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person2611

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person2611 last won the day on May 15

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About person2611

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  1. person2611

    [TUTORIAL] Speaker/PA announcements

    Sorry I haven't been on in a while, this was made specifically for just a certain area I'm not sure why you would want it in the admin menu, unless you wanted the purge event. But I'm glad you got an answer to what you were looking for.
  2. person2611

    Question regarding Infistar

    I was thinking about this last night, I might buy Infistar and check it out. Hope for the best I guess.
  3. person2611

    Question regarding Infistar

    So I have looked at infistar and it looks quite appealing. I have a question for those who currently use it, I noticed on their site that it logs all admins and players actions, can anyone tell me if it tracks what the person has in their inventory or vehicle inventory? I have placed a checkpoint on my server for RP reasons but have some rules regarding it so it doesn't get declared on every 10 seconds by players just wanting to shoot someone. I've made it so players need to have a full vehicle inventory of an illegal items or drugs and are subject to a random check before they can initiate engagement. I want to be able to have a log of this so that if they are reported to an admin an admin can check their inventory to make sure they were following the rules and the officer at the checkpoint wasn't just butt hurt he or she got killed. Thanks
  4. person2611

    RANGEMASTER PSD!

    I completely forgot I had made this, anyway this is the PSD for the range master uniform. I made it so the fabric and crease from the uniform is kept when colouring, I have made layers for each section so that you can easily colour them and add logo's etc. be mindful of the shoes though it can be touchy when colouring. You will notice a dark colour when opening the PSD on the uniform, this is to demonstrate the crease and fabric effects under darker colours. If you wish to remove it simply erase it with the eraser, just make sure you have the right layer selected. Enjoy! Rangemaster_PSD.zip
  5. person2611

    IDAp Van PSD

    Just wanted to share a comprehensive PSD for the IDAP Van for all who can't find it or don't know how to find it, the alpha channel is included in the file. Thank you to @JedINyte for providing the alpha channels. Enjoy IDAP_Van_PSD.zip
  6. person2611

    [TUTORIAL] Speaker/PA announcements

    TUTORIAL Author: Grumpy Old Man Modified by: Person2611 Difficulty: Easy Preview I want to thank Grump Old Man for the code to make PA or Speaker announcements. I know there is one currently for the Purge event but this one is simply for placing speakers in towns of police stations etc. I have tested this and it does work in 5.0 so it will most likely work in lower releases Let's start. 1. Create a new folder called scripts in your main mission file and create a new sqf file and name it loudspeaker.sqf and paste this: GOM_fnc_baseLoudspeakers = { params ["_loudspeakers","_sounds"]; GOM_fnc_basePlaySounds = true; while {GOM_fnc_basePlaySounds} do { sleep random [300,600,900]; //Amount of random time it will take to play in seconds. I recommend you keep it, currently set at 5 minute, 10 minute and 15 minute random intervals { _sound = selectRandom _sounds; if (alive _x) then { [_x,_sound] remoteExec ["say3D",0]; }; } forEach _loudspeakers; }; }; //to call it: _loudspeakers = [speaker1,speaker2]; //Object variable name change this to suit your needs. If you wish to add more than two simply continue with a , after the name _sounds = ["sound","sound1"]; //Name of the sound file replace to suit your needs. _play = [_loudspeakers, _sounds] spawn GOM_fnc_baseLoudspeakers; Now save the file in your scripts folder if you haven't done it already 2. Open your description.ext and under CfgSounds create a new class. Like so: class sound { name = "sound"; sound[] = {"\sounds\sound.ogg", 14.0, 1}; titles[] = {}; }; Replace the word sound to the name of the sound file you intend to use. 3. Go to the init.sqf in the main mission file and add the following: [] execVM "scripts\loudSpeaker.sqf" Now save and close 4. Go into the editor of ARMA 3 and place some loudspeakers to where you want them and name them speaker1 etc or what you want to name them 5. Add the .ogg files to your sounds folder. All done! This is working perfectly for me exactly as it is set out above if you have problems then you've likely screwed up somewhere so go back and study it, not being bothered to check is not an excuse to reply with an easily fixed problem.
  7. person2611

    extDB3 connected but the database isn't connecting

    UPDATE Okay so I installed a completely new vanilla life_server and altis_life files, the problem is still persisting. I completely uninstalled the arma server cleaned the registry reinstalled everything from complete scratch it's still happening. All I'm getting is "Request Received.... Validating." I'm at a loss, if this is happening with completely vanilla installed files and software I have no idea what I can do that I haven't done.
  8. person2611

    extDB3 connected but the database isn't connecting

    They haven't been touched everything is still the same. I reinstalled the intro cam and it's telling me the good old "Request received... Validating" So I looked at finding the problem in the life_server. Nothing I have no idea where the f*#k this problem came from. I'm going to go back to everything vanilla and start adding it bit by bit, to try and figure out where the hell this thing came from.
  9. person2611

    extDB3 connected but the database isn't connecting

    They're still there though.
  10. Okay so yesterday I was configuring my weapons and vehicle CFG files, I uninstalled a purchased addon from maverick applications and now for some unknown reason the game refuses to connect to the database, I get the old noob problem of spawning on spawn island, there's not "setting up client" or "waiting for server to be ready" but here is the catch. I have not touched the database, the intro cam required me to configure session sqf's in the core folder, however I removed the files and replaced them with the vanilla. When I load my server, the files read perfectly fine there's no problems with the code, the only error I got was I didn't notice I added a vehicle twice. I fixed that issue but it still persists. I've checked and re-checked my logs, I noticed there was an error in the extdb but that's been there since the beginning of this roller coaster ride and it hasn't been an issue, yes I plan to fix it but because it hasn't been an issue in the past I doubt it's the issue now. Anyway below you can find the rpt logs, I am beyond stumped as to what it might be maybe someone can see something I've missed. I'll reinstall the intro cam and see if that was the issue as it is meddling with session sqf's that's what my logical brain brian is telling me could be the cause. extdb3 log rpt log Thanks EDIT Okay so I started the server again and what baffles me again is, I haven't touched the life_server files in about a week because I haven't needed to and I went through the logs and found this: Attempt to override final function - bis_fnc_storeparamsvalues_data "extDB3: Connected to Database" "----------------------------------------------------------------------------------------------------" "---------------------------------- Starting Altis Life Server Init ---------------------------------" "------------------------------------------ Version 5.0.0 -------------------------------------------" "----------------------------------------------------------------------------------------------------" "----------------------------------------------------------------------------------------------------" " End of Altis Life Server Init :: Total Execution Time 0.126007 seconds " "----------------------------------------------------------------------------------------------------" Mission id: 92f76668b4dd5462a43341af1ceff96ef74f7890 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire Error in expression <0 to 1 step 0 do { uiSleep (30 * 60); { _x setVariable ["sellers",[],true]; } fo> Error position: <_x setVariable ["sellers",[],true]; } fo> Error Undefined variable in expression: _x File life_server\init.sqf, line 169 Error in expression <ariable ["sellers",[],true]; } forEach [Dealer_1,Dealer_2,Dealer_3]; }; }; [] s> Error position: <Dealer_1,Dealer_2,Dealer_3]; }; }; [] s> Error Undefined variable in expression: dealer_1 File life_server\init.sqf, line 170 Disconnected from Steam servers Connected to Steam servers Error in expression <0 to 1 step 0 do { uiSleep (30 * 60); { _x setVariable ["sellers",[],true]; } fo> Error position: <_x setVariable ["sellers",[],true]; } fo> Error Undefined variable in expression: _x File life_server\init.sqf, line 169 Error in expression <ariable ["sellers",[],true]; } forEach [Dealer_1,Dealer_2,Dealer_3]; }; }; [] s> Error position: <Dealer_1,Dealer_2,Dealer_3]; }; }; [] s> Error Undefined variable in expression: dealer_1 File life_server\init.sqf, line 170 Error in expression <0 to 1 step 0 do { uiSleep (30 * 60); { _x setVariable ["sellers",[],true]; } fo> Error position: <_x setVariable ["sellers",[],true]; } fo> Error Undefined variable in expression: _x File life_server\init.sqf, line 169 Error in expression <ariable ["sellers",[],true]; } forEach [Dealer_1,Dealer_2,Dealer_3]; }; }; [] s> Error position: <Dealer_1,Dealer_2,Dealer_3]; }; }; [] s> Error Undefined variable in expression: dealer_1 File life_server\init.sqf, line 170 Error in expression <0 to 1 step 0 do { uiSleep (30 * 60); { _x setVariable ["sellers",[],true]; } fo> Error position: <_x setVariable ["sellers",[],true]; } fo> Error Undefined variable in expression: _x File life_server\init.sqf, line 169 Error in expression <ariable ["sellers",[],true]; } forEach [Dealer_1,Dealer_2,Dealer_3]; }; }; [] s> Error position: <Dealer_1,Dealer_2,Dealer_3]; }; }; [] s> Error Undefined variable in expression: dealer_1 File life_server\init.sqf, line 170 EPE manager release (0|209|0) Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";] Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";] c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! Extensions: I don't understand I haven't touched any of that, I spent all day yesterday in the weapons and vehicle cfg's but like I said I replaced the edited intro cam files with the vanilla ones, the only difference between the two is the custom code to initiate the maverick application other than that it was default vanilla before I added the intro cam.
  11. person2611

    [Tutorial] BACKPACK custom capacity

    Try this. /* Adjustment of carrying capacity based on backpack changes */ if(EQUAL(backpack player,"") && EQUAL(vest player,"")) then { life_maxWeight = life_maxWeightT; _bp = backpack player; _vt = vest player; } else { if((!(EQUAL(backpack player,"")) && !(EQUAL(backpack player,_bp))) || (!(EQUAL(vest player,"")) && !(EQUAL(vest player,_vt)))) then { _bp = backpack player; _vt = vest player; switch(_bp) do { case "B_AssaultPack_cbr": {_loadBp = 30;}; case "B_AssaultPack_dgtl": {_loadBp = 30;}; case "B_AssaultPack_blk": {_loadBp = 30;}; case "B_AssaultPack_rgr": {_loadBp = 30;}; case "B_Kitbag_mcamo": {_loadBp = 54;}; case "B_TacticalPack_blk": {_loadBp = 42;}; case "B_TacticalPack_oli": {_loadBp = 42;}; case "B_FieldPack_ocamo": {_loadBp = 36;}; case "B_FieldPack_blk": {_loadBp = 36;}; case "B_Bergen_sgg": {_loadBp = 54;}; case "G_Bergen": {_loadBp = 54;}; case "B_Kitbag_cbr": {_loadBp = 54;}; case "B_HuntingBackpack": {_loadBp = 54;}; case "B_Carryall_cbr": {_loadBp = 60;}; case "B_Carryall_oli": {_loadBp = 60;}; case "B_Carryall_khk": {_loadBp = 60;}; case "B_Parachute": {_loadBp = 12;}; case "": {_loadBp = 0;}; default {_loadBp = round(FETCH_CONFIG2(getNumber,CONFIG_VEHICLES,_bp,"maximumload") / 4);}; }; switch(_vt) do { case "V_Rangemaster_belt": {_loadVt = 15;}; case "V_TacVest_blk_POLICE": {_loadVt = 27;}; case "V_RebreatherB": {_loadVt = 7;}; case "V_PlateCarrier2_rgr": {_loadVt = 18;}; case "V_PlateCarrier1_blk": {_loadVt = 27;}; case "V_HarnessO_brn": {_loadVt = 27;}; case "V_BandollierB_rgr": {_loadVt = 30;}; case "V_PlateCarrier1_rgr": {_loadVt = 30;}; case "V_Press_F": {_loadVt = 19;}; case "V_HarnessOSpec_gry": {_loadVt = 30;}; case "V_BandollierB_blk": {_loadVt = 30;}; case "V_Chestrig_blk": {_loadVt = 30;}; case "V_TacVestIR_blk": {_loadVt = 30;}; case "V_TacVest_blk": {_loadVt = 30;}; case "V_PlateCarrierIA2_dgtl": {_loadVt = 30;}; case "V_PlateCarrierH_CTRG": {_loadVt = 30;}; case "V_PlateCarrierL_CTRG": {_loadVt = 30;}; case "V_BandollierB_cbr": {_loadVt = 30;}; case "V_TacVest_khk": {_loadVt = 27;}; case "": {_loadVt = 0;}; default {_loadVt = round(FETCH_CONFIG2(getNumber,CONFIG_VEHICLES,_vt,"maximumload") / 4);}; }; life_maxWeight = life_maxWeightT + _loadBp + _loadVt; if(life_god) then { life_maxWeight = 500; }; }; }; I'll make a new tutorial for this
  12. person2611

    Medic lights

    [DELETED]
  13. person2611

    Rangemaster PSD

    I'm actually making one at the moment so I'll upload it on this forum for everyone else to use, it isn't the best template but it's actually pretty decent.
  14. person2611

    Rangemaster PSD

    Yeah I'm doing it now, I'm not that great with photoshop, it's turning out actually better than I expected to be honest as you can see here
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