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IceEagle132

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IceEagle132 last won the day on February 2 2020

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About IceEagle132

  • Birthday 02/09/1994

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  1. This guy should get a 2nd chance. He did great stuff for the forums :/

    1. Hammo00 [RipperRP]
    2. ✪Skruf <3

      ✪Skruf <3

      Not 100% sure but i belive he took paid for scrips on the forums or something. Not sure

  2. Arnt you moderator??

    1. Jason_000

      Jason_000

      No. He was removed from the community.

    2. Oscar
  3. @Dark if you have a fix post it you don't need to ask to post it.
  4. Yea.....So this is no longer needed since you can add it in by default now. they mad a tab for you to add them in.
  5. Then cut the ropes before storing?
  6. That's a mod and I give no mode support. Sorry man.
  7. Author: [STELS]Zealot 1. Inside Altis_Life.Altis make a new folder called scripts. Inside that folder make a new file called zlt_fastrope.sqf: /* v1g Fast Rope by [STELS]Zealot */ #define MAX_SPEED_WHILE_FASTROPING 10 #define MAX_SPEED_ROPES_AVAIL 20 #define STR_TOSS_ROPES "Toss Ropes" #define STR_FAST_ROPE "Fast Rope (Press Space)" #define STR_CUT_ROPES "Cut Ropes" if (isdedicated) exitwith {}; waituntil {player == player}; zlt_rope_ropes = []; zlt_mutexAction = false; zlt_rope_helis = ["O_Heli_Light_02_unarmed_F","O_Heli_Light_02_F","B_Heli_Transport_01_F","B_Heli_Transport_01_camo_F","O_Heli_Attack_02_F","O_Heli_Attack_02_black_F","I_Heli_Transport_02_F","B_Heli_Light_01_F"]; zlt_rope_helidata = [ [ ["O_Heli_Light_02_unarmed_F", "O_Heli_Light_02_F"], [1.35,1.35,-24.95], [-1.45,1.35,-24.95] ], [ ["B_Heli_Transport_01_F", "B_Heli_Transport_01_camo_F"], [-1.11,2.5,-24.7], [1.11,2.5,-24.7] ], [ ["O_Heli_Attack_02_F", "O_Heli_Attack_02_black_F"], [1.3,1.3,-25], [-1.3,1.3,-25] ], [ ["I_Heli_Transport_02_F"], [0,-5,-26], [] ], [ ["B_Heli_Light_01_F"], [0.6,0.5,-25.9], [-0.8,0.5,-25.9] ] ]; zlt_fnc_tossropes = { private ["_heli","_ropes","_oropes","_rope"]; _heli = _this; _ropes = []; _oropes = _heli getvariable ["zlt_ropes",[]]; if (count _oropes != 0 ) exitwith {}; _i = 0; { if ((typeof _heli) in (_x select 0)) exitwith { _ropes = _ropes + [_x select 1]; if ( count (_x select 2) !=0 ) then { _ropes = _ropes + [_x select 2]; }; }; _i = _i +1; } foreach zlt_rope_helidata; sleep random 0.3; if ( count (_heli getvariable ["zlt_ropes",[]]) != 0 ) exitwith { zlt_mutexAction = false; }; //_heli animateDoor ['door_R', 1]; //_heli animateDoor ['door_L', 1]; { _rope = createVehicle ["land_rope_f", [0,0,0], [], 0, "CAN_COLLIDE"]; _rope setdir (getdir _heli); _rope attachto [_heli, _x]; _oropes = _oropes + [_rope]; } foreach _ropes; _heli setvariable ["zlt_ropes",_oropes,true]; _heli spawn { private ["_heli","_ropes"]; _heli = _this; while {alive _heli and count (_heli getvariable ["zlt_ropes", []]) != 0 and abs (speed _heli) < MAX_SPEED_ROPES_AVAIL } do { sleep 0.3; }; _ropes = (_heli getvariable ["zlt_ropes", []]); {deletevehicle _x} foreach _ropes; _heli setvariable ["zlt_ropes", [], true]; }; }; zlt_fnc_ropes_cond = { _veh = vehicle player; _flag = (player == driver _veh) and (_veh != player) and {(not zlt_mutexAction)} and {count (_veh getvariable ["zlt_ropes", []]) == 0} and { (typeof _veh) in zlt_rope_helis } and {alive player and alive _veh and (abs (speed _veh) < MAX_SPEED_ROPES_AVAIL ) }; _flag; }; zlt_fnc_fastropeaiunits = { private ["_heli","_grunits"]; diag_log ["zlt_fnc_fastropeaiunits", _this]; _heli = _this select 0; _grunits = _this select 1; dostop (driver _heli ); (driver _heli) setBehaviour "Careless"; (driver _heli) setCombatMode "Blue"; _heli spawn zlt_fnc_tossropes; [_heli, _grunits] spawn { private ["_units","_heli"]; sleep random 0.5; _units = _this select 1; _heli = (_this select 0); _units = _units - [player]; _units = _units - [driver _heli]; {if (!alive _x or isplayer _x or vehicle _x != _heli) then {_units = _units - [_x];}; } foreach _units; { sleep (0.5 + random 0.7); _x spawn zlt_fnc_fastropeUnit; } foreach _units; waituntil {sleep 0.5; { (getpos _x select 2) < 1 } count _units == count _units; }; sleep 10; (driver _heli) doFollow (leader group (driver _heli )); (driver _heli) setBehaviour "Aware"; (driver _heli) setCombatMode "White"; _heli call zlt_fnc_cutropes; }; }; zlt_fnc_fastrope = { diag_log ["fastrope", _this]; zlt_mutexAction = true; sleep random 0.3; if (player == leader group player) then { [vehicle player, units group player] call zlt_fnc_fastropeaiunits; }; player call zlt_fnc_fastropeUnit; zlt_mutexAction = false; }; zlt_fnc_fastropeUnit = { private ["_unit","_heli","_ropes","_rope","_zmax","_zdelta","_zc"]; _unit = _this; _heli = vehicle _unit; if (_unit == _heli) exitWith {}; _ropes = (_heli getvariable ["zlt_ropes", []]); if (count _ropes == 0) exitwith {}; _rope = _ropes call BIS_fnc_selectRandom; _zmax = 22; _zdelta = 7 / 10 ; _zc = _zmax; _unit action ["eject", _heli]; _unit switchmove "gunner_standup01"; _unit setpos [(getpos _unit select 0), (getpos _unit select 1), 0 max ((getpos _unit select 2) - 3)]; while {alive _unit and (getpos _unit select 2) > 1 and (abs (speed _heli)) < MAX_SPEED_WHILE_FASTROPING and _zc > -24} do { _unit attachTo [_rope, [0,0,_zc]]; _zc = _zc - _zdelta; sleep 0.1; }; _unit switchmove ""; detach _unit; }; zlt_fnc_cutropes = { _veh = _this; _ropes = (_veh getvariable ["zlt_ropes", []]); {deletevehicle _x} foreach _ropes; _veh setvariable ["zlt_ropes", [], true]; //_veh animateDoor ['door_R', 0]; //_veh animateDoor ['door_L', 0]; }; zlt_fnc_removeropes = { _veh = vehicle player; if (player == driver _veh) then { (vehicle player) call zlt_fnc_cutropes; }; }; zlt_fnc_createropes = { zlt_mutexAction = true; (vehicle player) call zlt_fnc_tossropes; zlt_mutexAction = false; }; player addAction["<t color='#ffff00'>"+STR_TOSS_ROPES+"</t>", zlt_fnc_createropes, [], -1, false, false, '','[] call zlt_fnc_ropes_cond']; player addAction["<t color='#ff0000'>"+STR_CUT_ROPES+"</t>", zlt_fnc_removeropes, [], 98, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0']; player addAction["<t color='#00ff00'>"+STR_FAST_ROPE+"</t>", zlt_fnc_fastrope, [], 99, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0 and player != driver vehicle player']; player addEventHandler ["Respawn", { player addAction["<t color='#ffff00'>"+STR_TOSS_ROPES+"</t>", zlt_fnc_createropes, [], -1, false, false, '','[] call zlt_fnc_ropes_cond']; player addAction["<t color='#ff0000'>"+STR_CUT_ROPES+"</t>", zlt_fnc_removeropes, [], 98, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0']; player addAction["<t color='#00ff00'>"+STR_FAST_ROPE+"</t>", zlt_fnc_fastrope, [], 99, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0 and player != driver vehicle player']; }]; 2. inside Altis_Life.Altis\init.sqf add: [] execVM “scripts\zlt_fastrope.sqf”; All Done Enjoy.
  8. Authors: Lowheartrate & Panada Old Post Here 1. Make a File inside core\actions Called: fn_gagAction.sqf /* File: fn_gagAction.sqf Author: Lowheartrate & Panda */ private["_unit"]; _unit = cursorTarget; if(isNull _unit) exitWith {}; if((player distance _unit > 3)) exitWith {}; if((_unit getVariable "gagged")) exitWith {}; if(side _unit == west) exitWith {}; if(player == _unit) exitWith {}; if(!isPlayer _unit) exitWith {}; _unit setVariable["gagged",true,true]; [player] remoteExec ["life_fnc_gagged", _unit,false]; hint format["You gagged %1.", _unit getVariable["realname",_unit]]; life_inv_gagkit = life_inv_gagkit - 1; 2. Make a File inside core\actions Called: fn_gagged.sqf /* File: fn_gagged.sqf Author: Lowheartrate & Panda */ private["_gagger"]; _gagger = [_this,0,Objnull,[Objnull]] call BIS_fnc_param; hint format["You have been gagged by %1.", _gagger getVariable["realname",_gagger]]; titleText ["You have a gag over your mouth, you can no longer talk!", "PLAIN"]; enableRadio false; 5 enableChannel false; 3 enableChannel false; 4 enableChannel false; waitUntil{!(player getVariable ["gagged",false]) OR !(player getVariable ["restrained",false])}; hint format["The gag was removed, you can again speak!"]; titleText ["You're not gagged", "PLAIN"]; enableRadio true; 5 enableChannel true; 3 enableChannel true; 4 enableChannel true; 3. Make a File inside core\actions Called: fn_removeGagAction.sqf /* File: fn_removeGagAction.sqf Author: Lowheartrate & Panda */ private["_unit"]; _unit = cursorTarget; if(isNull _unit) exitWith {}; if(!(_unit getVariable "gagged")) exitWith {}; if(player == _unit) exitWith {}; if(!isPlayer _unit) exitWith {}; _unit setVariable["gagged",false,true]; 4. Make a File inside Functions.hpp and add inside class actions: class gagAction {}; class gagged {}; class removeGagAction {}; 5. Now open Config_vItems.hpp and add: class gagkit { variable = "gagkit"; displayName = "STR_Item_GagKit"; weight = 1; buyPrice = 5000; sellPrice = 2500; illegal = true; edible = -1; icon = "textures\icons\gag.paa"; }; 6. Now open stringtable.xml and add: <Key ID="STR_Item_GagKit"> <Original>Gag Kit</Original> </Key> 7. Next in Altis_Life.Altis\core\fn_setupActions.sqf add in case civilian: //Add Gag life_actions = life_actions + [player addAction["<t color='#FF0000'>Put On Gag</t>",life_fnc_gagAction,"",0,false,false,"",'!isNull cursorTarget && player distance cursorTarget < 3.5 && isPlayer cursorTarget && (cursorTarget getVariable["restrained",FALSE]) && !(cursorTarget getVariable ["gagged",FALSE]) && life_inv_gagkit > 0']]; //Remove Gag life_actions = life_actions + [player addAction["<t color='#FFCC00'>Remove Gag</t>",life_fnc_removeGagAction,"",0,false,false,"",'!isNull cursorTarget && player distance cursorTarget < 3.5 && isPlayer cursorTarget && (cursorTarget getVariable["restrained",FALSE]) && (cursorTarget getVariable ["gagged",FALSE])']]; 8. Lasr Open CfgRemoteExec.hpp and add: F(life_fnc_gagged,CLIENT) you That's it. Enjoy gag.paa
  9. This a older script from the old Altis Life Site. Author: RYN_Ryan Updated By: AlaskaVet All Edits are done in your life_server 1. inside life_server\init.sqf Add: [] execVM "\life_server\Functions\Airdrop\config.sqf"; [] execVM "\life_server\Functions\Airdrop\fn_generateAirdropAuto.sqf"; 2. Open life_server\config.cpp under class TON_System Add: class Airdrop { file = "\life_server\Functions\Airdrop"; class generateAirdrop {}; }; 3. Put the Airdrop folder in life_server\Functions And your All done. To edit were the airdrops drop, Open life_server\Functions\Airdrop\config.sqf Add the cords that you want in this line. All these are near Kavala. airdrop_positions = [[5228.49,12576.7,0],[5560.94,14875.2,0],[7138.13,13083,0],[5863.29,10692.5,0]]; To change the time of how often the drops happen, Open life_server\Functions\Airdrop\config.sqf This is set for 1 every 2 hours _airdrop_time_interval = [1,2]; Enjoy AlaskaVet Airdrop.rar
  10. What dose your server have to offer? What would make people want to play on your server?
  11. This is a infiSTAR issue not ours. Message them on how to filter it out.
  12. Open file fn_p_openMenu.sqf Case civilian Add: ctrlShow[1210,false]; ctrlShow[2008,false]; Case West Add: ctrlShow[1207,false]; ctrlShow[1209,false];
  13. you have 0 erros in your server rpt and your EXTDB log?
  14. Should be working 100% I updated the post and did a fresh install on a fresh dev branch server so 5.0.0 and worked great.
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