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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

Franco Drambuie

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About Franco Drambuie

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    Advanced Member
  • Birthday 01/12/1974
  1. soory - I should have posted that I had already resolved it.
  2. @!TS JORDAN Hey Jordan - I get this error - cfgremoteexec.hpp /cfgRemoteExec/Functions.life fnc bountyReceive: Member already defined. Under client I have the below F(life_fnc_bountyHunterReceive,CLIENT)//Bountyhunter F(life_fnc_bountyList,CLIENT)//Bountyhunter F(life_fnc_markers,CLIENT)//Bountyhunter F(life_fnc_bountyReceive,CLIENT)//Bountyhunter any ideas?
  3. Professional Looking HUD

    @Neon change your keyhandler as per below //O Key case 24: { if(_shift) then { [] call life_fnc_fadeSound; _handled = true; }; }; make a new file called fn_fadeSound.sqf into your functionsfolder #include "..\..\script_macros.hpp" life_fadeSound = !life_fadeSound; if (life_fadeSound) then { 1 fadeSound 0.1; call life_fnc_hudUpdate; } else { 1 fadeSound 1; call life_fnc_hudUpdate; }; in your configuration.sqf add life_fadeSound = false; below life_seatbelt = false;
  4. Professional Looking HUD

    @Repentz all sorted - thank you A+
  5. Professional Looking HUD

    @Repentz
  6. Professional Looking HUD

    Cheers - I now have the HUD working, but cannot toggle the earplugs.. My Keyhandler as follows; //O Key case 24: { if (_shift) then { if !(soundVolume isEqualTo 1) then { 1 fadeSound 1; systemChat localize "STR_MISC_soundnormal"; } else { 1 fadeSound 0.1; systemChat localize "STR_MISC_soundfade"; }; }; };
  7. Professional Looking HUD

    @Repentz how did you get the Sound Icon to come on? did you call Hud Update on the Keyhandler for fadeSound?
  8. [OPEN] iPhone / Dialog Issues

    resolved?
  9. Professional Looking HUD

    no problem @Sneox20
  10. Professional Looking HUD

    You do have the files - check the below location 0 assuming you have extracted the PBO. Check the script carefully and make sure you extract the HUD files into your textures folder and point the scripts to the new location LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "VindicateAssets\images\textures\HUD\water0.paa"; to this LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "\Altis_Life.Altis\textures\HUD\water0.paa"; files location: \Altis_Life.Altis\dialog\hud_stats.hpp \Altis_Life.Altis\core\functions\fn_hudUpdate.sqf \Altis_Life.Altis\core\functions\fn_hudSetup.sqf If you do not have speakers and seatbelts scripts then do the below //#define IDC_LIFE_BAR_Speaker 3007 //#define IDC_LIFE_BAR_SeatBelt 4203
  11. Professional Looking HUD

    @Sneox20 NOPE - JUST OVERWRITE YOUR FILES AS PER THE ABOVE - BE CAREFUL WHERE YOU HAVE YOUR HUD FILES "VindicateAssets\images\textures\HUD\earplugsN.paa";
  12. Professional Looking HUD

    love it - implemented on my test server...works with v5.0
  13. Interaction menu

    Would this be correct? fn_hudUpdate.sqf #include "..\..\script_macros.hpp" /* File: fn_hudUpdate.sqf Author: Daniel Stuart Description: Updates the HUD when it needs to. */ disableSerialization; if (isNull LIFEdisplay) then {[] call life_fnc_hudSetup;}; LIFEctrl(2200) progressSetPosition (life_hunger / 100); LIFEctrl(2201) progressSetPosition (1 - (damage player)); //LIFEctrl(2202) progressSetPosition (life_thirst / 100); if (life_thirst <= 100) then { LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "GFX\Textures\HUD\water0.paa"; };
  14. Interaction menu

    @Repentz without giving too many secrets away how do you "animate" your HUD (Water, Food, Health)?
  15. My texture collection

    excellent work