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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

pravietis1

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About pravietis1

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  1. I want REMOVE From Helicopter Ammo. From Simple Vehicle Car i can remove Ammo. From: ----- B_Heli_Transport_01_camo_F WEAPONS I thinks is: ------ CMFlareLauncher LMG_Minigun_Transport LMG_Minigun_Transport2 i use fn_clearVehicleAmmo.sqf to clear AMMO Pleaze help me. #include "..\..\script_macros.hpp" /* File: fn_clearVehicleAmmo.sqf Author: Bryan "Tonic" Boardwine Description: Clears the vehicle of ammo types that we don't want. Syntax: _vehicle removeMagazinesTurret [magazineName, turretPath] Documentation: https://community.bistudio.com/wiki/removeMagazinesTurret */ private["_vehicle","_veh"]; _vehicle = [_this,0,objNull,[objNull]] call BIS_fnc_param; if (isNull _vehicle) exitWith {}; _veh = typeOf _vehicle; if (_veh isEqualTo "B_Boat_Armed_01_minigun_F") then { _vehicle removeMagazinesTurret ["200Rnd_40mm_G_belt",[0]]; }; if (_veh isEqualTo "B_APC_Wheeled_01_cannon_F") then { _vehicle removeMagazinesTurret ["60Rnd_40mm_GPR_Tracer_Red_shells",[0]]; _vehicle removeMagazinesTurret ["40Rnd_40mm_APFSDS_Tracer_Red_shells",[0]]; }; if (_veh isEqualTo "O_Heli_Attack_02_black_F") then { _vehicle removeMagazinesTurret ["250Rnd_30mm_APDS_shells",[0]]; _vehicle removeMagazinesTurret ["8Rnd_LG_scalpel",[0]]; _vehicle removeMagazinesTurret ["38Rnd_80mm_rockets",[0]]; }; if (_veh isEqualTo "B_Heli_Transport_01_F") then { _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Red",[1]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Red",[2]]; }; if (_veh isEqualTo "CMFlareLauncher") then { _vehicle removeMagazinesTurret ["60Rnd_CMFlareMagazine",[0]]; _vehicle removeMagazinesTurret ["120Rnd_CMFlareMagazine",[0]]; _vehicle removeMagazinesTurret ["240Rnd_CMFlareMagazine",[0]]; _vehicle removeMagazinesTurret ["60Rnd_CMFlare_Chaff_Magazine",[0]]; _vehicle removeMagazinesTurret ["120Rnd_CMFlare_Chaff_Magazine",[0]]; _vehicle removeMagazinesTurret ["240Rnd_CMFlare_Chaff_Magazine",[0]]; _vehicle removeMagazinesTurret ["192Rnd_CMFlare_Chaff_Magazine",[0]]; _vehicle removeMagazinesTurret ["168Rnd_CMFlare_Chaff_Magazine",[0]]; _vehicle removeMagazinesTurret ["300Rnd_CMFlare_Chaff_Magazine",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Red",[0]]; }; if (_veh isEqualTo "LMG_Minigun_Transport") then { _vehicle removeMagazinesTurret ["200Rnd_65x39_Belt",[0]]; _vehicle removeMagazinesTurret ["200Rnd_65x39_Belt_Tracer_Red",[0]]; _vehicle removeMagazinesTurret ["200Rnd_65x39_Belt_Tracer_Green",[0]]; _vehicle removeMagazinesTurret ["200Rnd_65x39_Belt_Tracer_Yellow",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Green",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Yellow",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Green",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Yellow",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Red",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Green",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Yellow",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Tracer_Red",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Tracer_Green",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Tracer_Yellow",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Green_Splash",[0]]; _vehicle removeMagazinesTurret ["500Rnd_65x39_Belt",[0]]; _vehicle removeMagazinesTurret ["500Rnd_65x39_Belt_Tracer_Red_Splash",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Yellow_Splash",[0]]; _vehicle removeMagazinesTurret ["500Rnd_65x39_Belt_Tracer_Green_Splash",[0]]; _vehicle removeMagazinesTurret ["500Rnd_65x39_Belt_Tracer_Yellow_Splash",[0]]; _vehicle removeMagazinesTurret ["PylonWeapon_2000Rnd_65x39_belt",[0]]; _vehicle removeMagazinesTurret ["168Rnd_CMFlare_Chaff_Magazine",[0]]; }; if (_veh isEqualTo "LMG_Minigun_Transport2") then { _vehicle removeMagazinesTurret ["200Rnd_65x39_Belt",[0]]; _vehicle removeMagazinesTurret ["200Rnd_65x39_Belt_Tracer_Red",[0]]; _vehicle removeMagazinesTurret ["200Rnd_65x39_Belt_Tracer_Green",[0]]; _vehicle removeMagazinesTurret ["200Rnd_65x39_Belt_Tracer_Yellow",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Green",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Yellow",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Green",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Yellow",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Red",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Green",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Yellow",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Tracer_Red",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Tracer_Green",[0]]; _vehicle removeMagazinesTurret ["1000Rnd_65x39_Belt_Tracer_Yellow",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Green_Splash",[0]]; _vehicle removeMagazinesTurret ["500Rnd_65x39_Belt",[0]]; _vehicle removeMagazinesTurret ["500Rnd_65x39_Belt_Tracer_Red_Splash",[0]]; _vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Yellow_Splash",[0]]; _vehicle removeMagazinesTurret ["500Rnd_65x39_Belt_Tracer_Green_Splash",[0]]; _vehicle removeMagazinesTurret ["500Rnd_65x39_Belt_Tracer_Yellow_Splash",[0]]; _vehicle removeMagazinesTurret ["PylonWeapon_2000Rnd_65x39_belt",[0]]; _vehicle removeMagazinesTurret ["168Rnd_CMFlare_Chaff_Magazine",[0]]; }; clearWeaponCargoGlobal _vehicle; clearMagazineCargoGlobal _vehicle; clearItemCargoGlobal _vehicle; clearBackpackCargoGlobal _vehicle;
  2. Problem with Markers in MAP! i created now Processing and i want named it on the MAP like others. Like Cooper porccessing showing in the map. mission.sqm Marker init: variable name: Line_Cloth Text: @STR_MAR_Linecloth_Processing Text - i named in stringtable.xml but nothing showed up in the MAP at the Game how to solve that?
  3. Air Civ garage - Spawn Helicopter on Custome building at Roof Hello! i want to spawn civilian Hellicopter from Air Garage on the Custom Buildinf Roof. How it possible? I seen some spawn script on VehicleShopBuy for medic , Medic Helicopter spawns on the Kavala custom building roof with the New Shop for Civilians. Can someone help me out? _spawnPoints = life_veh_shop select 1; _spawnPoint = "";\ // -------------------------------Original Medic Helicopter spawn-----------------------------------------------------------\ if (((life_veh_shop select 0) == "med_air_hs")) then { if ((nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if (_spawnPoints isEqualType []) then { //Find an available spawn point. {if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};} forEach _spawnPoints; } else { if ((nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints}; }; }; if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block";closeDialog 0;}; CASH = CASH - _purchasePrice; hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText]; //Spawn the vehicle and prep it. if ((life_veh_shop select 0) == "med_air_hs") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); sleep 0.6; } else { _pos = getMarkerPos _spawnPoint; }; _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle setPos (getMarkerPos _spawnPoint); _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint); }; _vehicle lock 2; [_vehicle,_colorIndex] call life_fnc_colorVehicle; [_vehicle] call life_fnc_clearVehicleAmmo; [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV]; [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV]; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. //-----------------------------------------------My Custom Edit CIV Helicopter Spawn--------------------------------------------------- if (((life_veh_shop select 0) == "garazha_1")) then { if ((nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if (_spawnPoints isEqualType []) then { //Find an available spawn point. {if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};} forEach _spawnPoints; } else { if ((nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints}; }; }; if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block";closeDialog 0;}; CASH = CASH - _purchasePrice; hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText]; //Spawn the vehicle and prep it. if ((life_veh_shop select 0) == "garazha_1") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _spawnPoint,["Custom_Buildinng_1"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); sleep 0.6; } else { _pos = getMarkerPos _spawnPoint; if (_spawnPoint isEqualTo "garazha_1") then { _pos = [_pos select 0,_pos select 1,45.00]; }; _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle setPos (getMarkerPos _spawnPoint); _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint); }; _vehicle lock 2; [_vehicle,_colorIndex] call life_fnc_colorVehicle; [_vehicle] call life_fnc_clearVehicleAmmo; [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV]; [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV]; Thanks Alot i will w8 answer.
  4. Quest System for Maverick Talent Tree

    This working with Altis Life v4.rR4 version?