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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

Tom

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About Tom

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  • Birthday 03/13/2000

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    Amd 8 cores 4GHZ
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  1. ["Tutorial"] New ZMENU by MATZEMEDIA

    Of course why wouldnt it?
  2. ["Tutorial"] New ZMENU by MATZEMEDIA

    just send me the file from your player_inv.hpp. I do that for you
  3. ["Tutorial"] New ZMENU by MATZEMEDIA

    Nope, you have to do this on your own, i dont have Photoshop. Also there is a psd in the .zip file at the download link
  4. ["Tutorial"] New ZMENU by MATZEMEDIA

    What do you mean with fully? I can just tell you that I made this Dialog with the Programm (Pro Version of it).
  5. ["Tutorial"] New ZMENU by MATZEMEDIA

    Just make sure you check the files after editing them, there are some bugs. For example wrong "" or ; etc. but if your used to guis you should be able to handle those problems Just to make sure you use the right link : https://native-network.net/forum/thread/2024-gui-editor-für-anfänger/
  6. ["Tutorial"] New ZMENU by MATZEMEDIA

    Maybe you try Shinjis Gui tool (just search for it) its much smarter ;D
  7. ["Tutorial"] New ZMENU by MATZEMEDIA

    And if you edit the psd, you could easyly change it by yourself Or you just replace the Money and Bank icons with the from this design
  8. ["Tutorial"] New ZMENU by MATZEMEDIA

    Now I just made the Money List "smaller", but you can also edit the Photoshop Template. I think I found the ItemList bug, idc was wrong, it was a number and not idc = item_list;
  9. ["Tutorial"] New ZMENU by MATZEMEDIA

    I added this now: #include "player_sys.sqf"
  10. ["Tutorial"] New ZMENU by MATZEMEDIA

    Try to add this: text = ""; to the moneystatusinfo class. I try fixing it, when im on the PC later this day.
  11. Hello, I just wanted to release the fitting Interface for MatzeMedias Zmenu Template, since many requested this. This is my first Interface so you might be patient. You can get the MatzeMedia Template (im not allowed to Upload the Template, just the paa) https://native-network.net/downloads/file/202-free-inventory-template-psd/ You might have to change Something, so it fits for your Interface, and you have to change the Dynmarket Button, since there is no dynmarket in 5.0 life I replaced the Dynmarket Button with the Wantedlist Button. just replace your player_inv.hpp with this code (Main missionfile Dialog folder): ////Interface by Mediaforge/MatzeDesigns, GUI by Matthias Burns///// #include "player_sys.sqf" class playerSettings { idd = playersys_DIALOG; name = "playerSettings"; movingenable = 1; enablesimulation = 1; class controlsBackground { class MainBackground : Life_RscPicture { text = "textures\zmenu.paa"; idc = -1; x = 0.128125 * safezoneW + safezoneX; y = -0.126843657817109 * safezoneH + safezoneY; w = 0.7796875 * safezoneW; h = 1.40412979351032 * safezoneH; }; }; class controls { class itemList : Life_RscListBox { idc = item_list; sizeex = 0.030; x = 0.578125 * safezoneW + safezoneX; y = 0.44346116027532 * safezoneH + safezoneY; w = 0.2421875 * safezoneW; h = 0.32448377581121 * safezoneH; colorbackground[] = {1,1,1,0}; colortext[] = {1,1,1,1}; }; class moneyEdit : Life_RscEdit { idc = 2018; text = "1"; sizeex = 0.030; x = 0.3371875 * safezoneW + safezoneX; y = 0.771878072763028 * safezoneH + safezoneY; w = 0.071666666666667 * safezoneW; h = 0.0344149459193708 * safezoneH; colorbackground[] = {1,1,1,0}; colortext[] = {1,1,1,1}; }; class moneyStatusInfo : Life_RscStructuredText { idc = 2015; sizeex = 0.020; text = ""; x = 0.259895833333333 * safezoneW + safezoneX; y = 0.504424778761062 * safezoneH + safezoneY; w = 0.165625 * safezoneW; h = 0.202556538839725 * safezoneH; }; class NearPlayers : Life_RscCombo { idc = 2022; x = 0.255208333333333 * safezoneW + safezoneX; y = 0.771878072763028 * safezoneH + safezoneY; w = 0.0807291666666667 * safezoneW; h = 0.0344149459193708 * safezoneH; colorselect[] = {0.141176470588235,0.133333333333333,0.133333333333333,1}; coloractive[] = {0.501960784313725,0.501960784313725,0.501960784313725,1}; color[] = {1,1,1,0}; }; class moneyDrop : Life_RscButtonMenu { idc = 2001; text = ""; onbuttonclick = "[] call life_fnc_giveMoney"; sizeex = 0.025; x = 0.184969065656565 * safezoneW + safezoneX; y = 0.771878072763028 * safezoneH + safezoneY; w = 0.068155934343435 * safezoneW; h = 0.0344149459193708 * safezoneH; colorbackground[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; color[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color2[] = {1,1,1,0}; colortext[] = {1,1,1,0}; tooltipcolorshade[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; }; class itemEdit : Life_RscEdit { idc = 11369; text = "1"; sizeex = 0.030; x = 0.731770833333334 * safezoneW + safezoneX; y = 0.771878072763028 * safezoneH + safezoneY; w = 0.0203124999999998 * safezoneW; h = 0.0344149459193708 * safezoneH; colorbackground[] = {1,1,1,0}; colortext[] = {1,1,1,1}; }; class iNearPlayers : Life_RscCombo { idc = 2023; x = 0.647916666666667 * safezoneW + safezoneX; y = 0.771878072763028 * safezoneH + safezoneY; w = 0.0833333333333331 * safezoneW; h = 0.0344149459193708 * safezoneH; }; class DropButton : Life_RscButtonMenu { idc = 2002; text = ""; onbuttonclick = "[] call life_fnc_giveItem;"; x = 0.578125 * safezoneW + safezoneX; y = 0.771878072763028 * safezoneH + safezoneY; w = 0.0697916666666667 * safezoneW; h = 0.0344149459193708 * safezoneH; colorbackground[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; color[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color2[] = {1,1,1,0}; colortext[] = {1,1,1,0}; tooltipcolorshade[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; }; class UseButton : Life_RscButtonMenu { text = ""; onbuttonclick = "[] call life_fnc_useItem;"; x = 0.578125 * safezoneW + safezoneX; y = 0.807276302851524 * safezoneH + safezoneY; w = 0.0697916666666667 * safezoneW; h = 0.0334316617502455 * safezoneH; idc = 1000; colorbackground[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; color[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color2[] = {1,1,1,0}; colortext[] = {1,1,1,0}; tooltipcolorshade[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; }; class RemoveButton : Life_RscButtonMenu { text = ""; onbuttonclick = "[] call life_fnc_removeItem;"; x = 0.578125 * safezoneW + safezoneX; y = 0.843657817109145 * safezoneH + safezoneY; w = 0.0697916666666667 * safezoneW; h = 0.0363815142576204 * safezoneH; idc = 1000; colorbackground[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; color[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color2[] = {1,1,1,0}; colortext[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; tooltipcolorshade[] = {1,1,1,0}; }; class ButtonClose : Life_RscButtonMenu { text = ""; onbuttonclick = "closeDialog 0;"; x = 0.838020833333333 * safezoneW + safezoneX; y = 0.0972664700098324 * safezoneH + safezoneY; w = 0.0532916666666668 * safezoneW; h = 0.0797246804326451 * safezoneH; idc = 1000; colorbackground[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; color[] = {1,1,1,0}; colortext[] = {1,1,1,0}; color2[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; tooltipcolorshade[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; }; class ButtonSettings : Life_RscButtonMenu { text = ""; onbuttonclick = "[] call life_fnc_settingsMenu;"; x = 0.708854166666666 * safezoneW + safezoneX; y = 0.278269419862341 * safezoneH + safezoneY; w = 0.113020833333334 * safezoneW; h = 0.0471976401179945 * safezoneH; idc = 1000; colorbackground[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; color[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color2[] = {1,1,1,0}; colortext[] = {1,1,1,0}; tooltipcolorshade[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; }; class ButtonMyGang : Life_RscButtonMenu { idc = 2011; text = ""; onbuttonclick = "if (isNil ""life_action_gangInUse"") then {if (isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};"; x = 0.447083333333333 * safezoneW + safezoneX; y = 0.278269419862341 * safezoneH + safezoneY; w = 0.111770833333334 * safezoneW; h = 0.0471976401179945 * safezoneH; colorbackground[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; color[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color2[] = {1,1,1,0}; colortext[] = {1,1,1,0}; tooltipcolorshade[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; }; class Licenses_Menu : Life_RscControlsGroup { w = 0.111770833333334 * safezoneW; h = 0.32448377581121 * safezoneH; x = 0.447083333333333 * safezoneW + safezoneX; y = 0.44346116027532 * safezoneH + safezoneY; idc = 1000; class Controls { class Life_Licenses: Life_RscStructuredText { idc = 2014; sizeex = 0.020; text = ""; x = 0; y = 0; w = 0.27; h = 0.65; }; }; }; class ButtonGangList : Life_RscButtonMenu { idc = 2012; text = "$STR_PM_WantedList"; onbuttonclick = "[] call life_fnc_wantedMenu"; x = 0.578125 * safezoneW + safezoneX; y = 0.278269419862341 * safezoneH + safezoneY; w = 0.111979166666667 * safezoneW; h = 0.0471976401179945 * safezoneH; }; class ButtonKeys : Life_RscButtonMenu { idc = 2013; text = "$STR_PM_KeyChain"; onbuttonclick = "createDialog ""Life_key_management"";"; x = 0.317395833333333 * safezoneW + safezoneX; y = 0.278269419862341 * safezoneH + safezoneY; w = 0.110729166666667 * safezoneW; h = 0.0471976401179945 * safezoneH; tooltipcolorshade[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; color2[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; colortext[] = {1,1,1,0}; color[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; colorbackground[] = {1,1,1,0}; colordisabled[] = {1,1,1,0}; }; class ButtonCell : Life_RscButtonMenu { idc = 2014; text = ""; onbuttonclick = "createDialog ""Life_cell_phone"";"; x = 0.184969065656565 * safezoneW + safezoneX; y = 0.278269419862341 * safezoneH + safezoneY; w = 0.111905934343435 * safezoneW; h = 0.0471976401179945 * safezoneH; colorbackground[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color2[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; color[] = {1,1,1,0}; colortext[] = {1,1,1,0}; tooltipcolorshade[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; }; class ButtonAdminMenu : Life_RscButtonMenu { idc = 2021; text = "$STR_PM_AdminMenu"; onbuttonclick = "closeDialog 0; createDialog ""life_admin_menu"";"; x = 0.578125 * safezoneW + safezoneX; y = 0.331366764995084 * safezoneH + safezoneY; w = 0.111979166666667 * safezoneW; h = 0.0471976401179945 * safezoneH; }; class ButtonSyncData : Life_RscButtonMenu { text = ""; onbuttonclick = "[] call SOCK_fnc_syncData;"; x = 0.827083333333333 * safezoneW + safezoneX; y = 0.827925270403147 * safezoneH + safezoneY; w = 0.08125 * safezoneW; h = 0.136002949852507 * safezoneH; idc = 1000; tooltipcolorshade[] = {1,1,1,0}; tooltipcolorbox[] = {1,1,1,0}; tooltipcolortext[] = {1,1,1,0}; colortext[] = {1,1,1,0}; color2[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; colorbackgroundfocused[] = {1,1,1,0}; colorbackground[] = {1,1,1,0}; }; }; }; And the Just Upload the zmenu.paa to your Textures Folder Here is a pic of this Interface Ingame The paa is attached to this post Matze Medias Account (hes the Designer) : https://www.altisliferpg.com/profile/7482-matze-media/ Have fun zmenu.paa
  12. [Request] Fire Script

    Hello guys, sadly I have to tell you that this Server ist down. Theres is no Ts3 , so there was no way for me to reach them. But i found one Old Pic, and I can Provide you with their Website etc. Website: https://www.secretsofaltis.de/ Facebook: https://www.facebook.com/secretsofantropia/?fref=ts And I personall think that thei used this waterfall script http://www.armaholic.com/page.php?id=32409 and just attached it. Hope I could help you guys It was one of the best servers I played on
  13. [Request] Fire Script

    Back in Summer 2017 I were one a server, where they had striders, which spray water our of their mgs. Wouldnt it be possible to just attach the water to the mg?I think the server still exists, so I will visit them tomorrow, and then I share my solution here.
  14. [Request] Fire Script

    The fire extinguishing is easy too, but for us the animation is missing, if some one could help me with the animation, it would be great!