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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

Kieran

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About Kieran

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  1. It's your battleye filters, check server\Arma3Config\battleye\CreateVehicle.log and add it into the battleye filters .txt
  2. #0 "gangnum" = "Gang_Area_2" 2:2947 Flag_Red_F Value Restriction #0 "gangnum" = "Gang_Area_2" 2:2947 Flag_Red_F #0 "gangnum" = "Gang_Area_1" 2:2948 Flag_Red_F Value Restriction #0 "gangnum" = "Gang_Area_1" 2:2948 Flag_Red_F #0 "gangnum" = "Gang_Area_3" 2:2949 Flag_Red_F Value Restriction #0 "gangnum" = "Gang_Area_3" 2:2949 Flag_Red_F Added !="gangnum" !="Gang_Area_1" !="Gang_Area_2" !="Gang_Area_3" Still error
  3. If you want to add more just add more cases - but you need to add more ranks to the database case 2: {"\a3\ui_f\data\gui\cfg\Ranks\corporal_gs.paa"}; case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"}; case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"}; case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"}; case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"}; case 7: {"\a3\ui_f\data\gui\cfg\Ranks\colonel_gs.paa"}; case 8: {"\a3\ui_f\data\gui\cfg\Ranks\general_gs.paa"} If you want to change them, but the picture into your <mission file>\textures, then change the code to look like case 1: {"textures\cop\example.paa"};
  4. Oh I see, misread, I'm pretty sure with the script he has it should show police icons?
  5. Can you show me your server logs, looks the same to the one I am using, if any case redownload the mission and replace the file. Use a spoiler and show me your server RPTs
  6. If everyone disconnects it may be worth putting persistent = 1; in your server.cfg If not it may just be an arma thing? If you update a mission file - Everyone has to redownload it
  7. Give you some pointers 1. Core\Civilian\fn_jailMe.sqf if (_bad) then { _time = time + 1100; } else { _time = time + (15 * 60); }; 2.Core\functions\fn_inventoryOpened.sqf In the file there is different blocks, easy to understand
  8. It should be set already in <missionfile>\core\functions\fn_playerTags.sqf You could always try replace the file, send me the file you have or any errors in the server logs
  9. Is you BEFilters up to date?
  10. It may be a bit buggy but you can always try
  11. Simple If statement can fix this - Hint : if player == west then {} if (player getVariable "restrained") then {_Btn4 ctrlEnable true;}; Not sure if this will work
  12. change if (playerSide in [west, independent]) exitWith { hint "You are not allowed to buy that uniform"; }; to if (playerSide in [independent, civ]) exitWith { hint "You are not allowed to buy that uniform"; }; I'm guessing?