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TrueAllegiant

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  1. Can anyone help sort this problem please? FN_hudUpdate #include "..\..\script_macros.hpp" #define IDC_LIFE_BAR_FOOD 2200 #define IDC_LIFE_BAR_WATER 2201 #define IDC_LIFE_BAR_HEALTH 2202 #define IDC_LIFE_FOOD_TEXT 1000 #define IDC_LIFE_WATER_TEXT 1001 #define IDC_LIFE_HEALTH_TEXT 1002 #define LIFEdisplay (GVAR_UINS ["playerHUD",displayNull]) #define LIFEctrl(ctrl) ((GVAR_UINS ["playerHUD",displayNull]) displayCtrl ctrl) /* File: fn_hudUpdate.sqf Author: Dillon "Itsyuka" Modine-Thuen Description: Updates the HUD when it needs to. */ disableSerialization; if(isNull LIFEdisplay) then {[] call life_fnc_hudSetup;}; LIFEctrl(IDC_LIFE_BAR_FOOD) progressSetPosition (1 / (100 / life_hunger)); LIFEctrl(IDC_LIFE_BAR_WATER) progressSetPosition (1 / (100 / life_thirst)); LIFEctrl(IDC_LIFE_BAR_HEALTH) progressSetPosition (1 - (damage player)); LIFEctrl(IDC_LIFE_FOOD_TEXT) ctrlsetText format["%1", life_hunger]; LIFEctrl(IDC_LIFE_WATER_TEXT) ctrlsetText format["%1", life_thirst]; LIFEctrl(IDC_LIFE_HEALTH_TEXT) ctrlsetText format["%1", round((1 - (damage player)) * 100)]; FN_hudSetup #include "..\..\script_macros.hpp" /* File: fn_hudSetup.sqf Author: Bryan "Tonic" Boardwine Description: Setups the hud for the player? */ private["_alpha","_version","_p","_pg"]; disableSerialization; _alpha = CONTROL(46,1001); _version = CONTROL(46,1000); 2 cutRsc ["playerHUD","PLAIN"]; _version ctrlSetText format["BETA: 0.%1.%2",(productVersion select 2),(productVersion select 3)]; [] call life_fnc_hudUpdate; [] spawn { private["_dam"]; while {true} do { _dam = damage player; waitUntil {(damage player) != _dam}; [] call life_fnc_hudUpdate; }; }; hud_stats.hpp #define INFINITE 1e+1000 #define IDC_LIFE_BAR_FOOD 2200 #define IDC_LIFE_BAR_WATER 2201 #define IDC_LIFE_BAR_HEALTH 2202 #define IDC_LIFE_PICTURE_FOOD 1200 #define IDC_LIFE_PICTURE_WATER 1201 #define IDC_LIFE_PICTURE_HEALTH 1202 #define IDC_LIFE_FOOD_TEXT 1000 #define IDC_LIFE_WATER_TEXT 1001 #define IDC_LIFE_HEALTH_TEXT 1002 /* Name: Dillon "Itsyuka" Modine-Thuen File: ui.hpp */ class playerHUD { idd = -1; duration = INFINITE; movingEnable = 0; fadein = 0; fadeout = 0; name = "playerHUD"; onLoad = "uiNamespace setVariable ['playerHUD',_this select 0]"; objects[] = {}; controls[] = { LIFE_UI_BACK, LIFE_BAR_FOOD, LIFE_BAR_WATER, LIFE_BAR_HEALTH, LIFE_PICTURE_FOOD, LIFE_PICTURE_WATER, LIFE_PICTURE_HEALTH, LIFE_FOOD_TEXT, LIFE_WATER_TEXT, LIFE_HEALTH_TEXT }; /* Background */ class LIFE_UI_BACK: Life_RscBackground { colorBackground[] = {0,0,0,0.5}; x = 0.917656 * safezoneW + safezoneX; y = 0.819 * safezoneH + safezoneY; w = 0.0825 * safezoneW; h = 0.11 * safezoneH; }; /* Progress Bars */ class LIFE_BAR_FOOD: Life_RscProgress { idc = IDC_LIFE_BAR_FOOD; x = 0.938281 * safezoneW + safezoneX; y = 0.83 * safezoneH + safezoneY; w = 0.061875 * safezoneW; h = 0.022 * safezoneH; }; class LIFE_BAR_WATER: Life_RscProgress { idc = IDC_LIFE_BAR_WATER; x = 0.938281 * safezoneW + safezoneX; y = 0.863 * safezoneH + safezoneY; w = 0.061875 * safezoneW; h = 0.022 * safezoneH; }; class LIFE_BAR_HEALTH: Life_RscProgress { idc = 2202; x = 0.938281 * safezoneW + safezoneX; y = 0.896 * safezoneH + safezoneY; w = 0.061875 * safezoneW; h = 0.022 * safezoneH; }; /* Text */ class LIFE_FOOD_TEXT: Life_RscText { idc = IDC_LIFE_FOOD_TEXT; text = ""; x = 0.958906 * safezoneW + safezoneX; y = 0.8344 * safezoneH + safezoneY; w = 0.020625 * safezoneW; h = 0.011 * safezoneH; }; class LIFE_WATER_TEXT: Life_RscText { idc = IDC_LIFE_WATER_TEXT; text = ""; x = 0.958905 * safezoneW + safezoneX; y = 0.8674 * safezoneH + safezoneY; w = 0.020625 * safezoneW; h = 0.011 * safezoneH; }; class LIFE_HEALTH_TEXT: Life_RscText { idc = IDC_LIFE_HEALTH_TEXT; text = ""; x = 0.958906 * safezoneW + safezoneX; y = 0.9004 * safezoneH + safezoneY; w = 0.020625 * safezoneW; h = 0.011 * safezoneH; }; /* Icons */ class LIFE_PICTURE_FOOD: life_RscPicture { idc = IDC_LIFE_PICTURE_FOOD; text = "icons\food.paa"; x = 0.922813 * safezoneW + safezoneX; y = 0.83 * safezoneH + safezoneY; w = 0.03; h = 0.04; }; class LIFE_PICTURE_WATER: life_RscPicture { idc = IDC_LIFE_PICTURE_WATER; text = "icons\water.paa"; x = 0.922813 * safezoneW + safezoneX; y = 0.863 * safezoneH + safezoneY; w = 0.03; h = 0.04; }; class LIFE_PICTURE_HEALTH: life_RscPicture { idc = IDC_LIFE_PICTURE_HEALTH; text = "icons\health.paa"; x = 0.922813 * safezoneW + safezoneX; y = 0.896 * safezoneH + safezoneY; w = 0.03; h = 0.04; }; }; https://imgur.com/hLU16tC
  2. for the house u need to put money in bank and unlocking cars i have no idea
  3. There seems to be a issue with the 5.0 unlocking cars and houses. I've been scrolling though and I can't see any problems with the Mission file at all.
  4. It's not making taze sound when i taze someone?
  5. It's Not saying that Player got down by cop anyone know how to add this?
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