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  1. im trying to replace this [0,format["%1 just ran over %2!", name _driver, name player]] remoteExec ["life_fnc_broadcast",0]; with upm but i dont know how to place the code for the layout of upm instead of changing all broadcasts to upm as i dont want to replace all of them
  2. i am woundering if some one could help me on how to replace the global hint in this with one that gets sent to the player instead using the upm hint //VDM Report And ADD if ((isPlayer _source) && (vehicle _source != _source)) then { if(_part == "body" && (player getVariable["limit",true]) && (side _source == civilian)) then { player setVariable ["limit",false]; [_source] spawn { _driver = _this select 0; [0,format["%1 just ran over %2!", name _driver, name player]] remoteExec ["life_fnc_broadcast",0]; sleep(10); player setVariable ["limit",true]; }; }; _damage = getDammage player; };
  3. https://pastebin.com/pgDjxndK https://pastebin.com/3sj2h5dx
  4. ok so i put your fix in @imthatguyhere but police still get the message on the screen when shooting the tazer
  5. Aura

    Vehicle Mod Shop

    Ty much appreciated
  6. Aura

    Vehicle Mod Shop

    it would work but you haven't added the dialogue file
  7. i am trying to make this work with UPM notification instead of showing a normal hint how would i go about doing that? ["DATA TRANSFER","Please be aware that information from this session may be transfered to third party services such as Battlemetrics.com."] call UPM_fnc_showNotification ; where would i place this?
  8. Unfortunatly this does not work when i put this instead anyone can be killed in the safezone and no message obvs tazers work ect but everyone can shoot and kill people and they get no message when shooting. it works fine with the first one just that police cannot taze people.
  9. is there anyway to make this work with tazers so cops can taze people ? because at the moment tazers do nothing while in the safezone but i want it so police can taze still but players do not receive damage.
  10. Aura

    [Tutorial] Zip Ties

    if you used if(playerSide in [independent]) exitWith {};//Makes it so police and EMS cant zip tie people and cannot ziptie as cop thats because independent is medic not cop
  11. not at all this was fresh 5.0 framework. and not a problem https://pastebin.com/dH5jYvYM https://pastebin.com/PhPc7YUu
  12. https://pastebin.com/S584m9Zz https://pastebin.com/NVRXU3Zb
  13. For some reason the hud does not show on first connect until some one takes damage and then the hud shows?
  14. if this works could you make a more detailed tutorial on how to install it as it looks nice and advanced. thanks
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