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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

ImPanda

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About ImPanda

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  1. im looking for a script so u can promote cops ingame, i want to add it to a menu or if u have a menu script for changing cop ranks ingame and u woud like to share it that woud be amazing
  2. Cop Rank Menu Help Needed

    yes he told me he made it and he was an developer on our server but hes was a bitch to my staff and he always used edited stuff hes steam: http://steamcommunity.com/profiles/76561198075774666/
  3. Cop Rank Menu Help Needed

    yeah already got my money back ill guess i have to find it out on my own but its not allowed u use others people mission files without permission like its not fare but how am i supposed to know how to script or whatever if all of that is not allowed like i dint take new ov's but i took some script from an old server call gits and they dint allow me to use it. so what happends if u steal script or whatever ..? thats my question now becouse someother dude message me that i need to remove his script and i cant use it but he edited from soemone else to so what happends if i dont remove it?
  4. Cop Rank Menu Help Needed

    i got only the mission file files
  5. Cop Rank Menu Help Needed

    oke thx for the help anyway and if its new ov stuff then i woud love to know how they set it so it can change ranks also i have more then 2 file but just not the script iguess
  6. Cop Rank Menu Help Needed

    i got it from this guy hes selling it and he sad its oke to customise it Webiste : http://armascripters.weebly.com/
  7. so i tried to make a menu so Admin's With level 5 can rankup cops from ingame, i did this by editing a swat menu i found becouse i got no clue how to make it. coprank_menu.hpp https://pastebin.com/J9Witx3L fn_adminaspromotions.sqf https://pastebin.com/mHgz1pV4 fn_adminrspromotions.sqf https://pastebin.com/G8VnRkAu it kinda works it kicks u from the game and says "u have been promoted to swat" (will change that later) but the player rank doesnt change any clue how to fix it? many thx if u help me!!! if u need more files ill upload them.
  8. Fix Money House Dupe

    i have a problem in my server that i checke din the rtp that people coud sell there house multiple times only i coud not do it they are using an autoclicker or a game lagg thing to sell it multiple times i wanted to fix that so i came by this but its still not fixed
  9. I saw a post how to fix it somewere and it sad add close dialog before money is add i did and its still not fixed (or i did it wrong..) anyone can help me ? My Fn_HouseMenu.sqf https://pastebin.com/4egctt6f Altis Life 4.4r3 Thx!
  10. [SOLVED] nvm I solved it Becouse in the mission editor i gave the garage this code it basicly stored everyting in a garage called ="car" normal its "landvehicles" his enableSimulation false; this allowDamage false; this addAction[localize"STR_Garage_Title", { if (life_HC_isActive) then { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["TON_fnc_getVehicles",2];}; life_garage_type = "Car"; createDialog "Life_impound_menu"; disableSerialization; ctrlSetText[2802,"Fetching Vehicles...."]; life_garage_sp = "car_g_1"; }]; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store']; in fn_houseMenu.sqf i needed to change '"landvehicles"' To '"car"' Line 100 _Btn2 buttonSetAction "[life_pInact_curTarget,""Car""] spawn life_fnc_vehicleGarage; closeDialog 0;"; Line 232 _Btn2 buttonSetAction "[life_pInact_curTarget,""Car""] spawn life_fnc_vehicleGarage; closeDialog 0;";
  11. Altis Life 4.4 and i think there default becouse i never changed them and dont know where to change them.
  12. So when civ's buy a garage with the housing license they have no cars in there We have Garage For all players in our mission file and there the all vehicles show up mybe it helps fixing the problem There A Garage + store vehicle option this enableSimulation false; this allowDamage false; this addAction[localize"STR_Garage_Title", { if (life_HC_isActive) then { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["TON_fnc_getVehicles",2];}; life_garage_type = "Car"; createDialog "Life_impound_menu"; disableSerialization; ctrlSetText[2802,"Fetching Vehicles...."]; life_garage_sp = "car_g_1"; }]; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store']; [SOLVED] nvm I solved it Becouse in the mission editor i gave the garage this code it basicly stored everyting in a garage called ="car" normal its "landvehicles" his enableSimulation false; this allowDamage false; this addAction[localize"STR_Garage_Title", { if (life_HC_isActive) then { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["TON_fnc_getVehicles",2];}; life_garage_type = "Car"; createDialog "Life_impound_menu"; disableSerialization; ctrlSetText[2802,"Fetching Vehicles...."]; life_garage_sp = "car_g_1"; }]; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store']; in fn_houseMenu.sqf i needed to change '"landvehicles"' To '"car"' Line 100 _Btn2 buttonSetAction "[life_pInact_curTarget,""Car""] spawn life_fnc_vehicleGarage; closeDialog 0;"; Line 232 _Btn2 buttonSetAction "[life_pInact_curTarget,""Car""] spawn life_fnc_vehicleGarage; closeDialog 0;";
  13. I tested it but it dint fix it but aslo it dint break anything Ill post the New RPT and how i edited the Init.sqf here But i think it has to do with the rsb becouse we only have a dome("Land_Offices_01_V1_F") now i think rsb need to be removed arma3server_2017-07-16_12-27-03.rpt init.sqf [EDIT} Changing It To : /* Setup the federal reserve building(s) */ _dome = nearestObject [[16545.2,12782.1,0],"Land_Offices_01_V1_F"]; for "_i" from 1 to 3 do {_dome setVariable[format["bis_disabled_Door_%1",_i],1,true]; _dome animate [format["Door_%1_rot",_i],0];}; _dome setVariable["locked",true,true]; _dome allowDamage false; Seems to fix 1 door So we just need to add 1 Door in the code to be locked?