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Everything posted by Hyper4u.'<3

  1. i did like this there are probably some easier ways to do it but i did like this (i have not tested it yet) if(FETCH_CONST(life_adminlevel) isEqualTo 1) then { _uniform = "U_B_Protagonist_VR"; }; if(FETCH_CONST(life_adminlevel) isEqualTo 2) then { _uniform = "U_I_Protagonist_VR"; }; if(FETCH_CONST(life_adminlevel) isEqualTo 3) then { _uniform = "U_C_Protagonist_VR"; }; if(FETCH_CONST(life_adminlevel) isEqualTo 4) then { _uniform = "U_O_Protagonist_VR"; }; player forceAddUniform _uniform;
  2. Everytime someone logs off and then logs back in again they have the house duplicates so they have 2 spawn points in the house and if they sell the house they get money and still has the house left and can open doors and spawn there
  3. @AmaZiinG How do i fix this?
  4. Getting this error and then KeyHandler stops working
  5. @AmaZiinG If i want to put the config in a config folder will it fuck anything up?
  6. init.sqf in core or in main root?
  7. Ye if you rename it to something you dont have in your MPMissionsCache
  8. Thats not the scripts fault, You have to make your Mission File a .pbo or rename it everytime you edit any major things in your mission file
  9. Hyper4u.'<3


    your admin_menu.hpp pls
  10. Anyone has a screenshot of how it looks?
  11. Add this to description.ext and this to fn_backup Under _backupmsg setMarkerTextLocal format ["%1 is requesting backup here!", _player getVariable["realname",name _player]]; And add your sound in the sounds folder and remember it has to be an .ogg
  12. The script works but something is wrong with the init.sqf or functions thing
  13. it should be like this in init.sqf right?
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