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Connor[obs.erve.me] last won the day on June 2 2019

Connor[obs.erve.me] had the most liked content!

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About Connor[obs.erve.me]

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  • Birthday November 17

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    Seagate Barracuda 1Tb
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  1. Nobody would want to steal your shit code anyway.
  2. First you navigate to AltisLife.Altis\core\actions and make a file called fn_takeOrgans.sqf and paste this in: /* file: fn_takeOrgans.sqf author: [midgetgrimm] - www.grimmlife.com Updated and improved upon by: Edward - Edward#2003 */ private["_unit"]; _unit = cursorTarget; //Playerchecks if(isNull _unit) exitWith {}; //if unit is null, than NO if((_unit getVariable ["missingOrgan",FALSE])) exitWith {};//must not be missing organ already if((player getVariable ["hasOrgan",FALSE])) exitWith {};//thief must not have already robbed an organ within last 5 mintues if((animationState _unit != "Incapacitated")) exitWith {};//victim must be knocked out if(player == _unit) exitWith {};//if the thief is the cursor target(dafuq) than NO if(!isPlayer _unit) exitWith {};//iff the cursor target is not a player than NO if(life_inv_scalpel < 1) exitWith {hint "You need scalpels!"}; if(life_inv_kidney >= 2) exitWith {hint "You can't possibly need that many organs!"};//if you already have 2 kidneys, then go sell them already, no stockpiling if(!([true,"kidney",1] call life_fnc_handleInv)) exitWith {hint "You don't have room to store any organs!"};//if no room for kidney, you cannot take their kidney, duh, waste not want not life_action_inUse = true;//sets action to true as to prevent kidney spammming!!!!!!!! player setVariable["hasOrgan",true,true];//sets variable on thief, so as not to consistently take organs, set to 5 minute cooldown if (animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then { [player,"AinvPknlMstpSnonWnonDnon_medic_1"] remoteExecCall ["life_fnc_animSync",RCLIENT]; player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1"; }; uiSleep 3;//length of action, had weird results with any higher - obviously not realistic, but whatever _unit setVariable["missingOrgan",true,true];//sets the missing organ variable so effects can take place life_action_inUse = false;//once variables are set, and actions stop, then you can use scrolly wheely [player] remoteExec ["life_fnc_hasOrgan", _unit];//this then calls the fn_hasOrgan.sqf on the thief [false,"scalpel",1] call life_fnc_handleInv; Second navigate to AltisLife.Altis\core\civilian and make a filled called fn_hasOrgan.sqf and paste this in /* file: fn_hasOrgan.sqf author: [midgetgrimm] - www.grimmlife.com Updated and improved upon by: Edward - Edward#2003 */ private["_organThief"]; _organThief = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNull _organThief) exitWith {}; //if not the thief get bent [1, format["%1 has cut out a kidney from %2.",name _organThief, name player]] remoteExec ["life_fnc_broadcast", civilian]; [_organThief,"kidney",1] call life_fnc_handleInv;//put stolen kidney into inventory of thief //Add to Wanted list if (life_HC_isActive) then { [getPlayerUID player, player getVariable ["realname",name player],"919"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID player, player getVariable ["realname",name player],"919"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; uiSleep 300;//no more organ theft for at least 5 minutes, so they cant just do it over and over, can do whatever time you want _organThief setVariable["hasOrgan",false,true];//allow them to be able to take organs again- setting a variable Third navigate to AltisLife.Altis\ and open Functions.hpp and add these in the respective areas: Under class Actions { add class takeOrgans {}; And under class Civilian { class hasOrgan {}; Fourth navigate to AltisLife.Altis\core and open fn_setupActions.sqf and under case civilian: { add // take them organs life_actions = life_actions + [player addAction["Harvest Organs",life_fnc_takeOrgans,"",0,false,false,"",'!isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable ["missingOrgan",FALSE]) && !(player getVariable "Escorting") && !(player getVariable "hasOrgan") && !(player getVariable "transporting") && animationState cursorTarget == "Incapacitated"']]; Fifth navigate to AltisLife.Altis\ and open initPlayerLocal.sqf and this code under [] execVM "core\init.sqf"; [] spawn { while{true} do { waitUntil {(player getVariable "missingOrgan")}; life_max_health = .70; while{(player getVariable "missingOrgan")} do { life_thirst = 70; life_hunger = 70; if(damage player < (1 - life_max_health)) then {player setDamage (1 - life_max_health);}; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 1; sleep 5; }; "dynamicBlur" ppEffectEnable false; life_max_health = 1; }; }; Sixth navigate to AltisLife.Altis\core\pmenu and open fn_useItem.sqf where you add this code under switch (true) do case (_item == "kidney"): { if(([false,_item,1] call life_fnc_handleInv)) then { player setVariable["missingOrgan",false,true]; life_thirst = 100; life_hunger = 100; player setFatigue .5; }; }; Seventh navigate to AltisLife.Altis\core and open init.sqf and add and add this below the others player setVariable["missingOrgan",false,true]; player setVariable["hasOrgan",false,true]; Next navigate to AltisLife.Altis\core\medical and open fn_onPlayerKilled.sqf and add this below the others _unit setVariable["missingOrgan",false,true]; _unit setVariable["hasOrgan",false,true]; Next open fn_onPlayerRespawn.sqf and add this below the others _unit setVariable["missingOrgan",false,true]; _unit setVariable["hasOrgan",false,true]; Eighth navigate to AltisLife.Altis\config and open Config_vItems.hpp and add these two to class VirtualItems class kidney { variable = "kidney"; displayName = "STR_Item_Kidney"; weight = 15; buyPrice = 75000; sellPrice = 50000; illegal = true; edible = -1; icon = ""; }; class scalpel { variable = "scalpel"; displayName = "STR_Item_Scalpel"; weight = 5; buyPrice = 10000; sellPrice = 5000; illegal = true; edible = -1; icon = ""; }; Ninth add these two to the stringtable.xml in AltisLife.Altis\ <Key ID="STR_Item_Kidney"> <Original>Kidney</Original> </Key> <Key ID="STR_Item_Scalpel"> <Original>Scalpel</Original> </Key> Tenth add the kidney to any virtual shop, or make your own shop “kidney” Eleventh navigate to AltisLife.Altis\ and open CfgRemoteExec.hpp and under /* Client only functions */ add F(life_fnc_hasOrgan,CLIENT) NOTE: This code is really old, and from the previous altisliferpg.com I just converted it to make it work with 5.0 a while back, I just added a few things to make it more realistic But this script is definitely not up to the coding standards of today
  3. Dear Community, I've appreciated all what this community has done for me. So this is why I'm sharing a fun van texture. Images: FreeCandy.paa
  4. At first I was like wtf is this graphics mod, but then ...
  5. Welcome, I'm curious about your walking paper. Is it your pet?
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