_fnc_animSync",RCLIENT]; player switchMove "AinvPknlMstpSnonWnonDnon_medic_1"; player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1"; if(!_isVehicle) then { } else { [_veh,"Alarm"] remoteExec ["life_fnc_say3D",RANY]; }; }; //Setup the progress bar disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNamespace getVariable "life_progress"; _progressBar = _ui displayCtrl 38201; _titleText = _ui displayCtrl 38202; _veh = cursorTarget; _titleText ctrlSetText format["%2 (1%1)...","%",_title]; _progressBar progressSetPosition 0.01; _cP = 0.01; 1. in Core\Items\fn_lockpick.sqf replace around line 44 when the for statement starts with mine, or if you know coding you can just add the Alarm. 2. Add the _veh = cursorTarget; to your progress bar setup (unless you already have it) 3. Setup your description.ext in CfgSounds class Alarm { name = "Alarm"; sound[] = {"\sounds\alarm.ogg", 1.0, 1}; titles[] = {}; }; That should be it. Obviously change the "Alarm" name to your file name and Config name and stuff.
  7. [Tutorial] Radio Tower Hacking

    You forgot to tell them to put it in the functions.hpp in your tutorial.
  8. Sup

    Ah your the one who made Persistent messages right? Damn that's a good script. Nice to see you have came back, welcome back
  9. You dont need to request medic

    Sigh. The code @CptGooch kindly gave out if you have it, you would want to replace your fn_deathScreen.sqf with the code he gave out.