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imthatguyhere

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imthatguyhere last won the day on September 14

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About imthatguyhere

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  1. We'll help you, but nobody will make it for you. You were given an example that you should be able to edit for a single player or make your own based on easily.
  2. Describe what happens. Does anything show up in game? Also, https://sqfbin.com your Client and Server RPT files and link them here.
  3. You are using RPFramework and not the Altis Life framework. This isn't the site for that framework.
  4. Honestly not sure there. To my knowledge it should still delete it. Are you sure you have the correct marker name for the delete?
  5. This isn't a reupload. That's an archive of the original site. The name and team info are still there:
  6. This isn't c++ at all. Anyhow, the script shared in the comments adds a marker/zone:
  7. You can still do that (it's basically the same here just using the condition for the shop) or just use conditions on a per-weapon level (which is in the default config): This is way better as you have one shop and the players only see what they are able to buy.
  8. None, it's not my script and I've done some bugfixes to but never delved that deep into the script (I personally hate debit cards as they are a way to make a safe economy that will be abused). Could just be a bug with the script to check what you have on hand.
  9. That's not how that works. You drop animation state and get the bool from the player: getVariable ["restrained",false]
  10. What about it isn't working? Any errors in your RPT? Where are you putting this code? Do you get any notifications?
  11. There's an old decryptor floating around that may do this, but you won't be linked to it from here.
  12. }; } else { if (life_has_debit isEqualTo true) then { hi> 12:58:36 Error position: <life_has_debit isEqualTo true) then { hi> 12:58:36 Error Undefined variable in expression: life_has_debit 12:58:36 File core\debit\fn_virt_buyDebit.sqf [life_fnc_virt_buyDebit]..., line 167 You messed up the install somehow, re-follow the tutorial.
  13. Didn't read my messages at all, did you? I linked to my comments on each pointing out the issue (with screenshots of the code). I had to debug your hud killing a server already due to all the loops. Both still exist.
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