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  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.


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About Kieran

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  1. /core/civ/fn_jail.sqf Have a look in there and check the marker name is correct and or if you have a market set in the prison
  2. Unifrom reset hotkey

    Quick idea, case 23: { // I key if (!_alt && !_ctrlKey && !_shift) then { [] call life_fnc_playerSkins; }; Add to core/functions/keyHandler.sqf Not sure if it will work, but worth a try
  3. [Tutorial] Seatbelts

    Put life_actions pushBack (player addAction["<t color = '#15A8D7'>Put on Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' !life_seatbelt && vehicle player != player ']); life_actions pushBack (player addAction["<t color = '#15A8D7'>Remove Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' life_seatbelt && vehicle player != player ']); outside of the switch statement https://pastebin.com/wt1bzxwG is what mine looks like
  4. [Tutorial] Placeable Objects as Police

    It's your battleye filters, check server\Arma3Config\battleye\CreateVehicle.log and add it into the battleye filters .txt
  5. [Tutorial] Gang Capturable Areas

    #0 "gangnum" = "Gang_Area_2" 2:2947 Flag_Red_F Value Restriction #0 "gangnum" = "Gang_Area_2" 2:2947 Flag_Red_F #0 "gangnum" = "Gang_Area_1" 2:2948 Flag_Red_F Value Restriction #0 "gangnum" = "Gang_Area_1" 2:2948 Flag_Red_F #0 "gangnum" = "Gang_Area_3" 2:2949 Flag_Red_F Value Restriction #0 "gangnum" = "Gang_Area_3" 2:2949 Flag_Red_F Added !="gangnum" !="Gang_Area_1" !="Gang_Area_2" !="Gang_Area_3" Still error
  6. If everyone disconnects it may be worth putting persistent = 1; in your server.cfg If not it may just be an arma thing? If you update a mission file - Everyone has to redownload it
  7. Jail Timer going up

    Give you some pointers 1. Core\Civilian\fn_jailMe.sqf if (_bad) then { _time = time + 1100; } else { _time = time + (15 * 60); }; 2.Core\functions\fn_inventoryOpened.sqf In the file there is different blocks, easy to understand
  8. Is you BEFilters up to date?
  9. Pullout players

    It may be a bit buggy but you can always try
  10. Pullout players

    Simple If statement can fix this - Hint : if player == west then {} if (player getVariable "restrained") then {_Btn4 ctrlEnable true;}; Not sure if this will work
  11. [Tutorial] Buyable Loadouts

    change if (playerSide in [west, independent]) exitWith { hint "You are not allowed to buy that uniform"; }; to if (playerSide in [independent, civ]) exitWith { hint "You are not allowed to buy that uniform"; }; I'm guessing?