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Deadlesszombie

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Everything posted by Deadlesszombie

  1. Yes he could if he knows how to change it
  2. Please post and become a little more active, we will review then
  3. 4.4r3 is nearly 3-4 years old, it is reccomended to use 5.0
  4. Post error logs Also what is "<;p>" at the top and bottom of the file
  5. 13:57:12 Error in expression <elect 3; _projectile = _this select 4; _originalDamage = if (_part == "") the> 13:57:12 Error position: <originalDamage = if (_part == "") the> 13:57:12 Error Missing ; 13:57:12 File core\functions\fn_handleDamage.sqf [life_fnc_handleDamage], line 70 13:57:12 Error in expression <fe_fnc_pullOutVeh]" if (pisNull objectParent player) exitWith {}; if (pl> 13:57:12 Error position: <objectParent player) exitWith {}; if (pl> 13:57:12 Error Missing ) 13:57:12 File core\functions\fn_pullOutVeh.sqf [life_fnc_pullOutVeh], line 8 13:57:23 Error in expression <createVehicle position player; sleep 5;  _layer = "normal" cutText ["This> 13:57:23 Error position: < _layer = "normal" cutText ["This> 13:57:23 Error Invalid number in expression 13:57:23 File mpmissions\__cur_mp.Altis\core\items\fn_itemStolen.sqf, line 14
  6. Scripting and map edits are two different things btw
  7. CallExtension 'extDB2' could not be found 22:27:44 "extDB2: Error with Database Connection" Check your settings for extdb and login
  8. PASTEBIN your new logs
  9. Look at your RPT Logs of your server
  10. Make sure you understand what he fixed for you, you were missing quotes if you needed to change the top, which is not the case
  11. Your server name needs to be exactly the same in the top line
  12. Your previous posted script had the ExitWith Wrong, the most recent has it fixed
  13. Remove TitleText Edit: NVM read it wrong
  14. That unfortunately is the flaw of the script, rather easy to win
  15. Warning Message: File mpmissions\altis_life.Altis\The-Programmer\WhitelistMenu\functions.cpp, line 11: /CfgFunctions.functions: Member already defined. Warning Message: File mpmissions\altis_life.Altis\The-Programmer\EntreprisesMarkers\functions.cpp, line 4: /CfgFunctions.functions: Member already defined. Warning Message: File mpmissions\altis_life.Altis\The-Programmer\Fourriere\functions.cpp, line 6: /CfgFunctions.functions: Member already defined. Warning Message: File mpmissions\altis_life.Altis\The-Programmer\WhitelistMenu\functions.cpp, line 11: /CfgFunctions.functions: Member already defined. Warning Message: File mpmissions\altis_life.Altis\The-Programmer\EntreprisesMarkers\functions.cpp, line 4: /CfgFunctions.functions: Member already defined. Error in expression <Config","Repair_Job_Localization"] call theprogrammer_core_fnc_localize),The_Pro> Error position: <theprogrammer_core_fnc_localize),The_Pro> Error Undefined variable in expression: theprogrammer_core_fnc_localize File mpmissions\altis_life.Altis\The-Programmer\RepairJob\init.sqf, line 6 Scripting function 'max_phone_fnc_cellphonerequest' is not allowed to be remotely executed 14:06:02 Error in expression <erInput true; showChat false; hint ""; [LIFE_ID_PlayerTags,"onEachFrame"] spawn > 14:06:02 Error position: <LIFE_ID_PlayerTags,"onEachFrame"] spawn > 14:06:02 Error Variável indefinida na expressão: life_id_playertags 14:06:02 File core\functions\fn_loggedOut.sqf [life_fnc_loggedOut], line 63 14:04:04 Error in expression <hone_fnc_cellPhoneRequest",2]; [] spawn theprogrammer_core_fnc_clientInit; > 14:04:04 Error position: <theprogrammer_core_fnc_clientInit; > 14:04:04 Error Variável indefinida na expressão: theprogrammer_core_fnc_clientinit 14:04:04 File mpmissions\__CUR_MP.Altis\core\init.sqf, line 177 14:00:53 Error in expression <Config","Repair_Job_Localization"] call theprogrammer_core_fnc_localize),The_Pro> 14:00:53 Error position: <theprogrammer_core_fnc_localize),The_Pro> 14:00:53 Error Variável indefinida na expressão: theprogrammer_core_fnc_localize 14:00:53 File mpmissions\__CUR_MP.Altis\The-Programmer\RepairJob\init.sqf, line 6
  16. I do not understand anything you just said but logically it does not make sense for why it would not work, have the playerSkins called after a few seconds or something
  17. You probably have a playerSkins error
  18. Well you would need the classname of the uniform and it should work without an issue
  19. For a very simple solution, you can just make an item set that on a player when they have the keycard virtual item and have a check if they have the item or something of the sort, would let them open the Mattaust buildings
  20. Nope its completely up to your discretion on how you do it, its a framework after all
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