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Zippy

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Zippy last won the day on November 6 2017

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  1. Zippy

    push car script

    Why have you done it like this? ['A','B','C','D','E','F','G','H','I','J','K','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z']; instead of like this? ["A","B","C","D","E","F","G","H","I","J","K","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"]; and the same for for '_i' from 0 to (call _randmax)do as your error is this _fnc_actualGen = { _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a']; _gen = _abc select (random ((count _abc)-1)); _arr = ['a','9','2','4','1','2','e','4','4','a','a','b','e','6','6','b','8','3','5','3','7','f','9','0','8','8','4','5','2','7','5','f','a']; _randmax = {((round(random _randminval)) + (round(random _randmaxval))) max _randminval}; for '_i' from 0 to (call _randmax)do { _gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1))); }; }; _gen = ''; while{_gen=='' || _gen in _allRandomGenVars}do{ call _fnc_actualGen; }; _allRandomGenVars pushBack _gen; _gen
  2. Zippy

    License Menu

    That's due to it having to be this addAction[localize"STR_MAR_DMV",life_fnc_licenses,"DMV"]; I naffed up the tutorial
  3. Zippy

    Sandalye Oturma - Chair Sit down Script

    Mine seems to lock in place with this script I press " num * " to unlock free look but no success. I'll try holding left alt //edit, afraid freelook doesn't work whilst sitting
  4. Zippy

    Sandalye Oturma - Chair Sit down Script

    Thanks for the script but is there a way to allow people to be able to move their heads whilst sitting down?
  5. @Deadlesszombie Do you happen to know where I went wrong? fn_queryRequest.sqf: https://pastebin.com/h3cnAd2C fn_updateRequest.sqf: https://pastebin.com/2DMx6qQX As getting this RPT error: nvm just fixed it just had to remove from line: 157 _queryResult set[9,([_queryResult select 9,1] call DB_fnc_bool)];
  6. Yeah, I've got opfor all setup for my other faction now just need to enable wanted list and edit other files so they can use the same features at COP's. I had to do alot more editing then it listed in the tutorial but it helped a tad.
  7. Decided just to make OPFOR sco19 as its such a pain and in a rush to get everything done within the next two days. Will probably revise it later on and try to get it working for a future patch.
  8. I'll keep that in mind, for the time being i'll do the hard way.
  9. Luckily I'm using altis life 5.0 so I've got the github framework up on one screen then all my edits on another screen in notepad++
  10. Thanks, i'll probably look into that [Tutorial] Opfor Faction, as that will probably help me check where other stuff are stored so i can have a gander and adjust it if need be.
  11. Yeah, I've currently already set that up like this if (!(str(player) in ["sco19_1","sco19_2","sco19_3","sco19_4","sco19_5","sco19_6","sco19_7"])) then { if ((FETCH_CONST(life_sco19level) < 1) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then { ["NotWhitelisted",false,true] call BIS_fnc_endMission; sleep 35; }; } else { if ((FETCH_CONST(life_coplevel) < 1) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then { ["NotWhitelisted", false, true] call BIS_fnc_endMission; sleep 35; }; }; Just need to edit phone and eveything else so Cops receive cop messages and SCO19 receives major crime messages.
  12. Lets say I wanted to add SCO19 to west side would I have to do this; case west: {_type = "COP", "SCO19"};
  13. Zippy

    Ivory Cars

    Ok I tried to edit the .pbo's of the vehicles so I could use the EU police lights but with no result. They would still use the US red and blue lights and the vehicles were being detected and spawned in via cheating when i checked the vehicle regs and they weren't being detected in Eden Editor. So does anyone know the line of code which you use to change the vehicles emergency lights? Gonna post on the steamworkshop mod to see if anyone on there knows it as well.
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