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imthatguyhere

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Everything posted by imthatguyhere

  1. https://forums.bohemia.net/forums/topic/217263-7erras-editing-extensions/
  2. https://github.com/AsYetUntitled/Framework/blob/fb77bda7eef635e01a794d7c1f876e914e6b8a8d/Altis_Life.Altis/core/shops/fn_3dPreviewInit.sqf#L11
  3. Then you did something wrong when you installed it. I did a fixed version of one of these statusbars that won't error spam your logs here: But other than that, this will work.
  4. What do you mean? The attached RAR is still there and working as far as I can see.
  5. imthatguyhere

    License Menu

    Please keep discussion in English. If you need help, https://sqfbin.com a Client RPT and Sever RPT and link it here.
  6. Check your client RPT, from when you tried it, for errors.
  7. It's a decent start, but for some reason the bottom padding and the tiny "X" button are infuriating to me. Maybe do that somewhere else on the dialog, or as a "floating" button.
  8. Very bottom means below any other lines. So after the "};" for example.
  9. https://github.com/AsYetUntitled/Framework/blob/master/Altis_Life.Altis/core/functions/fn_keyHandler.sqf#L178
  10. What kind of logs are you referring to? Battleye Logs?
  11. Sounds like a bug with the script, so you'd have to edit the repair function to work to lock these doors as well.
  12. A loop wouldn't make it random. The sound you play, when it ends, you would play again.
  13. https://community.bistudio.com/wiki/Control_Structures#Loops
  14. That entire file was redone for hitpart, so no it should not. See my post right before yours. If you've never seen the bug, you don't have it.
  15. I helped you in Discord. You were using the wrong texture paths.
  16. I think you are mistaking us for whatever server you were playing on. These are support forums for people running Life Servers. We don't run any servers.
  17. https://github.com/AsYetUntitled/Framework/commit/b7c1cbc7586319e823d2e7851d4c072e875eca44 ^ That's what is causing the popup. There were changes to TON_fnc_updateGang now having a callback to open the ATM as everything to do with gang-banking was put serverside to stop exploits. To properly fix this script you'd have to edit it to pass something stopping that callback (so it knows it's from this script and not a regular update).
  18. For this: call life_coplevel == 2 Do: call life_coplevel isEqualTo 2 isEqualTo is a little bit faster. Looks fine otherwise. Seems a bit odd that 2 has access to 3 of these, but that's just your setup I guess.
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