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LonelyWolf

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About LonelyWolf

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  • Birthday 08/09/1991

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  1. Problem solved. Thank you for yours help 😉
  2. if ((str(player) in ["cop_1"]) && (FETCH_CONST(life_coplevel) != 7) ) then { ["NotWhitelisted",false,true] call BIS_fnc_endMission; sleep 35; }; if ((str(player) in ["cop_2"]) && (FETCH_CONST(life_coplevel) != 6) ) then { ["NotWhitelisted",false,true] call BIS_fnc_endMission; sleep 35; }; The code works fine. I added the same to the Cop 2 slot. But it goes into the six-level, seven-level slot. How do I fix this? I also want to give each slot a separate level.
  3. Hello I want to level the police slots and For example ; Cop 1 slot must be 7 levels. Players below 7 levels cannot use this slot. How do I set this? fn_initCop.sqf
  4. I keep making changes. But I buy a car and I can't put it in the garage. I restarted the server and the car is in the garage.
  5. I understand man. NPC will delete init? I'm actually buying a car , air , ship and I can't put it in the garage. that's the problem
  6. arma3server_x64_2019-11-03_11-33-39.rpt 11-42-52.log
  7. Hello, As I mentioned in the title I can't put any car in the garage. There isn't a vehicle near the NPC. How do I fix this problem?
  8. I cannot receive a warning message when entering and exiting the safe zone? Nothing I've done has worked right.
  9. I guess it's gonna be like that. I hope I did it right. /* File: fn_safeZone.sqf Edited by: Tyler - ALRPG Profile: http://goo.gl/VmgCB0 Description:Allows you to setup markers that execute the SafeZone script. Note: A lot of this is just C&P with different code. It's kinda simple to add / remove stuff */ #define SAFETY_ZONES [["Safe_Kavala", 685],["Safe_Athira", 242],["Safe_Pyrgos", 370]] #define MESSAGE "You are entering a Civilian SafeZone. Do not commit crimes, rob people, or kill!" if (isDedicated) exitWith {}; waitUntil {!isNull player}; _inArea = true; switch (playerSide) do { case civilian: { player addEventHandler ["Fired", { if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then { deleteVehicle (_this select 6); titleText [MESSAGE, "PLAIN", 3]; }; }]; }; }; if (_inArea) then{ hint parseText format ["<t color='#FF0000' size='2' align='center'>Warning</t><br/><br/> <t align='center' size='1' color='#ffffff'>You are logged in to the safe zone!</t>"]; }else{ hint parseText format ["<t color='#FF0000' size='2' align='center'>Warning</t><br/><br/> <t align='center' size='1' color='#ffffff'>You left the safe zone</t>"]; };
  10. Ok Man, where do I have to put this code?
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