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AmaZiinG

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AmaZiinG last won the day on May 9

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  1. AmaZiinG

    [IRT STUDIOS] Script - SeatBelts

    Cool script, i saw on your github page this here: https://github.com/XaLaForo/AltisLife-OneSlotFactionSystem do you can make a tutorial for this ? It would be fantastic
  2. AmaZiinG

    [NEW] How to sign and create EBO's for any addon

    OMG thx your are the best
  3. AmaZiinG

    Traffic light script for the e76 traffic lights

    It isnt from A3L. You must download the E76 Roads. If you have a another Map you must change the corridates.
  4. AmaZiinG

    Anti-Theft Script

    It is good for mods but not for missons
  5. Author: Unknown ALL STEP FOR THE LIFE_SERVER 1. Creat a new .sqf file and named it "trafficLights.sqf" and copy following in the file: /* File: trafficLights.sqf */ _1a1 = nearestObject [[8538.83,6580.55,0.0999994], "Land_E76_trafficlight02a"]; _1a2 = nearestObject [[8564.94,6599.19,0.0999994], "Land_E76_trafficlight02a"]; _1b1 = nearestObject [[8560.69,6576.75,0.0999994], "Land_E76_trafficlight02a"]; _1b2 = nearestObject [[8542.31,6603.25,0.0999994], "Land_E76_trafficlight02a"]; _2a1 = nearestObject [[8559.91,6702.75,0.0999994], "Land_E76_trafficlight02a"]; _2a2 = nearestObject [[8584.66,6711.34,0.0999994], "Land_E76_trafficlight02a"]; _2b1 = nearestObject [[8582.81,6698.59,0.0999994], "Land_E76_trafficlight03a"]; _2b2 = nearestObject [[8561.75,6715.16,0.0999994], "Land_E76_trafficlight03a"]; _3a1 = nearestObject [[8633.36,6689.42,0.0999994], "Land_E76_trafficlight02a"]; _3a2 = nearestObject [[8658.5,6698.38,0.0999994], "Land_E76_trafficlight02a"]; _3b1 = nearestObject [[8635.84,6702.06,0.0999994], "Land_E76_trafficlight03a"]; _3b2 = nearestObject [[8656.66,6685.59,0.0999994], "Land_E76_trafficlight03a"]; _4a1 = nearestObject [[8654.06,6808.72,0.0999994], "Land_E76_trafficlight02a"]; _4a2 = nearestObject [[8681.03,6826.94,0.0999994], "Land_E76_trafficlight02a"]; _4b1 = nearestObject [[8677.22,6803.5,0.0999994], "Land_E76_trafficlight02a"]; _4b2 = nearestObject [[8659.03,6830.69,0.0999994], "Land_E76_trafficlight02a"]; _5a1 = nearestObject [[3566.718,7536.303,0.0999994], "Land_E76_trafficlight02a"]; _5a2 = nearestObject [[3549.829,7560.835,0.0999994], "Land_E76_trafficlight02a"]; _5b1 = nearestObject [[3566.718,7536.303,0.0999994], "Land_E76_trafficlight02a"]; _5b2 = nearestObject [[3549.829,7560.835,0.0999994], "Land_E76_trafficlight02a"]; _6a1 = nearestObject [[3474.609,7607.043,0.0999994], "Land_E76_trafficlight02a"]; _6a2 = nearestObject [[3466.915,7628.361,0.0999994], "Land_E76_trafficlight02a"]; _6b1 = nearestObject [[3479.372,7630.38,0.0999994], "Land_E76_trafficlight02a"]; _6b2 = nearestObject [[3459.278,7609.513,0.0999994], "Land_E76_trafficlight02a"]; _7a1 = nearestObject [[8300.073,6360.755,0.0999994], "Land_E76_trafficlight02a"]; _7a2 = nearestObject [[8320.945,6368.557,0.0999994], "Land_E76_trafficlight02a"]; _7b1 = nearestObject [[8315.313,6356.344,0.0999994], "Land_E76_trafficlight02a"]; _7b2 = nearestObject [[8306.522,6375.654,0.0999994], "Land_E76_trafficlight02a"]; as = [_1a1,_1a2,_2a1,_2a2,_3a1,_3a2,_4a1,_4a2,_5a1,_5a2,_6a1,_6a2,_7a1,_7a2];//as on same bs = [_1b1,_1b2,_2b1,_2b2,_3b1,_3b2,_4b1,_4b2,_5b1,_5b2,_6b1,_6b2,_7b1,_7b2];//bs on same //beim start auf rot setzen bs { _x animate ["switchred",0]; } foreach bs; active = as; lightSwitch = true; counter = 0; _lightLoop = { if(counter == 0) exitWith { { _x animate ["switchgreen",0]; } foreach active; { _x animate ["switchred",1]; } foreach active; counter = 3; }; if(counter < 17 && {counter > 0}) exitWith { counter = counter + 3; }; if(counter == 18) exitWith { { _x animate ["switchgreen",1]; } foreach active; { _x animate ["switchyellow",0]; } foreach active; counter = 21; }; if(counter < 23 && {counter > 17}) exitWith { counter = counter + 3; }; if(counter == 24) exitWith { { _x animate ["switchyellow",1]; } foreach active; { _x animate ["switchred",0]; } foreach active; counter = 27; }; if(lightSwitch) then { active = bs; lightSwitch = false; } else { active = as; lightSwitch = true; }; if(counter == 27) then { counter = 0; }; if(isServer && {life_loopExit}) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; as = nil; bs = nil; active = nil; lightSwitch = nil; counter = nil; [] remoteExecCall ["TON_fnc_trafficLights",hc_1]; }; if(isServer && {!isNil "hc_1"} && {!isNil "life_HC_isActive"} && {life_HC_isActive}) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; life_loopExit = true; as = nil; bs = nil; active = nil; lightSwitch = nil; counter = nil; [] remoteExecCall ["TON_fnc_trafficLights",hc_1]; }; }; [_lightLoop, 3, []] call CBA_fnc_addPerFrameHandler; 2. Now open the init.sqf and past on the bottom of the file following: [] execVM "\life_server\trafficLights.sqf"; Finish !
  6. AmaZiinG

    StreetV LIVE RPG [Es]

    POP ripped mods from other people or games like gta 5
  7. AmaZiinG

    Introducing Baumwollpflücker Altis Life

    Sieht nicht schlecht aus
  8. AmaZiinG

    [Tutorial] Purge [Server Event] 4.4 R3

    Can you sent your Client Logs
  9. AmaZiinG

    [Tutorial] Purge [Server Event] 4.4 R3

    It works on the 5.0 sent your rpt logs and we can help you
  10. AmaZiinG

    X[PHONE]

    Not bad
  11. AmaZiinG

    [Tutorial] 5.0 Dynamic Market

    i get this Error 2017/06/23, 18:14:05 "[MARKET] marketChange called." 2017/06/23, 18:14:05 Error in expression < _modifier = (_amount * (_arr_resource select 4)); _price = _price - _modifie> 2017/06/23, 18:14:05 Error position: <select 4)); _price = _price - _modifie> 2017/06/23, 18:14:05 Error Zero divisor 2017/06/23, 18:14:05 File core\market\fn_marketSell.sqf [life_fnc_marketSell], line 22 2017/06/23, 18:14:05 Error in expression < _modifier = (_amount * (_arr_resource select 4)); _price = _price - _modifie> 2017/06/23, 18:14:05 Error position: <select 4)); _price = _price - _modifie> 2017/06/23, 18:14:05 Error Zero divisor 2017/06/23, 18:14:05 File core\market\fn_marketSell.sqf [life_fnc_marketSell], line 22
  12. AmaZiinG

    [Tutorial] Bleeding Script [5.0, 4.4R3]

    Autor: Nijanu / Yves 1. Creat a new sqf file and named it fn_verbluten.sqf // Author: Nijanu / Yves / aufgeräumt von Cherdenko // Version: 1.1 // Beschreibung: Legt den Schadenswert fest wenn ein Spieler von einem Projektil getroffen wird / ein Blutungseffekt // Infos: Ihr könnt das Script nach euren Wünschen anpassen dies Gilt nur als eine Grundlage für ein Verbluten nach Beschuss Script // Abfragen: private["_bleedoutmsgshwn", "_dmg", "_dmgPerTick", "_timeToDeath", "_dmgTickSec", "_ticksToDeath"]; // Angaben: _timeToDeath = (12 * 60); _dmgTickSec = 5; // alle x Sekunden wird schaden Hinzugefügt in dem Fall alle 5 Sekunden _ticksToDeath = _timeToDeath / _dmgTickSec; _dmgPerTick = 0.76 / _ticksToDeath; // Absprungbasis 0.8, entspricht kleinerer verletzung _bleedoutmsgshwn = false; // Weitere Abfragen: while{true} do { waitUntil { damage player > 0.5 && damage player < 1.0 && (independent countSide playableUnits >= 2) }; while{(alive player && damage player >0.5)} do { life_max_health = 0.80; _dmg = damage player; if (_dmg > 0.76) then { player setDamage (_dmg + _dmgPerTick / 2); } // Kurz vor dem Sterben nimmt die Blutung etwas zu. else {player setDamage (_dmg + _dmgPerTick); }; If (!_bleedoutmsgshwn) then { hint "Achtung! Sie scheinen zu verbluten! Gehen sie umgehend in ein Krankenhaus oder benutzen sie Schmerzmittel!"; _bleedoutmsgshwn = true; }; if (_dmg >= 0.75) then { // Jetzt sieht man Verschwommen ... "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 1; }; sleep _dmgTickSec; }; "dynamicBlur" ppEffectEnable false; }; 2. In the functions.hpp add: (If you dont have a scripts folder make one !!!) class scripts { file = "scripts"; class verbluten {}; }; 3. Go in your fn_survival.sqf and add this: [] spawn life_fnc_verbluten; at the bottom Finish !
  13. AmaZiinG

    [Tutorial] Purge [Server Event] 4.4 R3

    Pls sent your client logs maybe i can find a error
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