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imthatguyhere

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  1. https://github.com/AsYetUntitled/Framework/blob/master/Altis_Life.Altis/core/functions/fn_keyHandler.sqf#L178
  2. What kind of logs are you referring to? Battleye Logs?
  3. Sounds like a bug with the script, so you'd have to edit the repair function to work to lock these doors as well.
  4. A loop wouldn't make it random. The sound you play, when it ends, you would play again.
  5. Edit the function for the bounty and write a new function for the payout, then use nearestObjects or similar to loop through the nearby cops and remoteExec the payout function to pay them.
  6. Have you tried not doing all the disabling and seeing if the move executes correctly? Have you tried running this from the server instead of the player?
  7. Just use the inventoryClosed EVH and check too see if they haves goggles when they close their inventory and if they don't, remove the blindfold: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#InventoryClosed
  8. If the modded vehicle doesn't use one of the default base classes, you'll need to add it here: https://github.com/AsYetUntitled/Framework/blob/master/Altis_Life.Altis/core/actions/fn_storeVehicle.sqf#L13
  9. Pastebin your Client and Server RPT from when you tried it and link them here.
  10. https://community.bistudio.com/wiki/Control_Structures#Loops
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