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ToxicRageTv last won the day on August 20

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  1. You can try utilizing say3D. https://community.bistudio.com/wiki/say3D For an example on how to use say3D with the framework you can look at the vehicle unlock/lock sounds. [_veh,"unlockCarSound",50,1] remoteExec ["life_fnc_say3D",RANY]; You can also look at the header for the following file which gives you a little more information Altis_Life.Altis\core\functions\network\fn_say3D.sqf
  2. Did you copy over all the map objects from the altis mission file to your lakeside one? Try taking a look at this https://www.altisliferpg.com/topic/4183-changing-from-altis-to-malden-or-any-other-map/#comment-28639
  3. I've never used that or looked at the source code so I'm not sure how it implements using items. Try checking if it overrides the useItem script and check your rpt logs.
  4. That wasn't my tutorial. It's a resource that's on this site. In the eden editor you need to copy paste all the entities from the altis life mission file to the new map.
  5. If you perform a search through the project files you should be able to locate it in the fn_vInteractionMenu.sqf.
  6. You use the built in "damage". Also in the impound action there is an if statement checking if the vehicle belongs to the player or not. You can just change the value that gets added to the bank account.
  7. Yeah that's a known issue. The only way to combat that (to my knowledge) is to change the name of the mission file when you make an update.
  8. Oh if it's a "Tank" then you need to modify the "fn_storeVehicle" to check for tanks too.
  9. Are you buying or renting? Does it only happen with this particular vehicle?
  10. Is the spawn point close enough to the NPC?
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