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jowgamers

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About jowgamers

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  1. jowgamers

    Quest System for Maverick Talent Tree

    Do u know where i can find this? i try look on this forum and see nothing
  2. jowgamers

    Quest System for Maverick Talent Tree

    @Repentz Good Afternoon dude, i do everything that u say, is working everything fine, but when a player go to NPC and don't have a relic, just click nothing happens and this error's appear
  3. jowgamers

    Best hosting?

    @Wackbatt Soyoustart have a good anti-ddos like OVH?
  4. jowgamers

    [Tutorial] Gang Capturable Areas

    How can i do a npc with only people who capture flag can acess? Someone can hep?
  5. Good afternoon, i was tryng to make some that's is a instakillzone (or some like damage per second) for CIV's only, and only west side can enter. The only idea to make it i had is somthing like "Radiation Area" but my tests to change for only west gonna fail If u know some simple i appreciate all help #include "..\..\script_macros.hpp" /* fn_radArea.sqf Created by Fuel for RebornRoleplay.com [UK/EU] Reborn Roleplay | RebornRoleplay.co.uk */ _player = [_this,0,objNull,[objNull]] call BIS_fnc_param; _damage = getDammage _player; _uniform = uniform _player; _vest = vest _player; _goggles = goggles _player; _rad1 = ppEffectCreate ["ChromAberration",200]; _rad2 = ppEffectCreate ["DynamicBlur",500]; _rad3 = ppEffectCreate ["FilmGrain",2000]; if (!alive _player || (_damage == 1) || (_player getVariable ["exitRad",true])) exitWith { _player setVariable ["exitRad",true]; _rad1 ppEffectEnable false; _rad1 ppEffectAdjust [0,0,true]; _rad1 ppEffectCommit 1; _rad2 ppEffectEnable false; _rad2 ppEffectAdjust [0]; _rad2 ppEffectCommit 1; _rad3 ppEffectEnable false; _rad3 ppEffectAdjust [0,0,0,0,0,true]; _rad3 ppEffectCommit 1;}; // this is the check to see if they are wearing protective clothing if ((_uniform isEqualTo "U_B_Wetsuit") && (_vest isEqualTo "V_RebreatherB") && (_goggles isEqualTo "G_Diving")) then { //rad sound _player say2d "rad"; // edit this for the length of the effect for "_i" from 0 to 4 do { _rad1 ppEffectEnable true; _rad1 ppEffectAdjust [-0.02,0,true]; _rad1 ppEffectCommit 1; _rad2 ppEffectEnable true; _rad2 ppEffectAdjust [0.03]; _rad2 ppEffectCommit 1; _rad3 ppEffectEnable true; _rad3 ppEffectAdjust [0.12,1.52,3.54,2,2,true]; _rad3 ppEffectCommit 1; }; sleep 5; //loops the script until they exit [_player] remoteExec ["life_fnc_radArea",_player]; } else { //rad sound _player say2d "rad"; // edit this for the length of the effect for "_i" from 0 to 4 do { _rad1 ppEffectEnable true; _rad1 ppEffectAdjust [-0.02,0,true]; _rad1 ppEffectCommit 1; _rad2 ppEffectEnable true; _rad2 ppEffectAdjust [0.03]; _rad2 ppEffectCommit 1; _rad3 ppEffectEnable true; _rad3 ppEffectAdjust [0.12,1.52,3.54,2,2,true]; _rad3 ppEffectCommit 1; }; sleep 5; //set the damage to player _player setDamage (_damage + 0.1); //loops the script until they exit [_player] remoteExec ["life_fnc_radArea",_player]; };
  6. I'm with this progress bar for the stats, I made some changes to it and ok, I got the result I wanted, but I would just like to change the direction the bar starts, now it starts in right and go left, i was tryng to change left for right, i ask some people and get nothing. Appreciate. Prnt: http://prntscr.com/hfyki2
  7. jowgamers

    [Tutorial] Vehicle Insurance

    Getting this error: 13:27:51 File life_server\init.sqf, line 84 13:27:52 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire 13:27:52 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire 13:27:52 Warning Message: File life_server\FSM\cleanup.fsm, line 64: Config: Unsupported escape sequence \ after { if(!alive _x) then { _dbInfo = _x getVariable["dbInfo",[]]; if(count _dbInfo > 0) then { _uid = _dbInfo select 0; _plate = _dbInfo select 1; _insureSystem = _dbInfo select 2; diag_log " destroy vehicule !"; diag_log format["insureSystem = %1 ", _insureSystem]; if(_insureSystem == 1) then { 13:27:52 File life_server\FSM\cleanup.fsm, line 64: '/FSM/States/Delete_Dead_Cars.init': Missing ';' at the end of line 13:27:52 Error context diag_log "" Insured !"";" \n 13:27:52 Warning Message: File life_server\FSM\cleanup.fsm, line 65: '/FSM/States/Delete_Dead_Cars.N': '"' encountered instead of '=' 13:27:52 Warning Message: Config : some input after EndOfFile. 13:27:52 Class destroyed with lock count 1
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