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Silvrav

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About Silvrav

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  1. anyone know if this works in v5?
  2. got it resolved - the updated was set to none for some odd reason. compared the script vs mine and found the error
  3. Thanks, Think i managed to get it resolved...only issue now is after destruction vehicles are not back in the garage. they only return after a server restart. My FSM cleanup: /*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Server-Side Cleanup">*/ /*%FSM<HEAD>*/ /* item0[] = {"init",0,250,-62.908096,-391.651611,27.091887,-341.651672,0.000000,"init"}; item1[] = {"true",8,218,-62.976639,-315.185364,27.023363,-265.185364,0.000000,"true"}; item2[] = {"Share__Work_load",2,250,-64.183350,-224.681931,25.816656,-174.681931,0.000000,"Share " \n "Work-load"}; item3[] = {"Continue__",4,218,-220.591476,74.216980,-130.591476,124.216980,0.000000,"" \n "" \n "Continue" \n "" \n ""}; item4[] = {"Time_Check",4,218,-219.425827,-133.310532,-129.425964,-83.310455,0.000000,"Time Check"}; item5[] = {"Delete_Dead_Cars",2,4346,-220.186951,-29.248400,-130.187195,20.751413,0.000000,"Delete" \n "Dead" \n "Cars"}; item6[] = {"",7,210,-312.538239,95.295059,-304.538239,103.295059,0.000000,""}; item7[] = {"",7,210,-312.798218,-204.081940,-304.798218,-196.081940,0.000000,""}; item8[] = {"End_Cleanup_",1,250,-64.828239,87.581070,25.171984,137.581238,0.000000,"" \n "End Cleanup" \n ""}; item9[] = {"Check_for_HC_",4,218,-65.059021,-30.047342,24.941008,19.952658,0.000000,"" \n "Check for HC" \n ""}; link0[] = {0,1}; link1[] = {1,2}; link2[] = {2,4}; link3[] = {3,6}; link4[] = {4,5}; link5[] = {5,3}; link6[] = {5,9}; link7[] = {6,7}; link8[] = {7,2}; link9[] = {9,8}; globals[] = {0.000000,0,0,0,0,640,480,1,53,6316128,1,-481.887177,425.726196,554.522583,-436.926575,170,901,1}; window[] = {0,-1,-1,-32000,-32000,1065,104,1468,104,1,188}; *//*%FSM</HEAD>*/ class FSM { fsmName = "Server-Side Cleanup"; class States { /*%FSM<STATE "init">*/ class init { name = "init"; init = /*%FSM<STATEINIT""">*/"private [""_impound"",""_cars"",""_objs"",""_totCars"",""_thread""];" \n "_impound = time;" \n "_cars = time;" \n "_objs = time;" \n "cleanupFSM setFSMVariable [""stopfsm"",false];"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="Share__Work_load"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "Share__Work_load">*/ class Share__Work_load { name = "Share__Work_load"; init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "Time_Check">*/ class Time_Check { priority = 0.000000; to="Delete_Dead_Cars"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((time - _cars) > (3 * 60))"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "Delete_Dead_Cars">*/ class Delete_Dead_Cars { name = "Delete_Dead_Cars"; init = /*%FSM<STATEINIT""">*/"{" \n " if (!alive _x) then {" \n " _dbInfo = _x getVariable [""dbInfo"",[]];" \n " if (count _dbInfo > 0) then {" \n " _uid = _dbInfo select 0;" \n " _plate = _dbInfo select 1;" \n " _insureSystem = _dbInfo select 2;" \n " diag_log "" destroy vehicle !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " if(_insureSystem == 1) then " \n " { diag_log "" Insured !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n "" \n " _query_0 = format [""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];" \n " _query_0 spawn {" \n " " \n " _thread = [_this,1] call DB_fnc_asyncCall;" \n " };" \n " } else {" \n " diag_log "" Not insured !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n " _query spawn {" \n " _thread = [_this,1] call DB_fnc_asyncCall;" \n " };" \n " };" \n " if (!isNil ""_x"" && {!isNull _x}) then {" \n " deleteVehicle _x;" \n " };" \n " };" \n "};" \n "} forEach allMissionObjects ""LandVehicle"";" \n "" \n "{" \n " if (!alive _x) then {" \n " _dbInfo = _x getVariable [""dbInfo"",[]];" \n " if (count _dbInfo > 0) then {" \n " _uid = _dbInfo select 0;" \n " _plate = _dbInfo select 1;" \n " _insureSystem = _dbInfo select 2;" \n " diag_log "" destroy vehicle !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " if(_insureSystem == 1) then" \n " { diag_log "" Insured !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " _query_0 = format [""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];" \n " _query_0 spawn {" \n " " \n " _thread = [_this,1] call DB_fnc_asyncCall;" \n " };} else { " \n " diag_log "" Not Insured !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n " _query spawn {" \n " _thread = [_this,1] call DB_fnc_asyncCall;" \n " };" \n " };" \n " };" \n " if (!isNil ""_x"" && {!isNull _x}) then {" \n " deleteVehicle _x;" \n " };" \n " };" \n "} forEach allMissionObjects ""Air"";" \n "_cars = time;" \n "" \n "//Group cleanup." \n "{" \n " if (units _x isEqualTo [] && local _x) then {" \n " deleteGroup _x;" \n " };" \n "} forEach allGroups;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "Check_for_HC_">*/ class Check_for_HC_ { priority = 0.000000; to="End_Cleanup_"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"cleanupFSM getFSMVariable ""stopfsm"""/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "Continue__">*/ class Continue__ { priority = 0.000000; to="Share__Work_load"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"!(cleanupFSM getFSMVariable ""stopfsm"")"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "End_Cleanup_">*/ class End_Cleanup_ { name = "End_Cleanup_"; init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { }; }; /*%FSM</STATE>*/ }; initState="init"; finalStates[] = { "End_Cleanup_", }; }; /*%FSM</COMPILE>*/
  4. Not at all, I dont even know where to change this yet.
  5. All working thank you! Last problem - I just realised the food icon does not update. Health and water updates fine, but food remains at 100%. No errors in RPT file and checked for BOM characters using - http://arma.imthatguyhere.com/bom/ Files Keyhandler - https://pastebin.com/XABk16CE hudsetup - https://pastebin.com/djFTDGyH hudstats - https://pastebin.com/dBiigmHS hudupdate - https://pastebin.com/7CzmuUiC
  6. You have a BOM character, most likely on line 868 - check using this awesome tool by imthatguyhere - http://arma.imthatguyhere.com/bom/
  7. Hi All OK, i can get the icon to display BUT the earplugs dont work. Have tried various things. Here is my files, no RPT errors. configuration.sqf - https://pastebin.com/kNu7zthw fn_fadeSounds.sqf- https://pastebin.com/gsfT3vpV fn_keyHandler.sqf - https://pastebin.com/xzS4f9vH Note as above the various levels of earpluygs work BUT the icon does not show If i comment out line 265 to 276 and bring line 257 - 264 back (in keyhandler) and set life_fadeSound = false; in the configuration then the icon would appear BUT the earplugs wont work
  8. Thank you for this, but when I use this players cant connect...they load the mission file after choosing a slot and then disconnect. No errors or entrys in server RPT file EDIT:L Nvm 😛 found the BOM....
  9. all working nice script! I would like to make retrieval cost 0 when its insured BUT once if you retrieve it, it will loose the insurance tag. Anyone willing to assist? For the first part I assume I can do this: Instead of if (!(_insurancePrice isEqualType 0) || _insurancePrice < 1) then {_insurancePrice = 500;}; Use if (!(_insurancePrice isEqualType 0) || _insurancePrice < 1) then {_insurancePrice = 0;};
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