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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

chaiwatkpop1998

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About chaiwatkpop1998

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  1. [Tutorial] 5.0 Dynamic Market edit

    Disturbed look thoroughly
  2. [Tutorial] 5.0 Dynamic Market edit

    Sorry if my English does not know what I'm translating from Google.
  3. [Tutorial] 5.0 Dynamic Market edit

    Hello friends, I see many people add Dynamic Market 5.0 to not work and today I will make it available and tell my friends what it does. Download this files https://goo.gl/QJ7W7p 1.Go into your "Functions.hpp" then add this codes after class Master_Directory class Market { file = "core\market"; class openMarketView {}; class refreshMarketView {}; class marketShortView {}; class marketBuy {}; class marketSell {}; class marketGetBuyPrice {}; class marketGetSellPrice {}; class marketconfiguration {}; class marketReset {}; class marketChange {}; class marketGetRow {}; class marketGetPriceRow {}; class marketSetPriceRow {}; }; 2.If added then it would be this. class Master_Directory { file = "core"; class initCiv {}; class initCop {}; class initMedic {}; class setupActions {}; class setupEVH {}; class survival {}; class welcomeNotification {}; }; class Market { file = "core\market"; class openMarketView {}; class refreshMarketView {}; class marketShortView {}; class marketBuy {}; class marketSell {}; class marketGetBuyPrice {}; class marketGetSellPrice {}; class marketconfiguration {}; class marketReset {}; class marketChange {}; class marketGetRow {}; class marketGetPriceRow {}; class marketSetPriceRow {}; }; 3. And add this code to into your class Functions. class randomRound {}; 4. Then go into your "dialogs\MasterHandler.hpp" and add this code to end of the file. #include "common_EditorWrapper.hpp" #include "market.hpp" 5.Go into your "dialogs\player_inv.hpp" and add this code after the class ButtonSyncData. class ButtonMarket : Life_RscButtonMenu { idc = 3025; text = "Market"; onButtonClick = "[] spawn life_fnc_openMarketView;"; x = 0.26 + (6.25 / 19.8) + (1 / 250 / (safezoneW / safezoneH)); y = 0.805; w = (6.25 / 40); h = (1 / 25); }; If added then it would be this. class ButtonSyncData : life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_PM_SyncData"; onButtonClick = "[] call SOCK_fnc_syncData;"; x = 0.1; y = 0.805; w = (6.25 / 40); h = (1 / 25); }; class ButtonMarket : Life_RscButtonMenu { idc = 3025; text = "Market"; onButtonClick = "[] spawn life_fnc_openMarketView;"; x = 0.26 + (6.25 / 19.8) + (1 / 250 / (safezoneW / safezoneH)); y = 0.805; w = (6.25 / 40); h = (1 / 25); }; 6.Go into your "init.sqf" at the main directory and add this code. if(isDedicated && isNil("life_market_prices")) then { [] call life_fnc_marketconfiguration; diag_log "Market prices generated!"; "life_market_prices" addPublicVariableEventHandler { diag_log format["Market prices updated! %1", _this select 1]; }; //Start server fsm [] execFSM "core\fsm\server.fsm"; diag_log "Server FSM executed"; }; 8. Open stringtable.xml and press Ctrl + F to find the word. <Package name="Shop_Names"> <Key ID="STR_Shops_C_Bruce"> <Original>Bruce's Outback Outfits</Original> <Czech>Bruceovy Outback Oblečení</Czech> <French>Friperie de Bruce</French> <Spanish>Tienda de Ropa</Spanish> <Russian></Russian> <Portuguese>Loja de Roupas</Portuguese> <Polish>Sklep odzieżowy</Polish> <Italian>Emporio di Bruce</Italian> <German>Bruce Outback Outfits</German> </Key> Then add below <Key ID="STR_Shops_yMarket"> <Original>Altis Market</Original> </Key> If added then it would be this. <Package name="Shop_Names"> <Key ID="STR_Shops_C_Bruce"> <Original>Bruce's Outback Outfits</Original> <Czech>Bruceovy Outback Oblečení</Czech> <French>Friperie de Bruce</French> <Spanish>Tienda de Ropa</Spanish> <Russian></Russian> <Portuguese>Loja de Roupas</Portuguese> <Polish>Sklep odzieżowy</Polish> <Italian>Emporio di Bruce</Italian> <German>Bruce Outback Outfits</German> </Key> <Key ID="STR_Shops_yMarket"> <Original>Altis Market</Original> </Key>