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  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.


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18 Decent

About person2611

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    Dedicated Member
  1. [TUTORIAL] Speaker/PA announcements

    Sorry I haven't been on in a while, this was made specifically for just a certain area I'm not sure why you would want it in the admin menu, unless you wanted the purge event. But I'm glad you got an answer to what you were looking for.
  2. Question regarding Infistar

    I was thinking about this last night, I might buy Infistar and check it out. Hope for the best I guess.
  3. Question regarding Infistar

    So I have looked at infistar and it looks quite appealing. I have a question for those who currently use it, I noticed on their site that it logs all admins and players actions, can anyone tell me if it tracks what the person has in their inventory or vehicle inventory? I have placed a checkpoint on my server for RP reasons but have some rules regarding it so it doesn't get declared on every 10 seconds by players just wanting to shoot someone. I've made it so players need to have a full vehicle inventory of an illegal items or drugs and are subject to a random check before they can initiate engagement. I want to be able to have a log of this so that if they are reported to an admin an admin can check their inventory to make sure they were following the rules and the officer at the checkpoint wasn't just butt hurt he or she got killed. Thanks

    I completely forgot I had made this, anyway this is the PSD for the range master uniform. I made it so the fabric and crease from the uniform is kept when colouring, I have made layers for each section so that you can easily colour them and add logo's etc. be mindful of the shoes though it can be touchy when colouring. You will notice a dark colour when opening the PSD on the uniform, this is to demonstrate the crease and fabric effects under darker colours. If you wish to remove it simply erase it with the eraser, just make sure you have the right layer selected. Enjoy! Rangemaster_PSD.zip
  5. IDAp Van PSD

    Just wanted to share a comprehensive PSD for the IDAP Van for all who can't find it or don't know how to find it, the alpha channel is included in the file. Thank you to @JedINyte for providing the alpha channels. Enjoy IDAP_Van_PSD.zip
  6. HUD 5.0

    I'm not sure what you're talking about. Are you looking for something or is it because you can't see it that's the issue?
  7. [TUTORIAL] Speaker/PA announcements

    TUTORIAL Author: Grumpy Old Man Modified by: Person2611 Difficulty: Easy Preview I want to thank Grump Old Man for the code to make PA or Speaker announcements. I know there is one currently for the Purge event but this one is simply for placing speakers in towns of police stations etc. I have tested this and it does work in 5.0 so it will most likely work in lower releases Let's start. 1. Create a new folder called scripts in your main mission file and create a new sqf file and name it loudspeaker.sqf and paste this: GOM_fnc_baseLoudspeakers = { params ["_loudspeakers","_sounds"]; GOM_fnc_basePlaySounds = true; while {GOM_fnc_basePlaySounds} do { sleep random [300,600,900]; //Amount of random time it will take to play in seconds. I recommend you keep it, currently set at 5 minute, 10 minute and 15 minute random intervals { _sound = selectRandom _sounds; if (alive _x) then { [_x,_sound] remoteExec ["say3D",0]; }; } forEach _loudspeakers; }; }; //to call it: _loudspeakers = [speaker1,speaker2]; //Object variable name change this to suit your needs. If you wish to add more than two simply continue with a , after the name _sounds = ["sound","sound1"]; //Name of the sound file replace to suit your needs. _play = [_loudspeakers, _sounds] spawn GOM_fnc_baseLoudspeakers; Now save the file in your scripts folder if you haven't done it already 2. Open your description.ext and under CfgSounds create a new class. Like so: class sound { name = "sound"; sound[] = {"\sounds\sound.ogg", 14.0, 1}; titles[] = {}; }; Replace the word sound to the name of the sound file you intend to use. 3. Go to the init.sqf in the main mission file and add the following: [] execVM "scripts\loudSpeaker.sqf" Now save and close 4. Go into the editor of ARMA 3 and place some loudspeakers to where you want them and name them speaker1 etc or what you want to name them 5. Add the .ogg files to your sounds folder. All done! This is working perfectly for me exactly as it is set out above if you have problems then you've likely screwed up somewhere so go back and study it, not being bothered to check is not an excuse to reply with an easily fixed problem.
  8. Sand Processing

    So I downloaded the framework again 5.0 and installed it tried sand processing, it didn't work, appears to be the only one doing this, I'm yet to discover other issues with the mines. Could it be added as a resource instead? I don't think would make much of a difference though.
  9. Sand Processing

    No I checked the rpt logs there's nothing there. I've got no idea why it won't work It's like there's a limit on how many processing classes in the files before it just doesn't work. I'm going over everything again. Sorry I didn't get back sooner I was on holiday.
  10. Sand Processing

    Sorry I was away on holiday. I discovered this issue when I was checking all the processing for Dalmore Scotch, I made it so you needed glass to make the glass bottle so I went to the sand mine and got the sand and the went to processing and it wouldn't allow me to process it, I hadn't touched sand because it was already in the files so I had no reason to do so, I checked the files and there was nothing wrong with it. I'm going over everything to do with it again. It just won't process it even without a license.
  11. player markers don't show on map

    Same issue here I only just discovered it when I was testing, also on the same framework and there's no edits to the medic system only skins and garage.
  12. Sand Processing

    So I found and issue with the vanilla sand mine, I was creating a glass bottle so people could use for the brewery, however when I went to make the glass required for the bottle the sand processing just didn't work, I haven't touched the configs and I've checked and re-checked the files nothing looks out of place. Has anyone else experienced an issue with sand processing? I've added all the code associated with making the glass. Config_Process.hpp class sand { MaterialsReq[] = {{"sand",1}}; MaterialsGive[] = {{"glass",1}}; Text = "STR_Process_Sand"; ScrollText = "Process Glass"; NoLicenseCost = 650; }; NPC Init: "this addAction[localize""STR_Process_Sand"",life_fnc_processAction,""glass"",0,false,false,"""",' life_inv_sand > 0 && !life_is_processing && !life_action_inUse']; this addAction[format [""%1 ($%2)"",localize (getText(missionConfigFile >> ""Licenses"" >> ""sand"" >> ""displayName"")), [(getNumber(missionConfigFile >> ""Licenses"" >> ""sand"" >> ""price""))] call life_fnc_numberText],life_fnc_buyLicense,""sand"",0,false,false,"""",' !license_civ_sand && playerSide isEqualTo civilian '];"; If you need anything else let me know, an extra set of eye's wouldn't help.
  13. Advanced gathering/processing help

    Did you figure this out? I'm currently testing at the moment. If you haven't I'll let you know how it works when I get it to work correctly.
  14. Just requesting a double check

    Ah sweet I was looking for something like this I was looking under the wrong search words. Thanks for the link appreciated.
  15. Okay so I'm just adding a multi process for alcohol, something I've never attempted before so I just want it double checked. I've pretty much done everything but I have a bit of confusion around the config process does this look correct? I know I eventually fired out I needed to add in the number of materials required for it or it just won't work and can make it all funky. If someone can double check to make sure I have it out correctly that'd be greatly appreciated. Thanks