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tamirlan_sky

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Everything posted by tamirlan_sky

  1. I think the problem is in the id settings.
  2. I have the same problem, and the problem is not the wrong installation. I can not choose the player to whom I want to send a message
  3. Thank you very much for the information. It helped me!)
  4. fn_onFired.sqf : #include "..\..\script_macros.hpp" /* File: fn_onFired.sqf Author: Bryan "Tonic" Boardwine Description: Handles various different ammo types being fired. */ private ["_ammoType","_projectile"]; _ammoType = _this select 4; _projectile = _this select 6; if (_ammoType isEqualTo "GrenadeHand_stone") then { _projectile spawn { private "_position"; while {!isNull _this} do { _position = ASLtoATL (visiblePositionASL _this); sleep 0.1; }; [_position] remoteExec ["life_fnc_flashbang",RCLIENT]; }; }; { if (player inArea _x) then { deleteVehicle _projectile; createDialog "nestrelai"; }; }forEach life_safezones;
  5. Help me please. rpt: 3:19:07 Error in expression <"nestrelai"; }; }forEach life_safezones; > 3:19:07 Error position: < > 3:19:07 Error Invalid number in expression 3:19:07 File core\functions\fn_onFired.sqf [life_fnc_onFired], line 88 3:19:07 Error in expression <"nestrelai"; }; }forEach life_safezones; > 3:19:07 Error position: < > 3:19:07 Error Invalid number in expression 3:19:07 File core\functions\fn_onFired.sqf [life_fnc_onFired], line 88 3:19:07 Error in expression <fnc_param;
  6. To my BD more than 1 person does not connect. What could be the problem?
  7. what you sent, I installed. When you click on craft, nothing happens.
  8. If anyone needs a crafting script, write to me, I will share
  9. 100% working version crafting System under version 5.0 Not my script. I bought it. Share.
  10. 100% working version crafting System under version 5.0 Not my script. I bought it. Share. *removed link*
  11. There is no freely available working version of the Kraft System. I'm likely to buy and lay.
  12. It was before: #include <macro.h>
  13. I have a version like a working script crafting... But this under old version of. What I can I change that would it work on 5.0? #include "..\..\script_macros.hpp" private["_craft","_return"]; _craft = [_this,0,"",[""]] call BIS_fnc_param; if(_craft == "") exitWith {closeDialog 0}; //Bad shop type passed. switch(_craft) do { case "weapon": { _return = [ //[Object classname, [item #1,quantity item #1,item #2,quantity item #2]],] ["hgun_P07_F", ["life_inv_goldbar",2,"life_inv_copperr",1]] ]; if(__GETC__(life_adminlevel) > 0) then { _return pushBack ["SMG_01_F", ["life_inv_goldbar",6,"life_inv_copperr",3,"life_inv_ironr",3,"life_inv_diamondr",1]]; }; }; case "uniform": { _return = [ //[Object classname, [item #1,quantity item #1,item #2,quantity item #2]],] ["U_IG_Guerilla1_1", ["life_inv_goldbar",1]] ]; }; case "backpack": { _return = [ //[Object classname, [item #1,quantity item #1,item #2,quantity item #2]],] ["B_Carryall_oli", ["life_inv_goldbar",1]] ]; }; case "item": { _return = [ //[Object classname, [item #1,quantity item #1,item #2,quantity item #2]],] ["life_inv_pickaxe", ["life_inv_goldbar",1]], ["life_inv_goldbar", ["life_inv_goldbar",1,"life_inv_copperr",1]] ]; }; }; _return;
  14. Good people I welcome you! I want to make a primitive script for crafting... but to implement my ideas, I need to learn how to undermine progress in a non-conventional way. Example: this enableSimulation false; this allowDamage false; this addAction[localize"STR_Process_rad",life_fnc_processAction,"rad",0,false,false,"",' life_inv_onrad > 0 && !life_is_processing && !life_action_inUse']; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "rad" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "rad" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"rad",0,false,false,"",' !license_civ_rad && playerSide isEqualTo civilian ']; What would that above, it was possible to undermine from ...sqf In the General idea. I want to make a lot of scripts for processing this or that, and all this stuff in one plate. That would be in the table all referred to the scripts example this addAction ["Крафт", {[] spawn life_fnc_craftAction;}]; this addAction ...... There are those who know how to implement it? and excuse me for my english)
  15. { if (player inArea _x) then { deleteVehicle _projectile; createDialog "nestrelai"; }; }forEach life_safezones;
  16. 23:21:33 Error in expression <unit = param [0,objNull,[objNull]]; if(!([false,"keys",1] call life_> 23:21:33 Error position: <([false,"keys",1] call life_> 23:21:33 Error Invalid number in expression 23:21:33 File core\actions\fn_unrestrain.sqf [life_fnc_unrestrain], line 66 23:21:33 Error in expression <unit = param [0,objNull,[objNull]]; if(!([false,"keys",1] call life_> 23:21:33 Error position: <([false,"keys",1] call life_> 23:21:33 Error Invalid number in expression 23:21:33 File core\actions\fn_unrestrain.sqf [life_fnc_unrestrain], line 66 23:21:33 Error in expression <leteVehicle _projectile; createDialog ""nestrelai""; }; }forEach life_safe> 23:21:33 Error position: <nestrelai""; }; }forEach life_safe> 23:21:33 Error Missing ; 23:21:33 File core\functions\fn_onFired.sqf [life_fnc_onFired], line 82 23:21:33 Error in expression <leteVehicle _projectile; createDialog ""nestrelai""; }; }forEach life_safe> 23:21:33 Error position: <nestrelai""; }; }forEach life_safe> 23:21:33 Error Missing ; 23:21:33 File core\functions\fn_onFired.sqf [life_fnc_onFired], line 82 here is such a mistake
  17. this is a link to parts of what I wrote above. can whom need
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