Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Hyper4u.'<3 last won the day on June 30 2019

Hyper4u.'<3 had the most liked content!

About Hyper4u.'<3

PC Specs

  • CPU
    Intel Core i9-9900K
  • Memory
    Vengeance LPX 16GB DDR4 2666MHz
  • Hard Drive
    Samsung 970 Evo 1TB
  • Graphic Card
    ASUS GeForce RTX 2080 Super Gaming OC
  • PSU
    Corsair RM750X v2
  • Case
    NZXT H500i
  • Monitor
    Acer Nitro XV272UV

Recent Profile Visitors

2,115 profile views

Hyper4u.'<3's Achievements

Dedicated Member

Dedicated Member (5/6)



  1. Well yes there is a way, but no one here is gonna do it for you. But in theory you could just get the position and direction of the original wall, then once the bomb explodes delete the original wall and create a new broken wall with the same position and direction as the original one.
  2. If you dislike the way the script is made feel free to make your own tutorial.
  3. And it can also be done by creating new ones. I haven't noticed any time changes for a vehicle to spawn?
  4. So people can have custom formats/looks on their license plates?
  5. https://www.altisliferpg.com/topic/5881-tutorial-vehicle-license-plate/
  6. Version: Only tested with 5.0 Difficulty: Easy Note: This will not replace already existing vehicles number plates with new ones. Open fn_vehicleShopBuy.sqf and add this code under _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. _select1 = selectRandom ["A","B","C","D","E","F","G","H","J","K","L","M","N","O","P","R","S","T","U","W","X","Y","Z"]; _select2 = selectRandom ["A","B","C","D","E","F","G","H","J","K","L","M","N","O","P","R","S","T","U","W","X","Y","Z"]; _select3 = selectRandom ["A","B","C","D","E","F","G","H","J","K","L","M","N","O","P","R","S","T","U","W","X","Y","Z"]; _select4 = selectRandom ["1","2","3","4","5","6","7","8","9","0"]; _select5 = selectRandom ["1","2","3","4","5","6","7","8","9","0"]; _select6 = selectRandom ["1","2","3","4","5","6","7","8","9","0"]; private _plate = format["%1%2%3 %4%5%6",_select1,_select2,_select3,_select4,_select5,_select6]; _vehicle setPlateNumber _plate; and in the same file scroll down further til you find if (_mode) then { then add _plate after _colorIndex in the arrays remember to separate with a comma. Go to fn_vehicleCreate.sqf in life_server and comment out _plate = round(random(1000000)); in the same file add _plate = [_this,4,"",[""]] call BIS_fnc_param; Go to fn_insertVehicle.sqf in life_server and replace ["_plate",-1,[0]] with "_plate" and in the same file find || _plate isEqualTo -1) exitWith {}; and change it to || _plate isEqualTo "") exitWith {}; Go to fn_spawnVehicle.sqf in life_server and find private _wasIllegal = _vInfo select 13; and add private _plateNumber = _vInfo select 7; directly under. in the same file go to //Reskin the vehicle and add _vehicle setPlateNumber _plateNumber; directly under. Now go back to the mission file and go to fn_impoundMenu.sqf and find _tmp = [(_x select 2),(_x select 8)]; and add (_x select 7) to the array and remember to separate with a comma. Now go to fn_garageLBChange.sqf and find " +(localize "STR_Shop_Veh_UI_Color")+ " %8<br/> and add " +("License Plate:")+ " %9<br/> directly under. in the same file find _vehicleColor add a comma after _vehicleColor and then add _numberPlate directly under. now again in the same file find _classNameLife = className; and add _numberPlate = (_dataArr select 2); under. and make sure to add "_numberPlate" to the private array and REMEMBER to separate by a comma. Last but not least run this code in your database: ALTER TABLE vehicles MODIFY plate varchar(7) NOT NULL
  7. No. AFAIK this won't even work without installing https://github.com/ConnorAU/A3UserInputMenus
  8. Try adding ctulevel after playtime instead. case west: {format ["SELECT pid, name, cash, bankacc, adminlevel, donorlevel, cop_licenses, coplevel, cop_gear, blacklist, cop_stats, playtime, ctulevel FROM players WHERE pid='%1'",_uid];};
  9. Then you have done something wrong.
  10. Clearly says what the problem is?
  11. Do it this way instead, Go to fn_playerSkins.sqf and add this under case west & case independent if you want it for cops and medics. just change this "B_Carryall_cbr" to whatever backpack you want to be invisible.
  12. https://community.bistudio.com/wiki/playSound
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.