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Maihym last won the day on November 12 2018

Maihym had the most liked content!

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About Maihym

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  1. Maihym

    Anti-Theft Script for mod

    Yeah you're right.
  2. Maihym

    Anti-Theft Script for mod

  3. Maihym

    Anti-Theft Script for mod

    You're right, I think what I'll do instead them is just keep allFunctions on the server side and then send it over when needed to fix that security vulnerability. This will also take care of the JIP queue issue.
  4. Maihym

    Anti-Theft Script for mod

    True, saving it on the disk would be much better but that allows people to easily steal your code. I'm not saying my way is the most efficient way but it's better for security than this script OP posted. The allFunctions variable only gets called once when the user joins in. Then missionNamespace is used to actually call the individual functions and for all the checks. Which is why I don't think it'll impact performance very much.
  5. Maihym

    Anti-Theft Script for mod

    Ok...you're not saying how this affects performance though. You're just showing the code. Do you have any stats to backup your claim?
  6. Maihym

    Anti-Theft Script for mod

    How does that affect performance?
  7. Maihym

    Anti-Theft Script for mod

    I'm not using jip. Right now will all the functions I've added into my config, they all come out to 1mb. I don't think 1mb is going to kill the server. Especially since I'm only sending that 1mb when a player joins and only once.
  8. Maihym

    Anti-Theft Script for mod

    What's different about having those functions in a mission file and having the client download them? They're still going over the network but now they're being written to the client's PC in a pbo file. With my tut it doesn't write them to their PC, it just saves them in the missionNamespace and gets deleted when they leave the server.
  9. Maihym

    Anti-Theft Script for mod

    As I've posted in another thread. My Remove Mission Side Code post will do you far better than this. Someone just needs to remove this file and that's it. Any decent coder will search through your files and find something like this. For example, search "Files stolen from ADD YOUR SERVER NAME" with Notepad ++ and you would find the file. Look into this, it moves all your functions to the server side so no one even gets to read your code unless they're injecting. Even then, they won't be able to steal it since they'd have to export every file/function and that would take way too much effort. ,
  10. Maihym

    Anti-Theft Script

    No disrespect to OP but you're better off using this if you really don't want your mission ripped. https://www.altisliferpg.com/topic/5165-tutorial-removing-mission-side-code/
  11. Well you can set a variable with an array of licenses that the player has but you would need to remember to keep it active by setting the variable everytime a license is given or removed. You could also do a remoteExec to fetch the licenses, return it with another remoteExec on the player that called the first remote. Then execute your function after.
  12. Maihym

    [Tutorial] Removing Mission Side Code

    Ok redo your initplayerlocal.sqf file. I've updated the tutorial.
  13. Maihym

    [Tutorial] Removing Mission Side Code

    That tells me nothing. What's showing up when you join the mission? Are you stuck on something? You have to be specific because the code below is telling me that initFunctions is working properly. Attempt to override final function - life_fnc_ryn_message
  14. Maihym

    [Tutorial] Removing Mission Side Code

    So what happens when you join the mission? Be specific
  15. Maihym

    [Tutorial] Removing Mission Side Code

    Ok I think I know what I messed up on. Ill fix it when I get home.