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  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.


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12 Decent

About KillerAussie

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  1. Tazer Healing Exploit [FIX]

    I don't know about you but when I see cops abusing the handleDamage script to insta' heal a colleague it infuriates me. In wake of this issue we were having, a friend of mine @Rogue added a fix for this to our mission, and I thought others might like to enjoy it. This FIX will stop tazers from healing people. This particular work is mine to share. So here goes nothing. Step 1: Open "Altis_Life\core\functions\fn_handleDamage.sqf". Step 2: Find the following code: _projectile = _this select 4; And then add this below it: _originalDamage = if (_part == "") then {damage _unit} else {_unit getHit _part}; Step 3: Replace all of the lines of code like this: _damage = 0; With this line of code: _damage = _originalDamage; And you're done, hope this helps some people out. Let me know if there was any issues.
  2. Just need some information

    A mix of https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#GetOutMan And https://community.bistudio.com/wiki/onEachFrame Should show you some favourable results.
  3. Are you hosting your own database server with MySQL or MariaDB on your PC?
  4. playertag not show????

    Removed stupid question
  5. Clothing bug

    The only reason you really have this issue is because of the automatic asyncall you have on disconnecting. In order to force close the ESC menu use the following code. (findDisplay 49) closeDisplay 2;
  6. Land_i_Shop_02_V1_F Sign?

    Most people I see that have signs like this on their shops just use the custom user texture objects.
  7. Weapon Accessories

    You cannot use any CUP Content other than CUP Terrains - Maps & CUP Terrains - Core on a monetized server without the approval of the CUP Team themselves, whoever they may be. Even then, if you wish to use CUP Terrains - Maps &/OR CUP Terrains - Core on a monetized server you still have to be approved by BIS to have your server/community monetized. I am not a member of the CUP Team nor do I represent them in any way, shape or form. The CUP Terrains - Maps & CUP Terrains - Core are covered by the APL-SA License: https://www.bohemia.net/community/licenses/arma-public-license-share-alike All the others are under the CUP License: http://cup-arma3.org/license
  8. We got it working to some extent. It needs more work done though. Sorry for the late reply.
  9. Setting Up Client (extDB3)

    class CfgServer { DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife] DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled) HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled) /* Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one. Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount. */ }; Have you changed your database name in your description.ext?
  10. The hospital is called in via script in your "life_server\init.sqf". To stop this just simply comment it out, if you don't know how to do that, seriously consider learning some basic SQF. Example of what to do: The animals that are spawning will be your "Hunting Zone". Also in your "ife_server\init.sqf". To remove that do the following, Find, aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone; Replace with, //aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone; Or you could simply just move the hunting zone marker to somewhere useful.
  11. Debug console

    You also need to add the following into your CfgRemoteExec.hpp: Underneath, /* Functions for everyone */ Add, F(BIS_fnc_debugConsoleExec,ANYONE) // Whitelists Debug Console execution for anyone that has debug access
  12. Are you using a different map than Altis? If so, you need to find all your players in editor and put them on land or on an object. Italic and bold is harder to read so please don't use it
  13. Hey mate, I am finding it hard to recreate and test this on my own. If you PM your TS or Discord I will join and give you a hand to sort this out. Thanks.
  14. Interesting, Try adding the following code into your fn_copInteraction Below, _inCar = param [1,false,[false]]; Add, _curTarget = if (_inCar) then { driver life_vInact_curTarget } else { _curTarget };
  15. Not Tested! This will allow you to access the cop interaction menu for the driver whilst they are in the vehicle(dah they're the driver). It will then only show the check licenses and ticket options. Firstly you need to add another button to your "vIteraction_Menu" dialog, Example: https://hastebin.com/idaqunekuy.hs Then do this in your "fn_vInteractionMenu", Define you new button at the top: Define the local variable for your new button: Add the following variable: _driver = driver life_vInact_curTarget; The above variable must be added after: life_vInact_curTarget = _curTarget; Then after: Add: Then in your "fn_copInteractionMenu" do the following: Underneath, _curTarget = param [0,objNull,[objNull]]; Add, _inCar = param [1,false,[false]]; Then do: Below or above, if (player getVariable ["isEscorting",false]) then { { _x ctrlShow false; } forEach [_Btn1,_Btn2,_Btn3,_Btn5,_Btn6,_Btn7,_Btn8]; }; Add, if (_inCar) then { { _x ctrlShow false; } forEach [_Btn1,_Btn3,_Btn4,_Btn6,_Btn7,_Btn8]; }; Let me know how it goes.