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Hyper4u.'<3 last won the day on June 30 2019

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  1. Add this into the init of the Clothing Store and you should be able to see a nametag over the NPC, if you want to add the "NPC" text below it will require more editing but should be quite easy, check in fn_playerTags. this setVariable ["realname","Clothing Store"];
  2. Use the search function. https://www.altisliferpg.com/topic/864-tutorial-patdown-player-seize-objects/
  3. It should be hidden by default when wearing the old balaclavas however if you are referring to the Apex Balaclavas you would have to add them yourself, Look at clothing_masks[] in the master config.
  4. CfgRemoteExec.hpp is located in the main directory.
  5. If you dislike the way the script is made feel free to make your own tutorial.
  6. And it can also be done by creating new ones. I haven't noticed any time changes for a vehicle to spawn?
  7. So people can have custom formats/looks on their license plates?
  8. https://www.altisliferpg.com/topic/5881-tutorial-vehicle-license-plate/
  9. Version: Only tested with 5.0 Difficulty: Easy Note: This will not replace already existing vehicles number plates with new ones. Open fn_vehicleShopBuy.sqf and add this code under _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. _select1 = selectRandom ["A","B","C","D","E","F","G","H","J","K","L","M","N","O","P","R","S","T","U","W","X","Y","Z"]; _select2 = selectRandom ["A","B","C","D","E","F","G","H","J","K","L","M","N","O","P","R","S","T","U","W","X","Y","Z"]; _select3 = selectRandom ["A","B","C","D","E","F","G","H","J","K","L","M","N","O","P","R","S","T","U","W","X","Y","Z"]; _select4 = selectRandom ["1","2","3","4","5","6","7","8","9","0"]; _select5 = selectRandom ["1","2","3","4","5","6","7","8","9","0"]; _select6 = selectRandom ["1","2","3","4","5","6","7","8","9","0"]; private _plate = format["%1%2%3 %4%5%6",_select1,_select2,_select3,_select4,_select5,_select6]; _vehicle setPlateNumber _plate; and in the same file scroll down further til you find if (_mode) then { then add _plate after _colorIndex in the arrays remember to separate with a comma. Go to fn_vehicleCreate.sqf in life_server and comment out _plate = round(random(1000000)); in the same file add _plate = [_this,4,"",[""]] call BIS_fnc_param; Go to fn_insertVehicle.sqf in life_server and replace ["_plate",-1,[0]] with "_plate" and in the same file find || _plate isEqualTo -1) exitWith {}; and change it to || _plate isEqualTo "") exitWith {}; Go to fn_spawnVehicle.sqf in life_server and find private _wasIllegal = _vInfo select 13; and add private _plateNumber = _vInfo select 7; directly under. in the same file go to //Reskin the vehicle and add _vehicle setPlateNumber _plateNumber; directly under. Now go back to the mission file and go to fn_impoundMenu.sqf and find _tmp = [(_x select 2),(_x select 8)]; and add (_x select 7) to the array and remember to separate with a comma. Now go to fn_garageLBChange.sqf and find " +(localize "STR_Shop_Veh_UI_Color")+ " %8<br/> and add " +("License Plate:")+ " %9<br/> directly under. in the same file find _vehicleColor add a comma after _vehicleColor and then add _numberPlate directly under. now again in the same file find _classNameLife = className; and add _numberPlate = (_dataArr select 2); under. and make sure to add "_numberPlate" to the private array and REMEMBER to separate by a comma. Last but not least run this code in your database: ALTER TABLE vehicles MODIFY plate varchar(7) NOT NULL
  10. No. AFAIK this won't even work without installing https://github.com/ConnorAU/A3UserInputMenus
  11. Try adding ctulevel after playtime instead. case west: {format ["SELECT pid, name, cash, bankacc, adminlevel, donorlevel, cop_licenses, coplevel, cop_gear, blacklist, cop_stats, playtime, ctulevel FROM players WHERE pid='%1'",_uid];};
  12. If you use the default playertags script https://github.com/AsYetUntitled/Framework/blob/master/Altis_Life.Altis/core/functions/fn_playerTags.sqf remove _units = _units - [player];
  13. https://www.altisliferpg.com/topic/1257-tutorial-gang-capturable-areas/
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