Welcome to Altis Life RPG

Register now to gain access to all of our features.
Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.


Note that you can now sign-in with your Steam account.


This message will be removed once you have signed in.

  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

stickytoedfrog

Members
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

0 Neutral

About stickytoedfrog

  • Rank
    Newbie
  1. Uniform Retexture Help

    Ah I see! Thanks for explaining that to me, so if I have it as cop_uniform.jpeg it is instead searching for cop_uniform_.jpeg? I assume that would be why it applies the first aaf fatigues uniform to the rangemaster uniform instead of the correct jpeg?
  2. Uniform Retexture Help

    I'm just attempting to make two general uniforms, please let me know if you need anymore information! I forgot to mention I'm using the v4 of Altis Life, thanks. Once I'm back home I can also provide images of my issue if needed. @res
  3. Uniform Retexture Help

    Hello, I've been trying to edit the default fn_playerSkins.sqf file to add an additional cop uniform. The first retexture being the SWAT one works completely fine however the second one seems to apply an odd mashup to the rangemaster uniform. My code I've been using is as follows. private ["_skinName", "_skinsName"]; //Should make variables case west: { if (uniform player isEqualTo "U_I_CombatUniform") then { // If player wears "uniform"? then _skinName = "textures\swat_uniform.jpg"; // Set actual variable? if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { // Unsure of use, breaks without it? Possibly checks if extra cop skins are allowed? if (FETCH_CONST(life_coplevel) >= 1) then { // Gets player cop level and checks if greater or equal to 1? then _skinName = ["textures\swat_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString ""; // Sets variable... again? joins a string with no spaces for some reason? }; }; player setObjectTextureGlobal [0, _skinName]; // Sets player skin as variable? }; if (uniform player isEqualTo "U_Rangemaster") then { _skinsName = "textures\cop_uniform.jpg"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { // Would the two >= 1 be conflicting? I've already tried separating the variables. _skinsName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] ; }; }; player setObjectTextureGlobal [0, _skinsName]; }; }; I've added basic comments of what I believe each line is doing off my personal research over the past few days. Any help what so ever would be appreciated!