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ToxicRageTv last won the day on February 17

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About ToxicRageTv

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  1. Why do you think we will help you with this?
  2. Anyways, a way you can make this yourself is to edit your "Altis_Life.Altis\core\medical\fn_onPlayerKilled.sqf". In that file you have access to the killer and the victim. From them you can get their names, groups and any other info you want. You can then remote exec for all players using the broadcast ("Altis_Life.Altis\core\functions\network\fn_broadcast.sqf") and specify system chat.
  3. Google is your best friend. https://forums.bohemia.net/forums/topic/151777-tutorial-simple-re-texturing-guide-from-start-to-finish/
  4. Did you add any scripts recently? Where did you get this copy of 4.4?
  5. Sorry didn't get a notification about your reply. It would depend on your framework version. If you are using the latest 5.0 then it will be what i posted. Otherwise, use the same format that you see in your file.
  6. This is not required but is highly suggested. Using this little template will allow us to assess your problem/question easier and provide a faster response. How to get help Briefly explain what the issue is or what you would like help with. Simply saying "help it won't work" doesn't offer much information and we won't be able to help you. In addition to explaining the issue, please state your framework version. Pastebin your Client, Server and extDB logs. Please upload these files even if everything "looks ok". Client RPT logs are located in "%localappdata%\Arma 3
  7. Bandages ToxicRageTv Description This is a simple bandages script that allows players to buy and use bandages to heal themselves. You can either use the bandages by going to your virtual inventory, selecting a bandage and pressing use, or you can use the hotkey of SHIFT + 0 (zero). This includes a config file so that it can be tweaked to you liking. You can change things like bandaging time, the amount of health received from using a bandage and more. 1. Open "Altis_Life.Altis\config\Config_vItems.hpp" and ADD class bandage { variable = "bandage"; displayName =
  8. I haven't used this script in a while but when i did i used this: private _exit = false; private _busSign = (nearestObject [player,"Land_BusStop_01_sign_F"]); for "_i" from 0 to 30 do { _temp = 30 - _i; if ((player distance _busSign) >= 15) exitWith {_exit = true}; hint format ["The bus will arrive in %1 second(s)",_temp]; _i = _i + 1; sleep 1; }; if (_exit) exitWith { hint "You left the bus stop"; };
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