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TwisT

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About TwisT

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  1. TwisT

    [4.4] Prison Clothes

    Not too sure. One of my buddies gave me mods to use and it was in the clothing options. Ill look after a bit and see!
  2. TwisT

    [4.4] Prison Clothes

    This is what works for me. Should work for you as long as you are on 5.0 https://pastebin.com/qqwGTJTm
  3. TwisT

    [4.4] Prison Clothes

    ill give it a go.
  4. TwisT

    [4.4] Prison Clothes

    Should I add above this ? if (_bad) then { _time = time + 1100; } else { _time = time + (15 * 60); }; if (count _ret > 0) then { life_bail_amount = (_ret select 2); } else { life_bail_amount = 1500; _time = time + (10 * 60); }; _esc = false; _bail = false; [_bad] spawn { life_canpay_bail = false; if (_this select 0) then { sleep (10 * 60); } else { sleep (5 * 60); }; life_canpay_bail = true; };
  5. TwisT

    [4.4] Prison Clothes

    When I send someone to jail, it keeps their clothes on. But when they escape it adds the uniform.
  6. TwisT

    [4.4] Prison Clothes

    tried it but it still didnt work It adds the uniform to the player when they escape.
  7. TwisT

    [TUTORIAL] Teargas (Fixed)

    Its a bit late for a response but in case you or anyone else is wondering you would change this if (headgear player != "H_CrewHelmetHeli_B") then {antidote1 = 2583}; // Player has no Suit if (headgear player == "H_CrewHelmetHeli_B") then {antidote1 = 2581}; // Player carries the Gas Suit to this: if (goggles player != "Your goggles here") then {antidote1 = 2583}; // Player has no Suit if (goggles player == "your goggles here") then {antidote1 = 2581}; // Player carries the Gas Suit
  8. TwisT

    [4.4] Prison Clothes

    It puts the clothes on the players when they get released for me as well. Did you find a fix Mr. Man?
  9. TwisT

    ["Tutorial"] New ZMENU by MATZEMEDIA

    Wehn I try to give a player something from inventory it says "please enter an actual amount to give someone"
  10. TwisT

    [Tutorial] Realistic Tazer

    When tazing someone, the taze Sound does not play. How would I get it to work again?
  11. How do I add my ziptie and cuff sounds to this? Nothing I have tried has worked
  12. TwisT

    [Tutorial] Statusbar 4.X

    @Rasmus
  13. TwisT

    [Tutorial] Statusbar 4.X

    There are also two other files for the progress bar. fn_progressBar.sqf and progress.hpp
  14. TwisT

    [Tutorial] Statusbar 4.X

    This is the repair file.. Sorry to add a mess to the topic. WHat do you think I would add to the Hudupdate? #include "..\..\script_macros.hpp" /* File: fn_repairTruck.sqf Author: Bryan "Tonic" Boardwine Description: Main functionality for toolkits, to be revised in later version. */ private["_veh","_upp","_ui","_progress","_pgText","_cP","_displayName","_test","_sideRepairArray"]; _veh = cursorObject; life_interrupted = false; if (isNull _veh) exitWith {}; if ((_veh isKindOf "Car") || (_veh isKindOf "Ship") || (_veh isKindOf "Air")) then { if (life_inv_toolkit > 0) then { life_action_inUse = true; _displayName = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _veh),"displayName"); _upp = format[localize "STR_NOTF_Repairing",_displayName]; //Setup our progress bar. disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNamespace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["%2 (1%1)...","%",_upp]; _progress progressSetPosition 0.01; _cP = 0.01; for "_i" from 0 to 1 step 0 do { if (animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then { [player,"AinvPknlMstpSnonWnonDnon_medic_1",true] remoteExecCall ["life_fnc_animSync",RCLIENT]; player switchMove "AinvPknlMstpSnonWnonDnon_medic_1"; player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1"; }; sleep 0.05; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp]; if (_cP >= 1) exitWith {}; if (!alive player) exitWith {}; if (player != vehicle player) exitWith {}; if (life_interrupted) exitWith {}; }; life_action_inUse = false; 5 cutText ["","PLAIN"]; player playActionNow "stop"; if (life_interrupted) exitWith {life_interrupted = false; titleText[localize "STR_NOTF_ActionCancel","PLAIN"]; life_action_inUse = false;}; if (player != vehicle player) exitWith {titleText[localize "STR_NOTF_ActionInVehicle","PLAIN"];}; _sideRepairArray = LIFE_SETTINGS(getArray,"vehicle_infiniteRepair"); //Check if playerSide has infinite repair enabled if (playerSide isEqualTo civilian && (_sideRepairArray select 0) isEqualTo 0) then { [false,"toolkit",1] call life_fnc_handleInv; }; if (playerSide isEqualTo west && (_sideRepairArray select 1) isEqualTo 0) then { [false,"toolkit",1] call life_fnc_handleInv; }; if (playerSide isEqualTo independent && (_sideRepairArray select 2) isEqualTo 0) then { [false,"toolkit",1] call life_fnc_handleInv; }; if (playerSide isEqualTo east && (_sideRepairArray select 3) isEqualTo 0) then { [false,"toolkit",1] call life_fnc_handleInv; }; _veh setDamage 0; titleText[localize "STR_NOTF_RepairedVehicle","PLAIN"]; }; };
  15. TwisT

    [Tutorial] Statusbar 4.X

    It works but the repair bar is going away again
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