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ToxicRageTv

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Everything posted by ToxicRageTv

  1. Very simply, in the life_server there is a file for spawning in vehicles. I can’t remember the name off the top of my head but i think it was called something like fn_spawnVehicle or something similar. And within that file you can use an if statement and check the classname of the vehicle being spawned and if it’s a medic van, then run the code to hide the parts. Also, you’ll have to do the same thing in the mission file for a file called fn_vehicleShopBuy.
  2. I believe you need to find the animation name for the thing you want to hide and use the command animate to hide the specified part. *quick edit: You can find the name of the animations by using the following command. https://community.bistudio.com/wiki/animationNames ex. place down the vehicle in eden editor and name it truck, then play the mission and execute the following in debug copyToClipboard str(animationNames truck); then open up a text editor and press CTRL + V
  3. Ok, what scripts have you installed recently. Also, you are missing a drug dealer it seems. You can either remove it from your Life_server\init.sqf or add another drug dealer. Second of all, you are having some problems with the dynamic market. Pastebin life_server\Functions\DynMarket\fn_HandleDB.sqf. Also i would suggest reinstalling infistar cuz it looks like your are missing some dll's. Your client side rpt was pretty much blank so i think you posted the wrong one.
  4. Please post your ENTIRE rpt logs for both client and server in a pastebin. Is this a fresh clean install of the framework or has it been modified?
  5. Do you have extdb3 enabled as a mod when launching the server? Also, do you have tbbmalloc_x64.dll and tbbmalloc.dll in the root directory of your server?
  6. Well if you want people to help, you need to give a little more. 1. Server logs 2. Client logs 3. Associated files. My guess is that you included the maverick file twice in the description. I can't remember what its called of the top of my head.
  7. I hope when you said you added ".pbo after "life_server"" you meant you packed it. Also you are having problems with your database, post your extdb3 logs.
  8. Well, sounds like you have a couple problems. If you want help, you need to supply your RPT logs, both client and server. Also, have the players requested ems before you tried to revive them?
  9. K thanks, i had a feeling. Was there any errors with the actually script itself?
  10. Ok, well fix all the other errors first, someone installed this last night on a fresh 5.0 server. I dont know what else to tell you, if you did everything correctly, then it would be working. But the other errors you have may be affecting this.
  11. Ok well, first things first, go through the tutorial again, making sure you copy all contents to the correct spot, then go fix all the other errors
  12. repost your rpt with the new config_master
  13. Have you properly added in the spawn points markers and everything?
  14. ok your master config wasnt setup properly. try this: https://pastebin.com/3TTiagSX
  15. You have several errors. Error in expression <}; ["mav_ttm_var_lockpickMultiplier", 1])); _progressBar progressSetPosition _cP> Error position: <)); _progressBar progressSetPosition _cP> Error Missing ; File core\items\fn_lockpick.sqf [life_fnc_lockpick], line 109 Error in expression <}; ["mav_ttm_var_lockpickMultiplier", 1])); _progressBar progressSetPosition _cP> Error position: <)); _progressBar progressSetPosition _cP> Error Missing ; File core\items\fn_lockpick.sqf [life_fnc_lockpick], line 109 Error in expression <e) then { [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] r> Error position: <GVAR ["realname",name _killer],"187V"] r> Error Missing ] File core\medical\fn_onPlayerKilled.sqf [life_fnc_onPlayerKilled], line 145 Error in expression <e) then { [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] r> Error position: <GVAR ["realname",name _killer],"187V"] r> Error Missing ] File core\medical\fn_onPlayerKilled.sqf [life_fnc_onPlayerKilled], line 145 Error in expression <tMarkerPos busTo; disableSerialization; closeDialog 0; private _side = swit> Error position: < closeDialog 0; private _side = swit> Error Invalid number in expression File core\Toxic\fn_busStart.sqf [Toxic_fnc_busStart], line 71 Error in expression <tMarkerPos busTo; disableSerialization; closeDialog 0; private _side = swit> Error position: < closeDialog 0; private _side = swit> Error Invalid number in expression File core\Toxic\fn_busStart.sqf [Toxic_fnc_busStart], line 71 Post the fn_busStart.sqf and the Master_Config (both in separate pastebins)
  16. you need to put the eventHandler inside the class of the object. ex. class Toxic_TestObject: House_F { displayName="Test Object"; model="\Toxic_Test\Testing.p3d"; scope=2; scopecurator=2; class EventHandlers { init="[] execVM '\Mod_Name\script\iLikePears.sqf'"; }; };
  17. Im a little lost as to what you want here. Are you wanting it so that when you are in a mine area you will gather BOTH metals at the same time? Or have a random chance of getting one or the other?
  18. The playtime is selected from the database when the player logs into the server. You can go take a look at the fn_queryRequest.sqf in Life_Server\Functions\MySQL if you want to see how its done there.
  19. You can add an eventHandler in the config.cpp for an init and then you can put it inside a file. class EventHandlers { init="[] execVM '\Mod_Name\script\iLikePears.sqf'"; };
  20. Lol is this from the UE4 course on udemy
  21. 1. Run the server without being encrypted and see if the logs say anything else. 2. You have several errors that are not related to my scripts that you need to fix.
  22. Replace your Config_Master.hpp with this https://pastebin.com/4q92nTqM Also post your entire rpt
  23. Ok well you didn't add it into the config_master properly. You need to add the Toxic_Bus_Config stuff under entire master config. this is what mine looks like crimes[] = { {"STR_Crime_187V","650","187V"}, {"STR_Crime_187","2000","187"}, {"STR_Crime_901","450","901"}, {"STR_Crime_215","200","215"}, {"STR_Crime_213","1000","213"}, {"STR_Crime_211","100","211"}, {"STR_Crime_207","350","207"}, {"STR_Crime_207A","200","207A"}, {"STR_Crime_390","1500","390"}, {"STR_Crime_487","150","487"}, {"STR_Crime_488","70","488"}, {"STR_Crime_480","100","480"}, {"STR_Crime_481","100","481"}, {"STR_Crime_482","500","482"}, {"STR_Crime_483","950","483"}, {"STR_Crime_459","650","459"}, {"STR_Crime_666","200","666"}, {"STR_Crime_667","4500","667"}, {"STR_Crime_668","1500","668"}, {"STR_Crime_1","250","1"}, {"STR_Crime_2","200","2"}, {"STR_Crime_3","150","3"}, {"STR_Crime_4","250","4"}, {"STR_Crime_5","100","5"}, {"STR_Crime_6","80","6"}, {"STR_Crime_7","150","7"}, {"STR_Crime_8","5000","8"}, {"STR_Crime_9","5000","9"}, {"STR_Crime_10","15000","10"}, {"STR_Crime_11","10000","11"}, {"STR_Crime_12","2500","12"}, {"STR_Crime_13","1500","13"}, {"STR_Crime_14","500","14"}, {"STR_Crime_15","2500","15"}, {"STR_Crime_16","1500","16"}, {"STR_Crime_17","100","17"}, {"STR_Crime_18","1500","18"}, {"STR_Crime_19","2500","19"}, {"STR_Crime_20","500","20"}, {"STR_Crime_21","500","21"}, {"STR_Crime_22","2000","22"}, {"STR_Crime_23","5000","23"}, {"STR_Crime_24","10000","24"}, {"STR_Crime_25","20000","25"} }; }; class Toxic_Bus_Config { payment = CASH; //Change whether you want them to pay from their bank or CASH on hand bus_3d = true; //True or False class Civilian { multipler = 0.1; //Price per meter multiplyer stops[] = { {"Union","bus_union"}, {"Smallville","bus_smallville"}, {"Victoria","bus_victoria"}, {"Airport","bus_airport"} }; }; class Cop { multipler = 0.05; stops[] = { {"Union","cop_spawn_Union"}, {"Smallville","cop_spawn_Smallville"}, {"Victoria","cop_spawn_Victoria"}, {"DOC","cop_spawn_doc"}, {"Airport","cop_spawn_Airport"} }; }; class Medic { multipler = 0.05; stops[] = { {"Union","medic_spawn_Union"}, {"Smallville","medic_spawn_smallville"}, {"Victoria","medic_spawn_victoria"}, {"Airport","medic_spawn_Airport"} }; }; };
  24. Ok, well maybe post the errors so that way it can get fixed............
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