Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About artur_op

  • Rank
    Advanced Member
  • Birthday 03/09/1990

Personal Information

  • Country

PC Specs

  • CPU
    3,3Ghz (4.2GHz Max Turbo)
  • Memory
  • Hard Drive
    SSD 240Gb + HD 2Tb
  • Monitor
    21" + 17"

Recent Profile Visitors

158 profile views
  1. Problem solved thank you. I'm sorry for my English, I use the translator. The problem is that the name of the ammunition loaders of some weapons has changed. But in the Editor you can check the correct name. Thank you.
  2. Hello! With the last update of ARMA 3 I had problems where some weapons boots do not work. The mission was not changed, I just upgraded the gun server and the problem appeared. Does anyone know what might have happened?
  3. Thanks for the answer. I'll test and notice as soon as I have an answer!
  4. Does it work in 5.0? Will this appear for any administrator level? (I saw that it has only two levels, but what level? 1,2 and 3?
  5. I already own the Federal Reserve Script. Is it possible to make the second point for the armament reserve? Or do I need to create a totally separate script?
  6. The assault is working normally. The only problem is when a second assault occurs, only the first assault is marked on the map. After finishing the first round, the next round is marked. But it does not occur simultaneously.
  7. _markername = createMarker [format ["shop_%1", (str (random 99999))], _pos]; _markername setMarkerColor "ColorRed"; _markername setMarkerText "!ATTENTION! robbery !ATTENTION!"; _markername setMarkerType "mil_warning"; Regarding this random markup did not work for me, there just is not any markup on the map during the assault. Do you have any other way to do this? For it is only marking the first assault on the map, if two or more simultaneous assaults occur, only the first one is marked. This is the current model: _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map "Marker200" setMarkerColor "ColorRed"; "Marker200" setMarkerText "!ATENÇAO! ASSALTO EM ANDAMENTO"; "Marker200" setMarkerType "mil_warning"; If anyone could help me, I would be very grateful.
  8. Hehehe... But thanks, at least I tried.
  9. I still can not figure it out. Can you help me with this variable?
  10. Thanks for your feedback. I checked all the comments and did not find the "problem 1" solution. Of the second simultaneous robbery that does not receive a marker on the map. As for the time variable of "problem 2", can you help me with this? I do not have much creative experience.
  11. Hello! I have two problems. In fact they are two improvements. Problem 1: When the robbery is happening a marking appears on the map. But when more than one assault occurs simultaneously only the first assault is displayed on the map. The other robberies are not marked. What do I do to solve this? Problem 2: How do I add time for players not to be able to assault second place after 30 minutes of the first round? For they are assaulting posts in distant places, making it difficult for the police to travel. I want the second round to start only after 30 minutes of the first round, and so on. Can someone help me with this please?
  12. Thank you, it worked perfectly for me! V5.0
  13. Hello! How to return a rebel license if the player escapes from prison?
  14. Thanks for the help, I'll try to sort it out somehow.
  • Create New...