Jump to content

Scalings // Mr. Whale

Members
  • Content Count

    41
  • Joined

  • Last visited

  • Days Won

    2

Scalings // Mr. Whale last won the day on July 22 2017

Scalings // Mr. Whale had the most liked content!

Community Reputation

16 Decent

About Scalings // Mr. Whale

  • Rank
    Member

Personal Information

  • Country

PC Specs

  • CPU
    i5 4460
  • Memory
    8gb DDR3
  • Hard Drive
    1TB HDD + 250GB SSD (SAMSUNG)
  • Graphic Card
    GTX 960 2GB VDDR5 VRAM
  • PSU
    500w PSU (Unbranded)
  • Description - Other Accessories
    Razer Kraken V1 Chroma
    Razer Deathadder Chroma

Recent Profile Visitors

728 profile views
  1. Hi, switch (typeOf _vehicle) do { case "C_Offroad_01_F": { _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]]; }; You change your case, in this instance, "C_Offroad_01_F", it's your vehicle's class name. The lights position will vary but can be edited by changing the values. In this case, you would be changing [-0.37, 0.0, 0.56].
  2. Many dance moves, what one? I may make one for you
  3. Hi. Just now the next DLC was announced for September the 12th called "Laws of War". Currently, on many Altis Life communities, Ambulances are Box Trucks with this DLC a new vehicle which is a Van with many different variants, one being medical. From screenshots provided I can tell that doors will most likely open allowing for some better RP moments as a medic. The van could also be used as a police van (just as an idea) due to its many variants. Upon the release of the "Laws of War" DLC I will be creating textures for this vehicle to later be released to this community. Textures will most likely be UK themed, however, I may work on other textures for other nations e.g. America. If you would like a private textured van, feel free to message me ( None can be made until DLC release). DLC Page: https://arma3.com/dlc/lawsofwar Trailer: Van Images Released : Medic One Currently:
  4. I played S5xD with @Dave650, I agree he did steal @Dave650's work. A really scummy thing to do. +1 @Dave650
  5. Hi, This is my first actual Tutorial let me know if I worded it correctly! In this tutorial, I will show you how to get different colour lights etc on your Cop/EMS Vehicles! The file we'll be editing can be found here: Cop: Altis_Life.Altis\core\cop EMS: Altis_Life.Altis\core\medical Then you should see the file "fn_copLights.sqf" or "fn_medicLights.sqf" . Open them. To change the colour of the left light go to line 18 and change the "_lightRed" _lightleft setLightColor _lightRed; To change the colour of the red light go to line 63 and change the "_lightBlue" _lightright setLightColor _lightBlue; Doing the above will allow you to change your lights. You can change them to the following colours: _light [Pink] (I think) _lightBlue [Blue] _lightGreen [Green] _lightWhite [White] _lightYellow [Yellow] In addition to this, it is possible to change the brightness, how far you can see the lights from etc in the same file. For instance, if you want to change how bright your left light is, increase '0.2' to a higher number like '0.5'. _lightleft setLightBrightness 0.2; Have fun changing your lights & I hope this helped! Let me know if you need further assistance! - Scalings
  6. Hello, @Brickwall ! In order to change your lights on your police vehicles navigate to Altis_Life.Altis\core\cop and open the file named fn_copLights.sqf (I use Notepad++ to open them). After you should see code like this: If you look into the code you should see a line like this (Line 18): _lightleft setLightColor _lightRed; and on line 63 you should see a line of code like this: _lightright setLightColor _lightBlue; You can change the colours in these lines of code by simply replacing "_lightRed" . If you also want to change the brightness etc I'm sure you can find it in the code P.S. Should be the same for medic. Please send me your colour combinations. Hope this helped! - Scalings
  7. Open your Mission FIle (Altis, Tanoa etc) Copy all the markers etc on your map (Select All) Open up your NEW mission file (E.g. Lakeside) Paste what you previously selected in the Altis Mission file into your new mission. Move it around etc.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.