Welcome to Altis Life RPG

Register now to gain access to all of our features.
Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.


Note that you can now sign-in with your Steam account.


This message will be removed once you have signed in.

  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

Nikos

Members
  • Content count

    86
  • Joined

  • Last visited

Community Reputation

11 Good

1 Follower

About Nikos

  • Rank
    Advanced Member
  1. Am I wrong?

    @one, I believe you got a point here. I guess it is not the only reason but it is definitely a serious reason. In my current situation, I am making a server which I try to make it good but I don't know if I will ever publish it as I don't want to be online all the time (it is not possible either) to deal with those crappers you mentioned. Whenever I play in a mil-sim server, I see everyone (almost) playing in a mature way. Then, when the join a life one they troll. We all know, life server are not in great esteem in Arma 3 community, by those "real-men" who are so strong to handle a virtual weapon and are not afraid to lose their virtual blood but it ends-up to be annoying and ridiculous. I think the only way out, is to combine forces to make high quality, white-listed servers.
  2. Hemtt

    So, is there really no way to apply a texture to the Hemtt cargo area?
  3. The markers do not seem to be a problem. If you set their alpha to zero (far left at the slide bar) they will be invisible. However, I tried both methods. The buildings disappeared but their positions were visible in the map. I mean pressing "M".
  4. Will this work in MP?

    I have attached it to a virtual item, calling it from fn_useItem.sqf when the player is using the item (from the "Y" menu) with this call: case (_item isEqualTo "fn_repairStructure.sqf"): { [] spawn life_fnc_repairStructure; };
  5. Will this work in MP?

    Actually my concern is about if the other player will see the items restored or I need some extra server call. The array to repair is filled by nearestTerrainObjects which would only pick terrain items.
  6. Hello everybody, I have written the following script which will allow a player to repair damaged map objects. It works fine in my local server, in an SP test environment, but I have a few concerns about that setdammage 0 command, near the end of the block with the many question marks. In SP, the items are restored but I am not sure if it is enough for an MP environment. I mean is everybody going to see the item restored after that? My problem is that I cannot test it yet in MP. Thanks in advance. #include "..\..\script_macros.hpp" /* File: fn_repairStructure.sqf Author: Nikos (Ravenheart) Description: Repair damaged map objects. */ private ["_allobjects","_damagedobjects","_objects","_repaired","_earnings","_reward","_progressBar","_cP"]; life_interrupted = false; _reward = 250; //Reward per structure repaired. //Error Checking if (life_action_inUse) exitWith {}; if !(isNull objectParent player) exitWith {}; if (player getVariable "restrained") exitWith { hint localize "STR_NOTF_isrestrained"; }; if (player getVariable "playerSurrender") exitWith { hint localize "STR_NOTF_surrender"; }; if (vehicle player != player) exitWith {hint "You cannot repair from inside a vehicle!"}; //Ok, let's start closeDialog 0; life_action_inUse = true; _allobjects = []; _damagedobjects = []; _repaired = 0; _earnings = 0; _allobjects = nearestTerrainObjects [player,[],5]; {if (getdammage _x > 0) then {_damagedobjects = _damagedobjects + [_x]};} forEach _allobjects; _objects = count _damagedobjects; hint format ["Found %1 structures needing repairs...",_objects]; _title = format [localize "STR_ISTR_Repairing"]; { //Setup the progress bar disableSerialization; "progressBar" cutRsc ["life_progress","PLAIN"]; _ui = uiNamespace getVariable "life_progress"; _progressBar = _ui displayCtrl 38201; _titleText = _ui displayCtrl 38202; _titleText ctrlSetText format ["%2 (1%1)...","%",_title]; _progressBar progressSetPosition 0.01; _cP = 0.01; for "_i" from 0 to 1 step 0 do { if (animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then { [player,"AinvPknlMstpSnonWnonDnon_medic_1",true] remoteExecCall ["life_fnc_animSync",RCLIENT]; player switchMove "AinvPknlMstpSnonWnonDnon_medic_1"; player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1"; }; uiSleep 0.25; if (isNull _ui) then { "progressBar" cutRsc ["life_progress","PLAIN"]; _ui = uiNamespace getVariable "life_progress"; _progressBar = _ui displayCtrl 38201; _titleText = _ui displayCtrl 38202; }; _cP = _cP + 0.01; _progressBar progressSetPosition _cP; _titleText ctrlSetText format ["%3 (%1%2)...",round(_cP * 100),"%",_title]; if (_cP >= 1 || !alive player) exitWith {}; if (life_istazed) exitWith {}; //Tazed if (life_isknocked) exitWith {}; //Knocked if (life_interrupted) exitWith {}; if (player getVariable ["restrained",false]) exitWith {}; }; //Kill the UI display and check for various states "progressBar" cutText ["","PLAIN"]; player playActionNow "stop"; if (!alive player || life_istazed || life_isknocked) exitWith {life_action_inUse = false;}; if (player getVariable ["restrained",false]) exitWith {life_action_inUse = false;}; if (life_interrupted) exitWith {life_interrupted = false; titleText[localize "STR_NOTF_ActionCancel","PLAIN"]; life_action_inUse = false;}; _x setdammage 0; //????????????????????? _reward = _reward - (_reward*0.1); if (_reward < 0) then {_reward = 0}; CASH = CASH + _reward; _repaired = _repaired + 1; _earnings = _earnings + _reward; } forEach _damagedobjects; hint format ["You have repaired %1 structures, earning %2",_repaired,_earnings]; life_action_inUse = false;
  7. [Tutorial] Gang Capturable Areas

    I also confirm it works perfectly in 5.0.
  8. [Tutorial] how to add Anti-VDM

    I haven't tried it, but am I wrong believing that if a player is already wounded, will be 100% healed after been run over, which means people might use being run over instead of visiting a hospital?
  9. Am I wrong?

    Is it my idea that there are less servers recently than there used to be about 1 yea ago and those who are launched, last much less, even before they can form a community? I see many servers being announced here and others which I have found just by luck and I was told they are new, being abandoned within days and shut down within the first month. I might be wrong, but I think it was different in the past. As it concerns maps, Tanoa, was definitely not a success as it concerns "life" and Malden was a flare. Very vivid in the beginning but soon declined. Stratis is totally vanished and everyone is back to Altis but for how long? Maybe it is just evolution. Arma 3 is not a new game anymore. New Arma 3 owners are not as many as in the past and as for the older ones, we have done that copper or cocaine run so many times, I am pretty sure we can most repeat them without GPS and without map. So, every new life server is like a persisting deja-vu. I just wonder, is the end ahead and if so what next?
  10. [Tutorial] Radiation Area

    So, just a small improvement. The way it is, if you use a First Aid Kit, its effect will be negated after 5 seconds, when the script "awakes" as it keeps your damage internally and so does not calculate your health increase after the First Aid Kit usage. To bypass this, you can simply add: _damage = getDammage _player; right above: _player setDamage (_damage + 0.1); ...and you can sustain more inside the radiation area, without the suit, provided you have a number of First Aid Kits to use.
  11. [Tutorial] Radiation Area

    Disregard. I found my mistake. lol
  12. [Tutorial] Radiation Area

    What's the necessary remoteexec.txt entry for that to work? I got #1 "life_fnc_radarea [civ_1]" #1 "life_fnc_radarea [civ_1]" in the log. I have added !life_fnc_radarea but it still kicks me when entering the zone.
  13. Check the vehicle's owner

    It works. Thanks for your help.
  14. Check the vehicle's owner

    fn_lockpick.sqf
  15. Check the vehicle's owner

    Actually, I did not have the brackets before and I was getting the same error message. I removed them again now and the same message persists. Anyway, I will have a look into it again tomorrow as I am too tired now. Thanks for your help anyway.