Jump to content

Francis Fanzer

Members
  • Content Count

    43
  • Joined

  • Last visited

  • Days Won

    4

Francis Fanzer last won the day on March 20

Francis Fanzer had the most liked content!

Community Reputation

10 Decent

2 Followers

About Francis Fanzer

  • Rank
    Member

Recent Profile Visitors

442 profile views
  1. Hey today im releasing my Mechanic Toolbox script that i made for a framework im working on. ENJOY! feel free to change the icon of the mechanic toolbox i havent changed it because im a sloth PLEASE READ This is for a mechanic jobs you can make out of it and its made so when the normal toolkit is used it repairs 40% and you need a mechanic toolbox to get it to a 100% but if you want it to work as a job you can easy make it whitelisted for a licensens or add the item in the script of a loadout script if you have that, idc but just a reminder so you know its purpose DOWNLOAD INFOMATION [difficulty should be easy] Step 1: go inside youre core\actions and paste this in there fn_Mechanictool.sqf Step 2: now go into youre config_vItem.hpp and paste this code in the class VirtualItems class MechanicTool { variable = "MechanicTool"; displayName = "STR_Item_FMCD"; weight = 4; buyPrice = 350; sellPrice = 100; illegal = false; edible = -1; icon = "\a3\weapons_f\items\data\UI\gear_toolkit_ca.paa"; }; Step 3: replace these lines in the fn_vInteractionMenu.sqf : #define Btn1 37450 #define Btn2 37451 #define Btn3 37452 #define Btn4 37453 #define Btn5 37454 #define Btn6 37455 #define Title 37401 private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6,"_dlcVehicles"]; if (!dialog) then { createDialog "vInteraction_Menu"; }; disableSerialization; whit this: #define Btn1 37450 #define Btn2 37451 #define Btn3 37452 #define Btn4 37453 #define Btn5 37454 #define Btn6 37455 #define Btn7 37155 #define Title 37401 private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_dlcVehicles"]; if (!dialog) then { createDialog "vInteraction_Menu"; }; disableSerialization; step 4: in the same folder replace these lines: _display = findDisplay 37400; _Btn1 = _display displayCtrl Btn1; _Btn2 = _display displayCtrl Btn2; _Btn3 = _display displayCtrl Btn3; _Btn4 = _display displayCtrl Btn4; _Btn5 = _display displayCtrl Btn5; _Btn6 = _display displayCtrl Btn6; life_vInact_curTarget = _curTarget; _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"]; whit these: _display = findDisplay 37400; _Btn1 = _display displayCtrl Btn1; _Btn2 = _display displayCtrl Btn2; _Btn3 = _display displayCtrl Btn3; _Btn4 = _display displayCtrl Btn4; _Btn5 = _display displayCtrl Btn5; _Btn6 = _display displayCtrl Btn6; _Btn7 = _display displayCtrl Btn7; life_vInact_curTarget = _curTarget; _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"]; Step 5: now add this in the same file under the repair action should look something like this https://gyazo.com/d9701e0928f12f2dd553ff0d7497584b: // mechanic repair action by fanzer _Btn7 ctrlSetText localize "STR_fzact_Repair"; _Btn7 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_Mechanictool; closeDialog 0;"; step 6: then add this in the same file under the life_inv_toolkit should look something like this https://gyazo.com/24240b9883cc0db0337c24a13898be25: if ((life_inv_MechanicTool >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn7 ctrlEnable true;} else {_Btn7 ctrlEnable false;}; step 7: now go inside youre functions.hpp and go down to class Actions and add this line: class Mechanictool {}; step 8: now go inside the stringtable.xml and go somewhere at the buttom or where ever you want and add this line: <Key ID="STR_Item_FMCD"> <Original>Mechanic Toolbox</Original> </Key> and you should be done if you have any problems ill will help if i have time!
  2. i found them on public sites where it was free to download but ill be happy to give credits if i can find the sites again !
  3. Ahh No the vectors where found and placed on the design
  4. Sorry im not english what do you Mean vector haha
  5. I can make a empty button design so you can go in the GUI editor and just add it youreself depends if you know how to do it ofcores
  6. Hey today im releasing my simpel clean looking Health,Food,Water UI for you! its very simpel to get on youre Life server as it where not hard to make but here you go! [Download: Easy] 1. So this will be quick and fun so what you can do to start off is go ahead and download the huddialog.paa file at the buttom of the text and go ahead and put it in youre missionfile\textures and youre done whit that 2. Go ahead and replace youre hud_stats.hpp whit the one provided at the buttom off the text and replace inside youre dialog folder and youre done! [Hud Infomation] If you where wondering [Red Color is for Health] [Blue Color is for Water] [Green Color is for Food] [Please Read] Please to critic if you dont like it and ill make a more improved version of it and if you have any issues whit it i am happy to help you and hope you enjoy it! hud_stats.hpp huddialog.paa
  7. This is a old No Kill zone script wich is basicaly like a safezone and you take no damage in there what so ever there is a video that follows the description so you can see how it works here you go hopes this helps you http://www.armaholic.com/page.php?id=30691
  8. Do you Mean the one you get when you press shift y
  9. [4.4r4 Oly] Hey Im releasing my Y-Menu for you guys here is what you need to do [EASY Download] Okay so what you need to do is go into youre MissionFolder\Dialogs and then replace it whit the player_inv.sqf folder thats provided in the download link and after that please go in to youre MissionFile\Images Folder and drop the fanzerstuff folder in there wich is also in the download link hope you enjoy it PLEASEREAD: I will also soon be releasing a Recoded version of TFR im working on whit new 3d Model that match the design of the phone i made for it and will be recoding the audio system, and will also soon be releasing a new Spawn Screen that also looks more advanced design! fanzer_release.rar
  10. [INBETA MODPACK] Hey i am a ArmA3 Scripter and Designer that do Textures and Fun scripts and working frameworks for mostly arma 3 RP Servers and love doing it so i have startet a texture modpack Project that i will be constantly updating hope you are gonna use it there is gonna be uniforms/vest for Police/Military/EMS/NATO/REBEL/CIVILIANS/FIREDEPARTMENT And much more you can req uniforms or vest and we will make it for you guys hope youre gonna like it when its FULLY Done Modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=1666200478 Note: Please do critic the design for our improvement and remember its beta right now so there will not be alot of Textures in there yet!
  11. @Schmeddi This Version is oly for 4.4r4
  12. !READ PLEASE! If you want me to make more please reply in the comments and ill update it when i make new one for yall
  13. Hey im am releasing my icon pack i made for a phone i was working on and still is and thought why not share it here you go BTW its oly png and you will have to convert them to paa youreself because im a lazy potato Phone.rar
  14. @RepentzLooks Clean, simpel i like it good job!
×
×
  • Create New...