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KillerAussie

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KillerAussie last won the day on November 17 2018

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  1. life_server/Functions/fn_spawnVehicle.sqf Also are you getting any errors? Is the vehicle showing in the garage? Whats actually happening?
  2. What vehicle are you trying to load into the vehicle and are you sure that the blackfish you're using is the 'Vehicle Transport' variant?
  3. Doesn't really need one because its at the bottom of the script but if anything else is put after this you should definetley have a semi-colon. I'll add one in just to be safe, thanks brother *Edit* Post updated with "safety" semi-colon.
  4. I have been looking around and have noticed that a lot of people are using the method of defining the safezone using macros with the marker and distance in an array. I am happy to say that I have a much easier and better way to do this. It will involve editing 4 different files. You need to add markers onto your map with variable names set to them. You should use "Ellipse" or "Rectangle" markers. Files to be edited: "Altis_Life.Altis\core\configuration.sqf" "Altis_Life.Altis\core\fn_setupEVH.sqf" "Altis_Life.Altis\core\functions\fn_handleDamage.sqf" "Altis_Life.Altis\core\functions\fn_onFired.sqf" Step 1: Firstly we have to create the global variable where our safe zones will be stored. To do this all you have to do is go to the "configuration.sqf" file. It should look like the following code: At the very bottom of this file paste the following code: life_safezones = ["marker1","marker2","marker3"]; // Replace "marker#" with your safezone marker names(variable names in editor). Can have infinite number of zones, make sure you serperate each zone with a comma(,) and enclose with quotation marks("") like I have shown with the examples. Once you have added that code and edited it you can save and exit that file. Step 2: This step is something that I recommend you do but it is not necessary. This allows bullets from vehicles and firearms to be deleted(Currently only bullets from firearms can be deleted). All you have to do is go into your "fn_setupEVH.sqf" and change the following code: player addEventHandler ["Fired", {_this call life_fnc_onFired}]; Change it to: player addEventHandler ["FiredMan", {_this call life_fnc_onFired}]; Nice! We are half way done. Lets move on shall we. Step 3: What you have to do now is find your "fn_handleDamage.sqf" file. Once you have found it, it should look something like this: This file has been edited with my Tazer Healing Exploit [FIX], You can find how to do that here: https://www.altisliferpg.com/topic/4787-tazer-healing-exploit-fix/ Once you have found that file, just above this line of code: [] spawn life_fnc_hudUpdate; Paste one of the following codes: Once you have done that, you have finished with that file. Save and exit. Step 4(Final): For our final step we are going to add the bullet delete/ anti-fire for the safezones. To do this, find your "fn_onFired.sqf". It should look something like this: At the very bottom of this file, add the following code: { if (player inArea _x) then { deleteVehicle _projectile; ["Stop firing in the safezone!","Stop Firing!"] spawn BIS_fnc_guiMessage; }; }forEach life_safezones; And that is all that you need to do. Make sure you save everything. If you have any issues please don't be afraid to ask for help. Have fun!
  5. I don't know about you but when I see cops abusing the handleDamage script to insta' heal a colleague it infuriates me. In wake of this issue we were having, a friend of mine @Rogue added a fix for this to our mission, and I thought others might like to enjoy it. This FIX will stop tazers from healing people. This particular work is mine to share. So here goes nothing. Step 1: Open "Altis_Life\core\functions\fn_handleDamage.sqf". Step 2: Find the following code: _projectile = _this select 4; And then add this below it: _originalDamage = if (_part == "") then {damage _unit} else {_unit getHit _part}; Step 3: Replace all of the lines of code like this: _damage = 0; With this line of code: _damage = _originalDamage; And you're done, hope this helps some people out. Let me know if there was any issues.
  6. The very point of advertising is to gain a playerbase. I'm not to sure why you are so suprised that their's is non-existent at this time. Otherwise, I think that you should add some screenshots and maybe a more condensed way to explain your features. Good luck mate
  7. I would have happily joined your teamspeak and seen what your all about but I am too lazy to type the IP and you have made it so I have to.
  8. Some of the textures and map edits look great. As for the video, I was sitting there the whole time wondering to myself if the author was aware of the in-game camera(splendid camera). Good effort though lol.
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